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State of the<br />
Industry<br />
"GOOD" ISN'T GOOD ENOUGH<br />
by BRUCE LUND, founder, Lund and Co. Invention LLC<br />
THE <strong>TOY</strong> INDUSTRY IS A LITTLE TI<strong>NY</strong><br />
industry in a world that is getting bigger all<br />
the time. Our industry is, if not besieged,<br />
then at least beset by myriad forms of competition<br />
for the hearts and minds—and dollars—of<br />
the consumer. <strong>The</strong> competition from<br />
video games, apps, movies, and many other<br />
entertainment and play options is formidable<br />
and continues to be more compellingly<br />
entertaining all the time. <strong>The</strong>re is no doubt<br />
that the industry knows this.<br />
How do we succeed as an industry, as<br />
individual companies, in this sea of competition?<br />
Like so many things, it is simple,<br />
but not easy. I remember many years ago<br />
walking into the showroom of one of the<br />
great Spanish doll companies of that era, and<br />
on introducing myself, they commented on<br />
one of our most successful dolls, Baby Sip<br />
‘n Slurp, with Hasbro. <strong>The</strong>y thought it was a<br />
great doll. It made me realize, adding up the<br />
play features of our doll—drinking, mixing<br />
up the juice, the silly straw, blowing bubbles,<br />
the slurping noise, wetting, etc.—that a very<br />
simple equation all added up to a lot of great<br />
play value.<br />
It is that simple: just add it up. Give the<br />
TMX Elmo<br />
product a lot of play value—not just one or<br />
two fun things, but more. While you may not<br />
get credit for it because all those play features<br />
can’t be depicted on the package, you<br />
will get credit for it at home, with the child,<br />
and with the parents once they see the child<br />
play with the toy. This is valuble because you<br />
cannot buy word-of-mouth promotion.<br />
In a world of extraordinarily compelling,<br />
novel, ever-new competition for a child’s<br />
attention, how else can we grab it and keep<br />
them having fun? Make your toys great.<br />
Recently, our new boys collectible line with<br />
Vivid Imagination—Fungus Amungus—has<br />
been well-received. In this product, we used<br />
the same formula from long ago: one toy<br />
with additive play value. Kids can watch them<br />
grow and move as if alive, plus they are fun<br />
to play with even if kids have just one character,<br />
plus they stick to things. It adds up to a<br />
great value with engaging and ongoing play,<br />
resulting in satisfied consumers. All of that<br />
equals success.<br />
<strong>The</strong>re are also other ways, of course.<br />
Another big success was TMX Elmo, with<br />
Fisher-Price. Not only was TMX Elmo a<br />
great toy with more and bigger action than<br />
any toy of its ilk, but the marketing<br />
of the product leading up to<br />
its introduction was nothing<br />
short of genius. <strong>The</strong> marketing<br />
centered around the idea<br />
that it was “top secret.” <strong>The</strong>y<br />
couldn’t tell consumers about it.<br />
What do consumers want to<br />
know about more than that<br />
which they are not allowed to<br />
know? We want what we can’t<br />
have. <strong>The</strong> closed box, looking<br />
more like a high-security vault<br />
containment than a toy package,<br />
revealed nothing about the<br />
product either, other than an<br />
infectious laugh when you<br />
lifted the flap.<br />
So, to compete in today’s highly competitive<br />
retail area, we can tell the story of<br />
the product in a compelling new way, and<br />
then, of course, deliver on the promise with<br />
a compelling product. TMX Elmo did not<br />
disappoint on its way to becoming the fastest<br />
selling toy ever on the day of its release, and<br />
that year’s <strong>Toy</strong> of the Year (TOTY) winner.<br />
Similarly, our “TumbleTime Tigger,” also<br />
with Fisher-Price, actually did a cartwheel in<br />
the package. <strong>The</strong> presentation was captivating<br />
and never before seen. It took the<br />
in-package demo of toys to a new level—patented<br />
even. And the sales went through the<br />
roof. We need to be as innovative in marketing<br />
and packaging as our industry has always<br />
been with the product itself.<br />
It’s simple. Just create a genius level<br />
product, supported by genius level marketing,<br />
and add in some genius packaging solutions<br />
to sell the product on shelf, and voila: a<br />
successful, hit product.<br />
Like I said: It’s simple—it’s just not easy.<br />
How else do we succeed against the titans<br />
of entertainment that vie for kids’ imaginations<br />
and play time? <strong>The</strong>re are other ways, of<br />
course, that you should consider not instead<br />
of, but in addition to, the great play value of<br />
additive play features described above. I can’t<br />
tell you all of them, of course, because then<br />
you wouldn’t need us anymore. »<br />
Bruce D. Lund has been a champion<br />
of the toy industry for more<br />
than 30 years. After a brief stint<br />
at the Marvin Glass & Associates<br />
studio in Chicago, Lund started<br />
his own toy design and product invention<br />
company. He has created<br />
hundreds of toys and games, including TMX Elmo,<br />
Baby Alive Sip ‘n Slurp, Baby Alive Tummy Treats,<br />
Uno Roboto, Dino Construction Company, and<br />
more. Look for his new book, Bruce’s Beliefs, Everything<br />
I Know About Business (and Life) I Learned<br />
Playing with <strong>Toy</strong>s, at createspace.com/3785943.<br />
Follow his blog at lundandcompany.com.<br />
74 THE <strong>TOY</strong> BOOK | FEBRUARY <strong>2016</strong> | <strong>TOY</strong>BOOK.COM