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Talkin'<br />
<strong>Toy</strong>s<br />
BANANAGRAMS<br />
CELEBRATES 10 YEARS<br />
<strong>The</strong> <strong>Toy</strong> <strong>Book</strong> chats with Rena Nathanson, president and “top banana” at Bananagrams Inc.<br />
Tell us a bit about Bananagrams’ history.<br />
How has the company evolved?<br />
Bananagrams grew from our family’s<br />
passion for games. We are all huge word<br />
game fans in particular, but hankered for<br />
something that was a bit faster, more fluid,<br />
and equally competitive that we could play<br />
together regardless of our ages: 7 to 75, at<br />
the time. So, with my late father Abe Nathanson<br />
leading the charge—and some luck, love,<br />
and hard work—Bananagrams was born. Ten<br />
years later and more than 7 million units sold,<br />
I’m proud to say that Bananagrams<br />
Inc. has ripened into an<br />
international game company<br />
with innovative<br />
offerings that are fun<br />
and portable, bringing<br />
people of all ages together<br />
for witty wordplay<br />
and downright silly gameplay.<br />
Bananagrams is celebrating its 10th anniversary<br />
this year, congrats! How will you<br />
mark this tremendous milestone?<br />
We are so excited for Bananagrams’ 10th<br />
“bananaversary,” as we fondly call it. We<br />
are supporting several events and creating<br />
new products throughout the year to mark<br />
the occasion, including the introduction of a<br />
special Bananagrams Party edition. Arriving<br />
this fall as a Target exclusive, our party<br />
version includes chaos-inducing new tiles<br />
that bring a bevy of devilish interactive elements<br />
to the original game. We’ll kick-off our<br />
bananaversary festivities by displaying some<br />
BIG banana fun on wheels at North American<br />
International <strong>Toy</strong> Fair.<br />
What is Bananagrams’ mission, and how<br />
does Bananagrams support education?<br />
Banangrams came to light, in major part,<br />
through a desire to help kids play with words,<br />
which ultimately enhances their appreciation<br />
of language and their grasp of spelling and<br />
literacy. We hear from our fans constantly—<br />
especially teachers, parents, and caregivers—about<br />
how our game helps enrich kids’<br />
learning.<br />
This April, I am over the moon that we<br />
will host our first in-school Banangrams<br />
Challenge in the U.S. We launched the tournament<br />
in the UK last year to great success<br />
and saw more than 15,000 school children<br />
playing the game in classrooms. We hope to<br />
replicate and exceed that goal in the U.S.,<br />
with the Banangrams Challenge becoming an<br />
annual fixture on both sides of the pond.<br />
On the product front, we’re very proud to<br />
introduce MyFirst Banangrams. Packaged in<br />
a slightly greener, un-ripened banana pouch,<br />
MyFirst is intended for the younger gamer<br />
in order to further our (and their!) passion for<br />
wordplay. We’re showcasing the game at <strong>Toy</strong><br />
Fair in our new booth location in the education<br />
aisle.<br />
How do you incorporate consumer feedback<br />
into your product lines?<br />
MyFirst is a prime example of how we<br />
integrate fan feedback into our games. In<br />
addition to a collection of mini-games that<br />
cater to a range of abilities, the tiles will<br />
feature lowercase letters, as well as common<br />
letter pairs, which—we learned from listening<br />
to countless educators and consumers—are<br />
truly difficult to find and are sought-after<br />
elements for games targeted at pre-readers<br />
and early readers.<br />
What else is new for this year?<br />
Last year we joined forces<br />
with UK-based game<br />
company Big Potato to<br />
distribute Linkee in the<br />
U.S. and Canada, which is<br />
a tremendously important<br />
new venture for us. We look<br />
forward to growing the Linkee<br />
brand this year, as well as exploring the<br />
expansion of our “Picked by Bananagrams”<br />
distribution portfolio.<br />
What does the future hold?<br />
Our bunch is thrilled with our games’<br />
continued success and our growing family<br />
of dedicated fans. We will continue striving<br />
to ensure that Banangrams is a staple<br />
in everyone’s game collection, as well as<br />
expanding our portfolio both internally and<br />
with partners.<br />
I also plan to further our education mission<br />
by growing the Bananagrams Challenge,<br />
an event that teachers and students around<br />
the world look forward to, prepare for, and<br />
celebrate annually. It’s something that my late<br />
father and I talked about endlessly from the<br />
first day and it is so close to my heart. »<br />
170 THE <strong>TOY</strong> BOOK | FEBRUARY <strong>2016</strong> | <strong>TOY</strong>BOOK.COM