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continued from page 118<br />
difference that makes it special, and that’s what we found with our<br />
most recent acquisition of Roominate.<br />
What inspired the acquisition of roominate? How will this acquisition<br />
impact PlayMonster?<br />
With the acquisition of Roominate, a line of toys designed to<br />
open up possibilities for kids by showing them that creativity and<br />
engineering are fun, PlayMonster expands into the STEM (Science,<br />
Technology, Engineering, Math) category.<br />
STEM is one of the fastest-growing categories in the toy industry<br />
today. What makes Roominate different is that not only do<br />
parents like it because it delivers on the principles of STEM, but<br />
kids love it because it’s so much fun they want to play with it over<br />
and over again. <strong>The</strong> founders of Roominate did a fantastic job of<br />
designing this line with the help of kids so that the fun is new every<br />
time. What good is a STEM toy if it’s not fun and kids don’t want to<br />
use it, right?<br />
In an age where kids are spending more time with technology<br />
at younger ages, how are you helping kids and families spend<br />
more time playing together?<br />
We make fun games and toys that promote interaction and<br />
quality time by playing with friends and family. We are champions<br />
of play because play brings people together with laugh-out-loud<br />
fun, and that’s important in today’s high-pressure world. We offer a<br />
fun way to escape stress and “screen time”and consumers clearly<br />
seem to be responding to that, as evidenced by not only by our<br />
increasing sales, but also by all of the awards and accolades our<br />
products have received recently. In the last six years alone we have<br />
had eight TOTY (<strong>Toy</strong> Industry <strong>Toy</strong> of the Year) award finalists across<br />
multiple categories—that’s a huge accomplishment for us, as well<br />
as a great honor.<br />
What are your future plans and expectations?<br />
We expect to continue to achieve high growth as PlayMonster<br />
by continuing our momentum and building on what’s been<br />
successful for us, and so far that’s two very essential things: <strong>The</strong><br />
first is providing great play for all ages, not just for kids or adults or<br />
infants, but for everyone. <strong>The</strong> second is providing high-quality play<br />
that stands the test of time and offers a remarkable play experience,<br />
not games or toys that will only hold interest for a few days.<br />
<strong>The</strong>se two ingredients, plus scaling up our marketing and advertising<br />
on digital media and TV, will be our key to continued growth.<br />
Last year we promoted one item, Chrono Bomb, on TV, and this<br />
year we plan to promote several more, including our popular kids’<br />
game Yeti in My Spaghetti. So we’re definitely Yeti—oops, I mean<br />
ready—for an exciting new year! »<br />
continued from page 136<br />
In the past, Kurio partnered with major players in the app<br />
world. Are you open to working with new licensing partners<br />
going forward?<br />
On the Kurio side in the U.S., we’ve partnered with everyone<br />
from Angry Birds to Fruit Ninja, and from Disney to YouTube Kids.<br />
In Europe, KD Group has a strong portfolio of premiere licenses<br />
and is the preferred electronic toy licensee for major brands<br />
including Peppa Pig, Fireman Sam, Disney, Barbie, and Monster<br />
High. We recognize the importance of licenses and are very interested<br />
in growing our licensed product portfolio in the U.S.<br />
What is your focus for this year? What can we expect to see<br />
from KD Group in the future?<br />
We see a great opportunity for market share gain with Kurio<br />
this year, given the troubles our main competitors have seen. We<br />
will continue to stay on trend and align with what is driving the<br />
business. For example, we are the first company to offer Windows<br />
two-in-one options for kids. We are also very focused on the importance<br />
of offering a strong value to consumers.<br />
Additionally, we’re excited to expand our Kurio range to include<br />
Kurio Watch, a real-working Bluetooth smartwatch designed<br />
especially for kids. It combines all the basic watch functions (alarm,<br />
calendar, calculator, etc.) with music and video players, a front-facing<br />
camera for taking selfies and videos, messaging capabilities,<br />
an activity tracker, and mini games using motion sensors.<br />
On the toy side, we’re eager to further expand the reach of our<br />
KD line of successful European-designed educational toys in the<br />
U.S. Developed in conjunction with childhood learning professionals,<br />
the toys offer kids ages 6 months and up stimulation through<br />
different shapes and learning themes. Many of the KD toys are<br />
bilingual and also double as role-play items. Ranges include: iLOL,<br />
a “my first” series of toys for infants; Toddly Fun interactive toys;<br />
Silly Sam & Friends toys featuring silly characters in the form of<br />
everyday household items, such as a flashlight and a coffee maker;<br />
Cheeky Tunes musical instruments; and My Bath Time waterproof-guaranteed<br />
tub toys.<br />
Under our Tech-Too brand, we have a new range of realistic,<br />
pretend, touch-sensitive toys that look just like mom and dad’s<br />
electronic devices, featuring a smart TV, remote controls, a smartphone,<br />
a two-in-one tablet, a notebook, and a camera.<br />
We’re also introducing a new range of nightlights for infants<br />
and small children with a cute ghostlike character called Tinyboo,<br />
who helps comfort kids who may be afraid of the dark. <strong>The</strong> nightlights<br />
utilize LED technology and come in different forms and<br />
functions, from a basic Mini Light that makes the perfect bedside<br />
companion; to a Baby Light that doubles as a rattle; to a Lantern<br />
that brightens to guide young children throughout the home; to a<br />
Huggy Plush toy that has a special cuddle sensor built in. »<br />
246 THE <strong>TOY</strong> BOOK | FEBRUARY <strong>2016</strong> | <strong>TOY</strong>BOOK.COM