29.02.2016 Views

The Toy Book - 2016 NY TOY FAIR EDITION

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Talkin'<br />

<strong>Toy</strong>s<br />

GEARING UP<br />

FOR GHOSTBUSTERS<br />

<strong>The</strong> <strong>Toy</strong> <strong>Book</strong> chats with Sony Pictures Consumer Products’ (SPCP) Mark Caplan, senior<br />

vice president, Global Consumer Products about <strong>2016</strong> plans.<br />

Congratulations on your recent promotion!<br />

What is your vision for the consumer products<br />

division? What are your long-term and<br />

short-term plans?<br />

It’s a benefit to our consumer products<br />

business to have a studio behind us that is a<br />

leader in filmed entertainment. We collectively<br />

have a long-term mentality in developing<br />

our consumer products business in concert<br />

with many other areas of Sony Pictures Entertainment.<br />

Ghostbusters is certainly one of the<br />

keys to building our business in the coming<br />

years ahead. We will introduce more content<br />

during the North American International <strong>Toy</strong><br />

Fair in New York City, which will enable our<br />

ongoing efforts in consumer products.<br />

You’ve managed the Ghostbusters brand<br />

for more than 10 years. What are your<br />

plans for the franchise as we gear up for<br />

the new film to hit theaters this summer?<br />

We have a strong group of consumer<br />

products partners and retailers getting<br />

behind our efforts. Categories such as toys,<br />

apparel, publishing, mobile games, and backto-school<br />

are all going to be available in the<br />

weeks leading up to the film’s release in July.<br />

How are you addressing fans both new and<br />

old with Ghostbusters consumer products?<br />

Our consumer base is quite expansive. It<br />

originally started with fans that grew up with<br />

the films and the animated TV shows. Product<br />

was developed with them in mind. Companies<br />

such as Lego, Mattel, Funko, and Atari<br />

have created product perfectly suited for<br />

those uber fans and collectors alike.<br />

With the upcoming <strong>2016</strong> film, we are now<br />

moving the product into the mass market,<br />

targeting the younger generation, who probably<br />

have heard about it from their parents or<br />

have seen it running the dozens of times per<br />

year on TV.<br />

How important is the international box<br />

office to the film launch?<br />

This will be a key to our success as we<br />

continue to build Ghostbusters into an ongoing<br />

licensing business. We have high hopes<br />

for the property in many countries where the<br />

overall film box office strength will help propel<br />

the success of the property. This will allow<br />

for many more opportunities to grow our<br />

consumer products business.<br />

What is your strategy for identifying and<br />

expanding in key areas of growth internationally<br />

for SPCP overall?<br />

As a global company, we have theatrical<br />

marketing offices in all major markets. This<br />

allows us to work cooperatively with our local<br />

staff. In terms of growth, we have a strong<br />

network of international agents that is helping<br />

us build consumer products programs<br />

and identify new opportunities.<br />

What’s new in the area of location-based<br />

entertainment for SPCP?<br />

This is certainly a growing<br />

area of our business. In<br />

fact, we have a couple of<br />

parks underway in Dubai<br />

and Russia, and are in<br />

discussions for China.<br />

In October of this year,<br />

Dubai <strong>The</strong>me and Resorts<br />

will open Motiongate, a<br />

massive theme park that will<br />

house our Sony Pictures<br />

Studio location with<br />

seven themed attractions based on Ghostbusters,<br />

Cloudy with a Chance of Meatballs,<br />

Hotel Transylvania, and <strong>The</strong> Smurfs, to name<br />

a few.<br />

How important is the growth and relevancy<br />

of an interactive gaming strategy for your<br />

franchises?<br />

It’s been an important area to our group<br />

for many years. It’s where I cut my teeth in<br />

the licensing business, going all the way back<br />

to the 16-bit era, when licensed games really<br />

started to impact the console business.<br />

We’ve traveled a long way since that time,<br />

and we are very involved in PlayStation 4 and<br />

the next generation consoles, in addition to<br />

mobile and virtual reality platforms.<br />

What is planned for <strong>The</strong> Smurfs?<br />

<strong>The</strong> Smurfs are an important ongoing<br />

business for SPCP. With another movie<br />

releasing in March 2017, we continue to<br />

develop new licensing partnerships. Jakks<br />

Pacific, Simon and Schuster, Rubie’s Costume<br />

Co., and Ubisoft are just some of the partners<br />

we have in our stable of licensees for the<br />

upcoming movie. »<br />

122 THE <strong>TOY</strong> BOOK | FEBRUARY <strong>2016</strong> | <strong>TOY</strong>BOOK.COM<br />

Ghostbusters figures, from Mattel

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!