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April 2012 Volume 15 Number 2 - Educational Technology & Society

April 2012 Volume 15 Number 2 - Educational Technology & Society

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We mainly adopt the pattern language proposed by Fricke and Völter (2000). Their work of pedagogical patterns on<br />

seminars is noted as a very successful pedagogical pattern language (Pedagogical Pattern Project, n.d.), which is<br />

similar to the earlier one created by Alexander. Our pattern includes six sections (see Figure 3). The first section in<br />

the middle top is the pattern name. The problem description is the core section of the pattern and is highlighted in<br />

bold font in the second section. The third section used asterisks (*) to indicate the difficulty of the pattern<br />

implementation. Each pattern is marked with one to five asterisks (from the easiest to the most difficult to enact).<br />

The fourth section (below the ***) outlines the solution to the described problem as well as the consequences,<br />

limitations, and drawbacks. The last section provides the examples on implementing the pattern. As in Fricke and<br />

Völter’s patterns, references to other patterns in this language are highlighted in CAPITAL LETTERS.<br />

RCKI principle-based pedagogical patterns<br />

1. SPONTANEOUS PARTICIPATION<br />

Students need to be given opportunities in a conducive environment to articulate their opinions, questions,<br />

answers and comments spontaneously in a class lesson or activity. Students can view each other contributions<br />

spontaneously as well.<br />

*<br />

Quick and lightweight tasks may provide better opportunities for motivating each student to contribute their own<br />

ideas. Students realize that whatever they post or contribute can be seen by the whole class, so that they should be<br />

responsible for their postings.<br />

Examples from words/idioms/proverbs learning: The instructor can read out the words to the students, and<br />

immediately students try to write them down and post them into the public board. The instructor or peers can give<br />

instantaneous feedback. Students can help others to correct writing mistakes, and learn language skills from one<br />

another by imitation.<br />

Students can also be involved in contributing relevant or associated words around a central word or theme provided<br />

by the instructor. They write down words or concepts associated with the central word or theme much like creating a<br />

concept map.<br />

2. MULTIMODAL EXPRESSION<br />

It is often challenging for L2 learners or novice language learners to use or write characters or words to<br />

express their own ideas because they do possess sufficient language capability.<br />

*<br />

With technology that supports multimodal forms of expression, the students can have an opportunity to choose<br />

alternate ways to express themselves. Those students with low language proficiency can still contribute to group<br />

work. Students, who are good at speaking, may know how to pronounce the word but without knowing how to write<br />

it. In Chinese language learning, they are able to type out the Chinese words or directly write in Hanyu Pinyin. As<br />

long as the content matches the topic, expressing ideas by drawing is also acceptable.<br />

For example, after reading a piece of text, the instructor can ask students to generate a new ending for the story<br />

based on their own interpretation of the original text. Students are also encouraged to draw animated pictures and<br />

then provide a proper text description. This can encourage students to be engaged in the task as well as motivate<br />

their peer groups to review and give comments for their work.<br />

3. VOLUNTEERISM<br />

Students may feel less motivated and show little initiative if they are not interested in the task assigned to<br />

them. A task is decomposed into subtasks with which students can choose specific tasks to do, thus building up<br />

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