05.01.2013 Views

April 2012 Volume 15 Number 2 - Educational Technology & Society

April 2012 Volume 15 Number 2 - Educational Technology & Society

April 2012 Volume 15 Number 2 - Educational Technology & Society

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Methods<br />

Before the experiment, a mobile communication experience survey was used to assess learners’ ML experience.<br />

According to the results, about 80% of learners did not have relevant mobile device experience in using mobile<br />

communication. It implies most learners had insufficient knowledge with regard to the ability and experience<br />

operating mobile devices. Thus, before the experiment, learners had to study how to use mobile device to correctly<br />

operate each tool in the proposed ML environment.<br />

Additionally, to know whether the participants have basic knowledge of traffic violations, a driving license<br />

automobile or motorcycle survey was used to assess learner’s traffic violation understanding. This result revealed all<br />

participants have at least one driving license and implied they have basic knowledge of traffic violations. In the<br />

following, the experiment was designed to answer the research questions.<br />

Participants<br />

This study recruited 32 volunteer participants, consisting of 17 males and <strong>15</strong> females, who were attending the<br />

Department of Information Management, Taiwan. Seventeen learners were graduate students and fifteen were<br />

college students. The mean ages of college and graduate students were 18 and 23, respectively. There were two<br />

learners’ characteristics to be considered in designing this study. One was gender, and the other was age. In addition,<br />

each characteristic had two groups divided according to the learners who were the same gender or similar age level.<br />

Therefore, there were four groups (conditions) in this study (see Table 1).<br />

Before the experiment, all participants indicated they were highly interested in using mobile devices to enhance their<br />

learning experiences. Additionally, to ensure that all participants seriously take the learning activities, all participants<br />

were asked to read and understand the instructions and the procedure of the experiment as well as to post reflection<br />

content according to the design of the learning activity and share comments with their peers.<br />

Table 1. Distribution of the participants for each group<br />

Conditions Gender Age N Group<br />

1 Male High age 9 M-H Group<br />

2 Male Low age 8 M-L Group<br />

3 Female High age 8 F-H Group<br />

4 Female Low age 7 F-L Group<br />

Design of the learning activity<br />

In this study, the learning activities were designed based on social constructivist theory and co-reflection learning<br />

strategy. These learning activities stress a need to place learners in a mobile reflective learning environment in which<br />

they can engage in effortful interactions with real-life context, the proposed system, and peers to improve the<br />

reflection. With learning devices, wireless connections, and the MTVRS, the reflective learning activities are<br />

executable without constraints of time or location. More detailed reflective learning activities are described as<br />

follows.<br />

The learning topic of this study was “what situations may cause a traffic violation for a person or a car? And how can<br />

we avoid such violation?” In the beginning of the learning activity, with regard to the same characteristics of gender<br />

and similar age level, the participants were assigned to four different groups. After grouping, each learner then read<br />

through the pretest traffic violations article and co-reflection with peers in their group to respond to all questions<br />

based on which condition he or she was allocated. During the experimental period, each group was asked to<br />

contribute the learning resources and helpful reflection content. Thus, the learners used a Smart Phone to photograph<br />

local subjects, including traffic violation events and situations from their real-life surroundings. After finishing a<br />

subject creation, the learners had to reflect the event they had constructed. Additionally, learners were asked to share<br />

their comments or suggestions with their peers in their group. More specifically, during the learning process, each<br />

participant was guided by the following steps to complete the reflective learning activities with the proposed system:<br />

(1) to read the instructions, (2) to explore the real-life situations related to the learning topic, (3) to post reflection<br />

184

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!