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April 2012 Volume 15 Number 2 - Educational Technology & Society

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Table 6 shows that a HCG focuses on and makes use of the contextual elements in which the game is rooted.<br />

Technically REXplorer can easily increase its context-aware interactions. However, it would require time, reflection<br />

and communication with local experts and potential players in Regensburg to transform REXplorer from a digital<br />

game that only delivers “local” information into a HCG game. The process would start by asking which on-site<br />

elements can promote individuals’ immersion in the context and support their knowledge co-creation, instead of only<br />

using generic fantasy elements with localized information.<br />

Although our research yielded positive results, there were some real limitations. Firstly, because of its position (526<br />

km northeast of Helsinki), the museum draws significantly less visitors than a museum located in a metropolis.<br />

Consequently the study population is relatively small. Secondly, the researchers involved in the design process also<br />

conducted the assessment surveys and thus a certain degree of subjectivity is unavoidable. In general, the small<br />

number of users is not a problem for qualitative research, but it does limit the general reliability of the results.<br />

Therefore, we are working on the evaluation of other games utilizing the HCG model.<br />

The HCG stories in LieksaMyst are now being offered as a museum service but the evaluation has just started. It is<br />

fundamental to understand the impact of LieksaMyst as a longitudinal study. Researchers need to differentiate<br />

between the experiences of visitors who play the game for fun or as part of a school/work project. Additionally, as<br />

technology evolves, we must reflect on how to keep LieksaMyst up-to-date. We need to employ new resources and<br />

media in order to include other types of visitors with different learning and game preferences, while LieksaMyst<br />

must be kept sustainable and affordable. Last but not least, it is essential to apply the HCG approach to other<br />

contexts and fields in order to gain an understanding of how to successfully design games rooted in the player’s<br />

context.<br />

Acknowledgments<br />

The authors of this paper would like to express their gratitude to the personnel of the Pielinen Museum and their<br />

visitors; especially to Liisa Eskelinen and Marketta Haavila who have supported us unconditionally. We also want to<br />

thank the National Board of Antiquities that has partially funded us.<br />

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