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April 2012 Volume 15 Number 2 - Educational Technology & Society

April 2012 Volume 15 Number 2 - Educational Technology & Society

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Most of the literature, related to digital games, focuses on issues like the use of (existing) technical solutions, their<br />

usability, game experience (mainly in commercial games) or the game’s teaching potential. Additionally, as we<br />

mentioned earlier, most of the digital game designs are aimed at mass audiences. These challenges call for<br />

quantitative studies.<br />

The neglected part of the research has been, according to our knowledge, the design processes of successful digital<br />

games for small audiences that deliver meaningful on-site information that supports situated learning. Therefore, the<br />

purpose of our study has been to explore and design a digital game that is intentionally rooted in a specific context.<br />

We maintain that the real world facilitates the learners’ immersion into a specific subject during their museum visit.<br />

This task requires mainly a qualitative research approach.<br />

On-site background<br />

LieksaMyst was designed for the open-air section of the second largest open-air museum in Finland (Figure 1). The<br />

museum contains more than 70 buildings and structures arranged in an area covering almost two hectares and it is<br />

home to over 100,000 objects that were used in different historic time periods. These days Finland is viewed as a<br />

technological country, which boasts high levels of education and solid wealth creation post World War II. This<br />

relatively quick economic growth, as perceived by foreigners and experienced by nationals, is understandable when<br />

one visits the museum.<br />

Table 3. Pielinen Museum statistics<br />

2007 2008 2009<br />

Visitors during the year 8,968 8,692 8,262<br />

Permanent staff 1 3 2<br />

Temporal staff 30 25 31<br />

In addition to the large outdoor section, the museum has a smaller indoor exhibition. The open-air exhibition is open<br />

mainly in the summer time (May <strong>15</strong> th to September <strong>15</strong> th ) and closed for the rest of the year due to cold weather. In<br />

the summer months one hour long guided tours are offered as well as extra activities like a Children’s Day. Table 3<br />

summarizes the museum’s visitor and staff statistics for the duration of the LieksaMyst design process.<br />

Figure 1 . Layout and photos of the Pielinen Museum offering an impression of the museum’s size<br />

Research design<br />

The case study was performed using a social constructivism paradigm. We needed to understand the different views<br />

and backgrounds of the museum’s visitors (Saunders, Thornhill, & Lewis, 2009). We were aware that individual<br />

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