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April 2012 Volume 15 Number 2 - Educational Technology & Society

April 2012 Volume 15 Number 2 - Educational Technology & Society

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tests, electronic tests are more lively and interesting.<br />

During the interviews, the students stated that they thought using the m-Test to take tests was interesting, and the<br />

immediate retrieval of answers was helpful for learning. Therefore, real-time tests improve student outcomes and<br />

stimulate interest in learning (Liu, Tan, & Chu, 2009).<br />

Individuality—individuality indicates separateness; individuality is the state or quality of being an individual, a<br />

student separate from other students and possessing his or her own educational needs, goals, and desires. Klopfer,<br />

Squire, and Jenkins (2002) argued that handheld computers provide a unique scaffolding function that is customized<br />

to individual paths of investigation. A student noted the following in his survey response:<br />

Student 31: During the learning activities, the portfolio tool (m-Portfolio) automatically recorded the<br />

materials I read, stored the graphics of crabs I captured, saved my homework, recorded the treasure hunt<br />

games I attended, and kept track of my test performance.<br />

In the interview, a student stated that she recorded the deadline for each assignment on the calendar (m-Calendar).<br />

The calendar would automatically alert her one day before each deadline. Therefore, handhelds enable students to<br />

configure their own personal settings, profiles, activities, and private portfolios. The learning habits of students who<br />

habitually set goals, priorities, and well-organized learning schedules are positively related to average academic<br />

performance. Each student read different materials, watched dissimilar wildlife, stirred diverse reception, and<br />

procured a diverse learning experience that could be saved in portfolios.<br />

Diverse Interaction—there are four interactions in ubiquitous learning: learner-content interaction, learner-instructor<br />

interaction, learner-learner interaction, and learner-environment interaction. Interaction in teaching and learning has<br />

a positive meaning for learning efficiency and developing thinking ability (Vygotsky, 1978). A student wrote the<br />

following in his survey response:<br />

Student 16: Whenever we encountered problems during the “Wetland Rescue” activity, we used the<br />

communication tool (m-Messenger) to chat with our teacher and ask for assistance. The teacher also used<br />

it to guide us and give hints to the solution. All problems were finally solved after group discussion.<br />

On the discussion forum, a student stated that he posted the following question: “Why do crabs walk sideways?”<br />

This issue drew much attention and discussion. Many classmates provided their opinions. Some were interesting and<br />

creative. The students browsed classmates’ articles on the forum and shared their opinions. By exchanging opinions,<br />

they made many new friends. Therefore, through social interaction processes (e.g., exchange ideas and discuss<br />

issues), students improve their comprehension.<br />

Arbitrary Data Collection—data could be collected from the students’ observation, recording, investigation, and<br />

measurement, or from existing videos, audios, images, and articles that were stored in the content management server.<br />

The learning environment enables students to collect data freely and helps cultivate their abilities. A student wrote<br />

the following in his survey response:<br />

Student <strong>15</strong>: Whenever I observed anything interesting, I would easily use the video-capturing tool (m-<br />

Capture) to record the scenes in the PDA. For instance, I saw two crabs that seemed to be fighting, so I<br />

recorded them in a video file and uploaded the file to the MOBILE server, which made the video available<br />

for others to view.<br />

In the discussion forum, a student said, “In the ‘Wetland rescue’ activity, I easily used m-Capture to take snapshots of<br />

the special things I observed, such as a crab digging up its cave, a crab swallowing sand, and a dragonfly perching on<br />

a leaf.” Therefore, as learning occurs in a rich natural environment, filled with real creatures, the concepts presented<br />

can be meaningfully contextualized.<br />

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