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1 The Director of Photography – an overview

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108 Practical Cinematography<br />

Lighting Ratios on Sphere<br />

Highlight : Sphere � 2:1<br />

Sphere : Shadow � 2:1<br />

Shadow : Deep Shadow � 4:1<br />

Highlight<br />

Highlight : Shadow � Highlight : Sphere � Sphere : Shadow � 4:1<br />

Highlight : Deep Shadow �<br />

Highlight : Sphere � Sphere : Shadow � Shadow : Deep Shadow � 16:1<br />

Sphere : Deep Shadow � Sphere : Shadow � Shadow : Deep Shadow � 8:1<br />

Figure 11.2 <strong>The</strong> relationship<br />

between a highlight, the<br />

mid-tones, a shadow <strong>an</strong>d a<br />

deep shadow<br />

Sphere<br />

(mid-tone)<br />

Shadow<br />

Deep Shadow<br />

black <strong>an</strong>d the whitest white will measure a difference <strong>of</strong> no more th<strong>an</strong><br />

seven stops.<strong>The</strong> black will never read as absolute black, since there will<br />

always be some spurious light, even if it is only that which has arrived as<br />

atmospheric flare, for the highlights in the scene displayed have to travel<br />

through the atmosphere in the cinema. <strong>The</strong> cinematographer’s lot has<br />

been much improved since smoking was b<strong>an</strong>ned in m<strong>an</strong>y cinemas.<br />

This me<strong>an</strong>s that the maximum lighting ratio that we c<strong>an</strong> display in<br />

the final picture on the screen is 128:1, the equivalent <strong>of</strong> seven stops <strong>of</strong><br />

exposure difference. It is import<strong>an</strong>t to realize that <strong>an</strong>y parts <strong>of</strong> the scene<br />

outside this ratio <strong>of</strong> 128:1 will have no detail or information in them<br />

whatsoever.<strong>The</strong>y will appear as either solid black or solid white. Keeping<br />

all the import<strong>an</strong>t information in a scene within the lighting ratio <strong>of</strong> the<br />

final delivery system is therefore crucial to the success <strong>of</strong> the scene.<br />

When shooting for television, matters are more constrained. If you<br />

look at your television screen when it is switched <strong>of</strong>f, it will appear to<br />

be dark grey. This is as dark as it will ever get. When a picture is displayed<br />

on the television screen, parts <strong>of</strong> that picture only appear<br />

black, or darker th<strong>an</strong> the screen when switched <strong>of</strong>f, because <strong>of</strong> the way<br />

our eyes <strong>an</strong>d brain expect to perceive the relative brightness between<br />

the highlights <strong>an</strong>d the shadows. A strong highlight <strong>an</strong>ywhere in the<br />

scene will make the blacks appear darker still.<br />

Even the finest television screen c<strong>an</strong> only display a brightness ratio<br />

<strong>of</strong> 32:1 or the equivalent r<strong>an</strong>ge <strong>of</strong> five stops <strong>of</strong> exposure r<strong>an</strong>ge. It is<br />

import<strong>an</strong>t, therefore, not to light <strong>an</strong>ything in a scene that you feel the<br />

audience should be able to perceive, even if only as a faint texture, outside<br />

a lighting ratio <strong>of</strong> 32:1. As with the cinema, but now over a much<br />

restricted r<strong>an</strong>ge, <strong>an</strong>y part <strong>of</strong> the scene outside this r<strong>an</strong>ge will appear as<br />

either solid black or solid white. Parts <strong>of</strong> the scene that are solid black<br />

or white on a television screen are far less pleas<strong>an</strong>t th<strong>an</strong> in the cinema,<br />

because they attract electronic noise <strong>an</strong>d, as this is <strong>an</strong> unnatural<br />

phenomenon in normal vision, even <strong>an</strong> untrained viewer’s eye <strong>an</strong>d<br />

brain will inst<strong>an</strong>tly know something is wrong. This must therefore be<br />

avoided.

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