1 The Director of Photography – an overview
1 The Director of Photography – an overview
1 The Director of Photography – an overview
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108 Practical Cinematography<br />
Lighting Ratios on Sphere<br />
Highlight : Sphere � 2:1<br />
Sphere : Shadow � 2:1<br />
Shadow : Deep Shadow � 4:1<br />
Highlight<br />
Highlight : Shadow � Highlight : Sphere � Sphere : Shadow � 4:1<br />
Highlight : Deep Shadow �<br />
Highlight : Sphere � Sphere : Shadow � Shadow : Deep Shadow � 16:1<br />
Sphere : Deep Shadow � Sphere : Shadow � Shadow : Deep Shadow � 8:1<br />
Figure 11.2 <strong>The</strong> relationship<br />
between a highlight, the<br />
mid-tones, a shadow <strong>an</strong>d a<br />
deep shadow<br />
Sphere<br />
(mid-tone)<br />
Shadow<br />
Deep Shadow<br />
black <strong>an</strong>d the whitest white will measure a difference <strong>of</strong> no more th<strong>an</strong><br />
seven stops.<strong>The</strong> black will never read as absolute black, since there will<br />
always be some spurious light, even if it is only that which has arrived as<br />
atmospheric flare, for the highlights in the scene displayed have to travel<br />
through the atmosphere in the cinema. <strong>The</strong> cinematographer’s lot has<br />
been much improved since smoking was b<strong>an</strong>ned in m<strong>an</strong>y cinemas.<br />
This me<strong>an</strong>s that the maximum lighting ratio that we c<strong>an</strong> display in<br />
the final picture on the screen is 128:1, the equivalent <strong>of</strong> seven stops <strong>of</strong><br />
exposure difference. It is import<strong>an</strong>t to realize that <strong>an</strong>y parts <strong>of</strong> the scene<br />
outside this ratio <strong>of</strong> 128:1 will have no detail or information in them<br />
whatsoever.<strong>The</strong>y will appear as either solid black or solid white. Keeping<br />
all the import<strong>an</strong>t information in a scene within the lighting ratio <strong>of</strong> the<br />
final delivery system is therefore crucial to the success <strong>of</strong> the scene.<br />
When shooting for television, matters are more constrained. If you<br />
look at your television screen when it is switched <strong>of</strong>f, it will appear to<br />
be dark grey. This is as dark as it will ever get. When a picture is displayed<br />
on the television screen, parts <strong>of</strong> that picture only appear<br />
black, or darker th<strong>an</strong> the screen when switched <strong>of</strong>f, because <strong>of</strong> the way<br />
our eyes <strong>an</strong>d brain expect to perceive the relative brightness between<br />
the highlights <strong>an</strong>d the shadows. A strong highlight <strong>an</strong>ywhere in the<br />
scene will make the blacks appear darker still.<br />
Even the finest television screen c<strong>an</strong> only display a brightness ratio<br />
<strong>of</strong> 32:1 or the equivalent r<strong>an</strong>ge <strong>of</strong> five stops <strong>of</strong> exposure r<strong>an</strong>ge. It is<br />
import<strong>an</strong>t, therefore, not to light <strong>an</strong>ything in a scene that you feel the<br />
audience should be able to perceive, even if only as a faint texture, outside<br />
a lighting ratio <strong>of</strong> 32:1. As with the cinema, but now over a much<br />
restricted r<strong>an</strong>ge, <strong>an</strong>y part <strong>of</strong> the scene outside this r<strong>an</strong>ge will appear as<br />
either solid black or solid white. Parts <strong>of</strong> the scene that are solid black<br />
or white on a television screen are far less pleas<strong>an</strong>t th<strong>an</strong> in the cinema,<br />
because they attract electronic noise <strong>an</strong>d, as this is <strong>an</strong> unnatural<br />
phenomenon in normal vision, even <strong>an</strong> untrained viewer’s eye <strong>an</strong>d<br />
brain will inst<strong>an</strong>tly know something is wrong. This must therefore be<br />
avoided.