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Torpedoes

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Scenario 2: Into the Minefield<br />

The Saturnus High Commune managed<br />

to weather the Terran-Hatchling War<br />

nicely, concentrating all of their resources<br />

on defending the single planet of New Saturn,<br />

located in a relatively isolated sector<br />

of space. Despite this, their losses against<br />

the Hatchlings were heavy, making them<br />

ripe for an invasion by more traditional<br />

forces. In 7 AL, the Draconians, equipped<br />

with Colosian fighters, launched just such<br />

an attempt.<br />

Prepared for such naked aggression, the<br />

Saturnus forces have girded their planet<br />

with layer after layer of automatic and<br />

staffed defenses, the most vital of which is<br />

a string of communication satellites which<br />

act as an early warning system against attack.<br />

These comm sats have been ringed<br />

by minefields, and constant patrols protect<br />

these valuable constructs.<br />

This scenario depicts a Draconian action<br />

against a key communications satellite orbiting<br />

high above New Saturn. The forces<br />

involved come from both the 7001st Draconian<br />

Regiment and the Saturnus Planetary<br />

Patrollers.<br />

Forces<br />

Mixed units from the 7001st Draconian<br />

Regiment: Set up first along Edge 1.<br />

Seraph A — Pilot (Plt 9, Gnr 7)<br />

Gunner (Gnr 7)<br />

Glaive A — Pilot (Plt 6, Gnr 7)<br />

Gunner (Gnr 5)<br />

Salamander A — Pilot (Plt 6, Gnr 2)<br />

Gunner (Gnr 8)<br />

Revenge A — Pilot (Plt 7, Gnr 1)<br />

Gunner (Gnr 7)<br />

Two Flights of Saturnus Planetary Patrollers:<br />

Set up second along Edge 3.<br />

Thunder Bird A — Pilot (Plt 7, Gnr 6)<br />

Thunder Bird B — Pilot (Plt 5, Gnr 5)<br />

Thunder Bird C — Pilot (Plt 5, Gnr 4)<br />

Thunder Bird D — Pilot (Plt 3, Gnr 3)<br />

Dart A — Pilot (Plt 6, Gnr 6)<br />

Dart B — Pilot (Plt 4, Gnr 5)<br />

Dart C — Pilot (Plt 2, Gnr 1)<br />

Special Rules<br />

1) The Saturnus player must place the<br />

Comm Sat in Area G or H before either<br />

side sets up. The Comm Sat may be attacked<br />

by the Draconians: it has a Defensive<br />

Value of 14 (despite the fact it<br />

does not move) and can jam torps. It<br />

may attempt jamming against all tracking<br />

torps, and it succeeds on a 1D4 roll<br />

of 1–3 per torp. The Comm Sat may not<br />

dodge torps, though. In addition, attackers<br />

can only fire cannon weapons<br />

at the Comm Sat at a range of 15 hexes<br />

or less. The Comm Sat can take 20 damage<br />

points before it is destroyed.<br />

Starcraft may not perform a turn nor<br />

end a Movement Phase in the Comm<br />

Sat’s hex.<br />

2) There’s a minefield in areas C, D, E and<br />

F. For every Movement Phase that a vessel<br />

or torp expends at least one movement<br />

point in this area, roll an attack<br />

against it after its move is completed.<br />

This is a 3D8 attack which scores “All”<br />

damage.<br />

3) The Draconian player must also fire<br />

torps at an off-board target to fulfill the<br />

Victory Conditions (see below). To do<br />

so, simply state what you’re launching<br />

during the Torp Launch Phase. No<br />

counters are placed on the board for<br />

this special launch—the expended ordnance<br />

is merely marked off of the firer’s<br />

Starcraft Display.<br />

Victory Conditions<br />

The Draconian player must meet all<br />

three of the following conditions by the end<br />

of the 10th game turn to win:<br />

• Destroy the Comm Sat.<br />

• Launch no fewer than 8 Mk. 50 torps<br />

(as per Special Rule 3) from Area I at<br />

the Saturnus fighter tender which is off<br />

of Edge 3.<br />

• Exit the Revenge off of Edge 1.<br />

If the Draconian player fails to meet all<br />

of these three conditions in the time allotted,<br />

the Saturnus player wins.<br />

Their largest ships were<br />

a matched pair of<br />

Epping gunboats.”<br />

Intaka nodded approvingly.<br />

“And who<br />

were they? Did their<br />

ships or their uniforms<br />

bear any sort of markings?”<br />

Willis thought about<br />

it for a moment. “No,<br />

not that anyone ever<br />

mentioned. I mean,<br />

besides the regular<br />

Draconian military<br />

insignia—”<br />

The Warworlder<br />

stopped Willis in midsentence<br />

with a single<br />

motion of his hand.<br />

“Excuse me, Doctor. Did<br />

you say that the raiders<br />

were Draconian?”<br />

Willis was confused.<br />

“Yes, I did. Why? You<br />

didn’t know? I assumed<br />

everyone was aware<br />

that this sector is<br />

swarming with Draconians.<br />

We’ve tried<br />

contacting their government<br />

concerning<br />

this issue several times,<br />

but to no avail. The<br />

official response seems<br />

to be that the pirates<br />

are some sort of rogues<br />

that the local government<br />

does not feel<br />

responsible for.”<br />

Willis hunched<br />

forward and struck a<br />

105

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