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Scenario 2: Into the Minefield<br />
The Saturnus High Commune managed<br />
to weather the Terran-Hatchling War<br />
nicely, concentrating all of their resources<br />
on defending the single planet of New Saturn,<br />
located in a relatively isolated sector<br />
of space. Despite this, their losses against<br />
the Hatchlings were heavy, making them<br />
ripe for an invasion by more traditional<br />
forces. In 7 AL, the Draconians, equipped<br />
with Colosian fighters, launched just such<br />
an attempt.<br />
Prepared for such naked aggression, the<br />
Saturnus forces have girded their planet<br />
with layer after layer of automatic and<br />
staffed defenses, the most vital of which is<br />
a string of communication satellites which<br />
act as an early warning system against attack.<br />
These comm sats have been ringed<br />
by minefields, and constant patrols protect<br />
these valuable constructs.<br />
This scenario depicts a Draconian action<br />
against a key communications satellite orbiting<br />
high above New Saturn. The forces<br />
involved come from both the 7001st Draconian<br />
Regiment and the Saturnus Planetary<br />
Patrollers.<br />
Forces<br />
Mixed units from the 7001st Draconian<br />
Regiment: Set up first along Edge 1.<br />
Seraph A — Pilot (Plt 9, Gnr 7)<br />
Gunner (Gnr 7)<br />
Glaive A — Pilot (Plt 6, Gnr 7)<br />
Gunner (Gnr 5)<br />
Salamander A — Pilot (Plt 6, Gnr 2)<br />
Gunner (Gnr 8)<br />
Revenge A — Pilot (Plt 7, Gnr 1)<br />
Gunner (Gnr 7)<br />
Two Flights of Saturnus Planetary Patrollers:<br />
Set up second along Edge 3.<br />
Thunder Bird A — Pilot (Plt 7, Gnr 6)<br />
Thunder Bird B — Pilot (Plt 5, Gnr 5)<br />
Thunder Bird C — Pilot (Plt 5, Gnr 4)<br />
Thunder Bird D — Pilot (Plt 3, Gnr 3)<br />
Dart A — Pilot (Plt 6, Gnr 6)<br />
Dart B — Pilot (Plt 4, Gnr 5)<br />
Dart C — Pilot (Plt 2, Gnr 1)<br />
Special Rules<br />
1) The Saturnus player must place the<br />
Comm Sat in Area G or H before either<br />
side sets up. The Comm Sat may be attacked<br />
by the Draconians: it has a Defensive<br />
Value of 14 (despite the fact it<br />
does not move) and can jam torps. It<br />
may attempt jamming against all tracking<br />
torps, and it succeeds on a 1D4 roll<br />
of 1–3 per torp. The Comm Sat may not<br />
dodge torps, though. In addition, attackers<br />
can only fire cannon weapons<br />
at the Comm Sat at a range of 15 hexes<br />
or less. The Comm Sat can take 20 damage<br />
points before it is destroyed.<br />
Starcraft may not perform a turn nor<br />
end a Movement Phase in the Comm<br />
Sat’s hex.<br />
2) There’s a minefield in areas C, D, E and<br />
F. For every Movement Phase that a vessel<br />
or torp expends at least one movement<br />
point in this area, roll an attack<br />
against it after its move is completed.<br />
This is a 3D8 attack which scores “All”<br />
damage.<br />
3) The Draconian player must also fire<br />
torps at an off-board target to fulfill the<br />
Victory Conditions (see below). To do<br />
so, simply state what you’re launching<br />
during the Torp Launch Phase. No<br />
counters are placed on the board for<br />
this special launch—the expended ordnance<br />
is merely marked off of the firer’s<br />
Starcraft Display.<br />
Victory Conditions<br />
The Draconian player must meet all<br />
three of the following conditions by the end<br />
of the 10th game turn to win:<br />
• Destroy the Comm Sat.<br />
• Launch no fewer than 8 Mk. 50 torps<br />
(as per Special Rule 3) from Area I at<br />
the Saturnus fighter tender which is off<br />
of Edge 3.<br />
• Exit the Revenge off of Edge 1.<br />
If the Draconian player fails to meet all<br />
of these three conditions in the time allotted,<br />
the Saturnus player wins.<br />
Their largest ships were<br />
a matched pair of<br />
Epping gunboats.”<br />
Intaka nodded approvingly.<br />
“And who<br />
were they? Did their<br />
ships or their uniforms<br />
bear any sort of markings?”<br />
Willis thought about<br />
it for a moment. “No,<br />
not that anyone ever<br />
mentioned. I mean,<br />
besides the regular<br />
Draconian military<br />
insignia—”<br />
The Warworlder<br />
stopped Willis in midsentence<br />
with a single<br />
motion of his hand.<br />
“Excuse me, Doctor. Did<br />
you say that the raiders<br />
were Draconian?”<br />
Willis was confused.<br />
“Yes, I did. Why? You<br />
didn’t know? I assumed<br />
everyone was aware<br />
that this sector is<br />
swarming with Draconians.<br />
We’ve tried<br />
contacting their government<br />
concerning<br />
this issue several times,<br />
but to no avail. The<br />
official response seems<br />
to be that the pirates<br />
are some sort of rogues<br />
that the local government<br />
does not feel<br />
responsible for.”<br />
Willis hunched<br />
forward and struck a<br />
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