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Torpedo<br />
Results Phase<br />
A torpedo hits its target once it enters<br />
the target’s hex, unless the ship manages<br />
to dodge it. <strong>Torpedoes</strong> do not use the same<br />
Attack Dice procedure that missile and cannon<br />
attacks do (as outlined in Cannon Fire<br />
Phase on pages 58–63). They simply explode<br />
when they get close enough to their<br />
targets. Still, torpedo targets may attempt<br />
to dodge during the Torp Results Phase and<br />
thus avoid the destruction.<br />
Dodging <strong>Torpedoes</strong><br />
To dodge torpedoes, your ship must have<br />
a current Drive equal to or greater than 10.<br />
If so, roll 1D10, add your Piloting and subtract<br />
the number of torps about to attack<br />
your ship this turn. Subtract 10 from that,<br />
and that’s the number of torpedoes you’ve<br />
managed to dodge. If the results indicate<br />
that not all the torps are dodged, the weakest<br />
torps are always dodged first.<br />
Example: Anna’s Seraph fighter is the<br />
target of one Mk. 50, one Mk. 20, and<br />
two Mk. 10 torps. During the Movement<br />
Phase, all four torps enter the<br />
Seraph’s hex. During the Torp Results<br />
Phase, the Seraph pilot attempts to<br />
dodge the torps. She rolls 1D10, adds<br />
her Piloting of 7, and subtracts the<br />
number of torps attacking, which is<br />
4. If she rolls a 2, the modified result<br />
is (2+7–4–10=) -5—all the torps hit.<br />
If she rolls a 9, the modified result is<br />
(9+7–4–10=) -2 torps are dodged (the<br />
Mk. 10s, since they’re the weakest),<br />
and the Mk. 50 and Mk. 20 hit. If she<br />
rolls a 10, only the Mk. 50 hits.<br />
Torpedo Hits<br />
When a ship fails to dodge a torpedo, it<br />
is hit. Now it’s time to check for damage. A<br />
torpedo does 1D12 points of damage for<br />
each Mk. 10 of the torpedo. A Mk. 10 torp<br />
does 1D12 damage, for example, and a Mk.<br />
40 torp does 4D12. Simply roll the dice and<br />
add up the numbers. That’s the amount of<br />
damage done.<br />
All torpedo attacks occur in the Torp<br />
Results Phase and are considered to be simultaneous.<br />
If a target is hit by more than<br />
one torp during a single Torp Results Phase,<br />
resolve the damage as one combined attack.<br />
Example: Anna has rolled a 9 and only<br />
managed to dodge the two Mk. 10<br />
torps tracking her Seraph. The Mk. 50<br />
and Mk. 20 hit. The Mk. 50 does 5D12<br />
damage, and the Mk. 20 does 2D12.<br />
She picks up 7D12 and rolls them. She<br />
gets 5, 6, 7, 5, 9, 12 and 1. The total<br />
damage comes to 45 points. Ouch!<br />
Jake watched it go<br />
until it crashed almost<br />
gracefully into an<br />
asteroid traveling in<br />
the opposite direction,<br />
smashing itself into a<br />
billion pieces, but<br />
leaving the iron-hard<br />
rock nearly unscathed.<br />
“Hey out there,” Jake<br />
called into the intercom.<br />
“You both okay?”<br />
It was a long moment<br />
before he got a<br />
response, and his heart<br />
leapt when it came.<br />
“Wahoo!” yelled<br />
Ruben. “Man, it’s good<br />
to be alive! Oho, mi<br />
Capitan, I’m so glad<br />
you’re not dead. Rob<br />
said you were alive, but<br />
you can never tell if<br />
things are working<br />
right after a hit like<br />
that last one.”<br />
“Melissa, you there?”<br />
“Damn right I am,<br />
Jake. You’re not getting<br />
rid of me that easily.”<br />
Then everyone was<br />
laughing with relief.<br />
The moment was<br />
shattered, though,<br />
when the Cadízian<br />
leader suddenly crawled<br />
onto the cockpit’s face,<br />
still attached to the<br />
ship by his line and<br />
safety tether. Jake<br />
screamed once as his<br />
heart nearly stopped.<br />
55