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Scenario 6: Screening Force<br />
In late 7 AL, the Void Stalker rogue<br />
fighter wing was making substantial headway<br />
against worlds still cut off from outside<br />
aid by the Terran-Hatchling War, attacking<br />
poorly defended targets almost at<br />
will. Their stiffest resistance to date was<br />
offered by the remnants of the Damaskus<br />
Confederation over Cairo Beta IV.<br />
Although they had taken heavy losses<br />
during the Terran-Hatchling War, the<br />
Damaskans had managed to rebuild their<br />
decimated forces in almost record speed.<br />
They weren’t about to lose everything<br />
they’d worked so hard to regain.<br />
In this particular action, Void Stalker<br />
forces are trying to make their way to the<br />
planet’s surface for a raid on manufacturing<br />
installations. Only scant Damaskus<br />
forces and a few Laser Satellites stand in<br />
their way.<br />
Forces<br />
Mixed Damaskus forces: Set up first,<br />
placing each vessel at least 12 hexes apart.<br />
Thunder Bird A — Pilot (Plt 8, Gnr 8)<br />
Thunder Bird B — Pilot (Plt 6, Gnr 6)<br />
Thunder Bird C — Pilot (Plt 5, Gnr 5)<br />
Thunder Bird D — Pilot (Plt 5, Gnr 4)<br />
Epping A — Pilot (Plt 4, Gnr 7)<br />
Gunner A (Gnr 6)<br />
Gunner B (Gnr 6)<br />
Gunner C (Gnr 5)<br />
Epping B — Pilot (Plt 3, Gnr 3)<br />
Gunner A (Gnr 8)<br />
Gunner B (Gnr 6)<br />
Gunner C (Gnr 4)<br />
Two Void Stalker Elements: Set up second<br />
along Edge 1 (using the long map<br />
setup).<br />
Night Hawk A — Pilot (Plt 10, Gnr 9)<br />
Night Hawk B — Pilot (Plt 7, Gnr 6)<br />
Pharsii II A — Pilot (Plt 7, Gnr 9)<br />
Gunner A (Gnr 8)<br />
Gunner B (Gnr 6)<br />
Pharsii II B — Pilot (Plt 7, Gnr 8)<br />
Gunner A (Gnr 7)<br />
Gunner B (Gnr 5)<br />
Special Rules<br />
1) Do not use the standard map configuration<br />
for this scenario. Instead, use the<br />
long map setup as shown on page 103,<br />
placing the maps next to each other by<br />
their short ends, making a longer map<br />
than normal.<br />
2) The Damaskus player must place two<br />
Laser Sats anywhere on the playing<br />
surface before either side sets up. Use<br />
dice or asteroids to represent these.<br />
3) Each Laser Sat fires at the beginning<br />
of every Cannon Fire Phase at every<br />
Void Stalker vessel within 10 hexes.<br />
Each attack uses 3D8 as its attack dice,<br />
does Low damage and has Pulse Laser<br />
range increments. Each Laser Sat has<br />
a Defensive Value of 14 (despite the fact<br />
that they cannot move) and can jam<br />
tracking torps as vessels do, except that<br />
each may attempt jamming against all<br />
tracking torps. These jamming attempts<br />
succeed on a 1D4 roll of 1–2 per<br />
torp. Laser Sats may not dodge torps<br />
which make it into their hexes. Laser<br />
Sats can only be engaged by enemy cannon<br />
fire at a range of 10 hexes or less.<br />
Each Laser Sat can take 10 damage<br />
points before being destroyed. Their<br />
attack capability is never reduced due<br />
to the acquisition of nonfatal damage.<br />
Starcraft may not perform a turn nor<br />
end a Movement Phase in a Laser Sat’s<br />
hex.<br />
Victory Conditions<br />
The Void Stalker player must achieve<br />
both of the following victory conditions by<br />
the end of game turn 10 in order to win<br />
the game:<br />
• Both Laser Sats must be destroyed.<br />
• Two Void Stalker starcraft with a current<br />
Drive number of 10 or greater<br />
must leave via Edge 2.<br />
If the Void Stalker player fails to fulfill<br />
both of these requirements before the end<br />
of game turn 10, then the Damaskus player<br />
wins.<br />
Over the years since<br />
the Empire had been<br />
destroyed, the Seapilots<br />
had developed from a<br />
ragtag association of<br />
second-rate pilots and<br />
gunners into a firstclass<br />
defense force. The<br />
way they kept their<br />
combat edges honed to<br />
razor sharpness was by<br />
constant practice.<br />
“Just like anything<br />
else in life,” Trudgeon<br />
muttered to himself.<br />
“You gotta use it or lose<br />
it.”<br />
Suddenly a meld<br />
laser blast seared<br />
through the void in<br />
front of him, narrowly<br />
avoiding his bow.<br />
Trudgeon swore up a<br />
blue streak.<br />
“Tepe? Cooney?<br />
Yanez? Who the hell<br />
was that? I’m going to<br />
check your ship logs<br />
when I get back, and<br />
the clown that nearly<br />
blew my nose off is<br />
going to be grounded<br />
for two weeks!”<br />
Then Trudgeon heard<br />
laughter over the ship’s<br />
communicator. “Cool<br />
down, Trudge. You can’t<br />
bust someone who<br />
ranks as high as you<br />
do.”<br />
Trudgeon recognized<br />
the voice. “Harv,” he<br />
grumbled, “you and I<br />
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