13.01.2013 Views

Torpedoes

Torpedoes

Torpedoes

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Scenario 6: Screening Force<br />

In late 7 AL, the Void Stalker rogue<br />

fighter wing was making substantial headway<br />

against worlds still cut off from outside<br />

aid by the Terran-Hatchling War, attacking<br />

poorly defended targets almost at<br />

will. Their stiffest resistance to date was<br />

offered by the remnants of the Damaskus<br />

Confederation over Cairo Beta IV.<br />

Although they had taken heavy losses<br />

during the Terran-Hatchling War, the<br />

Damaskans had managed to rebuild their<br />

decimated forces in almost record speed.<br />

They weren’t about to lose everything<br />

they’d worked so hard to regain.<br />

In this particular action, Void Stalker<br />

forces are trying to make their way to the<br />

planet’s surface for a raid on manufacturing<br />

installations. Only scant Damaskus<br />

forces and a few Laser Satellites stand in<br />

their way.<br />

Forces<br />

Mixed Damaskus forces: Set up first,<br />

placing each vessel at least 12 hexes apart.<br />

Thunder Bird A — Pilot (Plt 8, Gnr 8)<br />

Thunder Bird B — Pilot (Plt 6, Gnr 6)<br />

Thunder Bird C — Pilot (Plt 5, Gnr 5)<br />

Thunder Bird D — Pilot (Plt 5, Gnr 4)<br />

Epping A — Pilot (Plt 4, Gnr 7)<br />

Gunner A (Gnr 6)<br />

Gunner B (Gnr 6)<br />

Gunner C (Gnr 5)<br />

Epping B — Pilot (Plt 3, Gnr 3)<br />

Gunner A (Gnr 8)<br />

Gunner B (Gnr 6)<br />

Gunner C (Gnr 4)<br />

Two Void Stalker Elements: Set up second<br />

along Edge 1 (using the long map<br />

setup).<br />

Night Hawk A — Pilot (Plt 10, Gnr 9)<br />

Night Hawk B — Pilot (Plt 7, Gnr 6)<br />

Pharsii II A — Pilot (Plt 7, Gnr 9)<br />

Gunner A (Gnr 8)<br />

Gunner B (Gnr 6)<br />

Pharsii II B — Pilot (Plt 7, Gnr 8)<br />

Gunner A (Gnr 7)<br />

Gunner B (Gnr 5)<br />

Special Rules<br />

1) Do not use the standard map configuration<br />

for this scenario. Instead, use the<br />

long map setup as shown on page 103,<br />

placing the maps next to each other by<br />

their short ends, making a longer map<br />

than normal.<br />

2) The Damaskus player must place two<br />

Laser Sats anywhere on the playing<br />

surface before either side sets up. Use<br />

dice or asteroids to represent these.<br />

3) Each Laser Sat fires at the beginning<br />

of every Cannon Fire Phase at every<br />

Void Stalker vessel within 10 hexes.<br />

Each attack uses 3D8 as its attack dice,<br />

does Low damage and has Pulse Laser<br />

range increments. Each Laser Sat has<br />

a Defensive Value of 14 (despite the fact<br />

that they cannot move) and can jam<br />

tracking torps as vessels do, except that<br />

each may attempt jamming against all<br />

tracking torps. These jamming attempts<br />

succeed on a 1D4 roll of 1–2 per<br />

torp. Laser Sats may not dodge torps<br />

which make it into their hexes. Laser<br />

Sats can only be engaged by enemy cannon<br />

fire at a range of 10 hexes or less.<br />

Each Laser Sat can take 10 damage<br />

points before being destroyed. Their<br />

attack capability is never reduced due<br />

to the acquisition of nonfatal damage.<br />

Starcraft may not perform a turn nor<br />

end a Movement Phase in a Laser Sat’s<br />

hex.<br />

Victory Conditions<br />

The Void Stalker player must achieve<br />

both of the following victory conditions by<br />

the end of game turn 10 in order to win<br />

the game:<br />

• Both Laser Sats must be destroyed.<br />

• Two Void Stalker starcraft with a current<br />

Drive number of 10 or greater<br />

must leave via Edge 2.<br />

If the Void Stalker player fails to fulfill<br />

both of these requirements before the end<br />

of game turn 10, then the Damaskus player<br />

wins.<br />

Over the years since<br />

the Empire had been<br />

destroyed, the Seapilots<br />

had developed from a<br />

ragtag association of<br />

second-rate pilots and<br />

gunners into a firstclass<br />

defense force. The<br />

way they kept their<br />

combat edges honed to<br />

razor sharpness was by<br />

constant practice.<br />

“Just like anything<br />

else in life,” Trudgeon<br />

muttered to himself.<br />

“You gotta use it or lose<br />

it.”<br />

Suddenly a meld<br />

laser blast seared<br />

through the void in<br />

front of him, narrowly<br />

avoiding his bow.<br />

Trudgeon swore up a<br />

blue streak.<br />

“Tepe? Cooney?<br />

Yanez? Who the hell<br />

was that? I’m going to<br />

check your ship logs<br />

when I get back, and<br />

the clown that nearly<br />

blew my nose off is<br />

going to be grounded<br />

for two weeks!”<br />

Then Trudgeon heard<br />

laughter over the ship’s<br />

communicator. “Cool<br />

down, Trudge. You can’t<br />

bust someone who<br />

ranks as high as you<br />

do.”<br />

Trudgeon recognized<br />

the voice. “Harv,” he<br />

grumbled, “you and I<br />

109

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!