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© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />

2 — Pilot killed. Epping may not<br />

move nor fire Meld Laser.<br />

3 — Missile Launcher A malfunctions.<br />

Lose 1D10 missiles.<br />

4 — Shields damaged. Reduce<br />

Defensive Value by 1.<br />

5 — Pulse Laser A damaged.<br />

Reduce chance To Hit by 1.<br />

6 — Meld Laser Targeters<br />

damaged. Weapon may not<br />

fire until after next game turn.<br />

7 — Gunner A killed. Lose use of<br />

Gunner A’s weapons.<br />

8 — Fatal Chain Reaction<br />

Explosion. Blast guts this<br />

vessel from the front to the<br />

back. Epping is destroyed.<br />

2 — Engine sputters. Epping only<br />

has Drive 2 next turn.<br />

3 — Missile Launcher B malfunctions.<br />

Lose 1D10 missiles.<br />

4 — Shields damaged. Reduce<br />

Defensive Value by 1.<br />

5 — Pulse Laser B damaged.<br />

Reduce chance to hit by 1.<br />

6 — Missile Launcher B damaged.<br />

Weapon may not fire until after<br />

next game turn.<br />

7 — Gunner B killed. Lose use of<br />

Gunner B’s weapons.<br />

8 — Structural Damage. Take 10<br />

more hits on this Damage<br />

Track and 8 more on the Right<br />

Side Damage Track.<br />

2 — Engine sputters. Epping only<br />

has Drive 2 next turn.<br />

3 — Missile Launcher C malfunctions.<br />

Lose 1D10 missiles.<br />

4 — Shields damaged. Reduce<br />

Defensive Value by 1.<br />

5 — Pulse Laser C damaged.<br />

Reduce chance to hit by 1.<br />

6 — Missile Launcher C damaged.<br />

Weapon may not fire until after<br />

next game turn.<br />

7 — Gunner C killed. Lose use of<br />

Gunner C’s weapons.<br />

8 — Structural Damage. Take 10<br />

more hits on this Damage<br />

Track and 8 more on the Left<br />

Side Damage Track.<br />

2 — Structural Collapse. Hull<br />

ruptures and gunboat is lost.<br />

3 — Electronic Warfare gone.<br />

Epping cannot jam torps.<br />

Reduce Defensive Value by 2.<br />

4 — Shields damaged. Reduce<br />

Defensive Value by 1.<br />

5 — Good Hit! Add another 5<br />

points of damage.<br />

6 — Maneuver Thrusters damaged.<br />

All turns cost 1 extra<br />

movement point.<br />

7 — Pilot dazed. Epping may not<br />

move nor fire Meld Laser until<br />

after next game turn.<br />

8 — Reactor Hit. Epping disappears<br />

in a ball of hot gasses.<br />

FRONT<br />

CRITICAL HITS<br />

LEFT SIDE<br />

CRITICAL HITS<br />

RIGHT SIDE<br />

CRITICAL HITS<br />

REAR<br />

CRITICAL HITS<br />

BPV: 119 I.D.<br />

w<br />

-1 w w<br />

w<br />

-1<br />

➞<br />

-1<br />

-1 -1<br />

-1 -1<br />

REAR DAMAGE TRACK<br />

w<br />

w<br />

2<br />

-1<br />

-1<br />

+4<br />

(R)<br />

Tight Turn Cost:<br />

w<br />

w<br />

Drive: 11<br />

w w<br />

t<br />

(RQL)<br />

(RQR)<br />

t<br />

-1<br />

-1<br />

Gunner B<br />

Missile<br />

Launcher<br />

(360˚)<br />

Lock-on < __<br />

Gunner B<br />

Missile<br />

Launcher<br />

(360˚)<br />

Lock-on < __<br />

3 3<br />

-1<br />

-1<br />

-1<br />

-1<br />

(FQL)<br />

(FQR)<br />

W<br />

W<br />

-1<br />

-1<br />

-1 -1<br />

-1 -1<br />

(F)<br />

Defensive Value 12<br />

-1<br />

-1<br />

➞<br />

➞<br />

t<br />

t<br />

1<br />

1<br />

4<br />

LEFT SIDE<br />

DAMAGE TRACK<br />

Gunner C<br />

4 Pulse Lasers<br />

(FQR)(RQR)(R)<br />

To Hit: 2D8+ADB+3<br />

Damage: Low+3<br />

RIGHT SIDE<br />

DAMAGE TRACK<br />

Gunner B<br />

4 Pulse Lasers<br />

(FQL)(RQL)(R)<br />

To Hit: 2D8+ADB+3<br />

Damage: Low+3<br />

w<br />

w<br />

t<br />

w<br />

-1<br />

W<br />

t<br />

w<br />

➞<br />

t<br />

2<br />

1<br />

-1<br />

Gnr:<br />

FRONT DAMAGE TRACK<br />

GUNNER C<br />

Decoys: ❍ ❍ ❍ ❍<br />

P–D: 1–7 [3]<br />

Dmg Con: 1–7<br />

Gnr:<br />

EPPING<br />

Gunner A<br />

4 Pulse Lasers (F)<br />

To Hit: 2D8+ADB+3<br />

Damage: Low+3<br />

GUNNER B<br />

Gnr:<br />

GUNNER A<br />

Plt:<br />

Gnr:<br />

Luck:<br />

Pilot<br />

1 Meld Laser (F)<br />

To Hit: 2D8+ADB<br />

Damage: Medium<br />

Gunner A<br />

Missile Launcher<br />

(360˚)<br />

Lock-on < __<br />

Mk. 30<br />

Torps<br />

PILOT<br />

TPV<br />

Crew

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