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© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />
2 — Pilot killed. Epping may not<br />
move nor fire Meld Laser.<br />
3 — Missile Launcher A malfunctions.<br />
Lose 1D10 missiles.<br />
4 — Shields damaged. Reduce<br />
Defensive Value by 1.<br />
5 — Pulse Laser A damaged.<br />
Reduce chance To Hit by 1.<br />
6 — Meld Laser Targeters<br />
damaged. Weapon may not<br />
fire until after next game turn.<br />
7 — Gunner A killed. Lose use of<br />
Gunner A’s weapons.<br />
8 — Fatal Chain Reaction<br />
Explosion. Blast guts this<br />
vessel from the front to the<br />
back. Epping is destroyed.<br />
2 — Engine sputters. Epping only<br />
has Drive 2 next turn.<br />
3 — Missile Launcher B malfunctions.<br />
Lose 1D10 missiles.<br />
4 — Shields damaged. Reduce<br />
Defensive Value by 1.<br />
5 — Pulse Laser B damaged.<br />
Reduce chance to hit by 1.<br />
6 — Missile Launcher B damaged.<br />
Weapon may not fire until after<br />
next game turn.<br />
7 — Gunner B killed. Lose use of<br />
Gunner B’s weapons.<br />
8 — Structural Damage. Take 10<br />
more hits on this Damage<br />
Track and 8 more on the Right<br />
Side Damage Track.<br />
2 — Engine sputters. Epping only<br />
has Drive 2 next turn.<br />
3 — Missile Launcher C malfunctions.<br />
Lose 1D10 missiles.<br />
4 — Shields damaged. Reduce<br />
Defensive Value by 1.<br />
5 — Pulse Laser C damaged.<br />
Reduce chance to hit by 1.<br />
6 — Missile Launcher C damaged.<br />
Weapon may not fire until after<br />
next game turn.<br />
7 — Gunner C killed. Lose use of<br />
Gunner C’s weapons.<br />
8 — Structural Damage. Take 10<br />
more hits on this Damage<br />
Track and 8 more on the Left<br />
Side Damage Track.<br />
2 — Structural Collapse. Hull<br />
ruptures and gunboat is lost.<br />
3 — Electronic Warfare gone.<br />
Epping cannot jam torps.<br />
Reduce Defensive Value by 2.<br />
4 — Shields damaged. Reduce<br />
Defensive Value by 1.<br />
5 — Good Hit! Add another 5<br />
points of damage.<br />
6 — Maneuver Thrusters damaged.<br />
All turns cost 1 extra<br />
movement point.<br />
7 — Pilot dazed. Epping may not<br />
move nor fire Meld Laser until<br />
after next game turn.<br />
8 — Reactor Hit. Epping disappears<br />
in a ball of hot gasses.<br />
FRONT<br />
CRITICAL HITS<br />
LEFT SIDE<br />
CRITICAL HITS<br />
RIGHT SIDE<br />
CRITICAL HITS<br />
REAR<br />
CRITICAL HITS<br />
BPV: 119 I.D.<br />
w<br />
-1 w w<br />
w<br />
-1<br />
➞<br />
-1<br />
-1 -1<br />
-1 -1<br />
REAR DAMAGE TRACK<br />
w<br />
w<br />
2<br />
-1<br />
-1<br />
+4<br />
(R)<br />
Tight Turn Cost:<br />
w<br />
w<br />
Drive: 11<br />
w w<br />
t<br />
(RQL)<br />
(RQR)<br />
t<br />
-1<br />
-1<br />
Gunner B<br />
Missile<br />
Launcher<br />
(360˚)<br />
Lock-on < __<br />
Gunner B<br />
Missile<br />
Launcher<br />
(360˚)<br />
Lock-on < __<br />
3 3<br />
-1<br />
-1<br />
-1<br />
-1<br />
(FQL)<br />
(FQR)<br />
W<br />
W<br />
-1<br />
-1<br />
-1 -1<br />
-1 -1<br />
(F)<br />
Defensive Value 12<br />
-1<br />
-1<br />
➞<br />
➞<br />
t<br />
t<br />
1<br />
1<br />
4<br />
LEFT SIDE<br />
DAMAGE TRACK<br />
Gunner C<br />
4 Pulse Lasers<br />
(FQR)(RQR)(R)<br />
To Hit: 2D8+ADB+3<br />
Damage: Low+3<br />
RIGHT SIDE<br />
DAMAGE TRACK<br />
Gunner B<br />
4 Pulse Lasers<br />
(FQL)(RQL)(R)<br />
To Hit: 2D8+ADB+3<br />
Damage: Low+3<br />
w<br />
w<br />
t<br />
w<br />
-1<br />
W<br />
t<br />
w<br />
➞<br />
t<br />
2<br />
1<br />
-1<br />
Gnr:<br />
FRONT DAMAGE TRACK<br />
GUNNER C<br />
Decoys: ❍ ❍ ❍ ❍<br />
P–D: 1–7 [3]<br />
Dmg Con: 1–7<br />
Gnr:<br />
EPPING<br />
Gunner A<br />
4 Pulse Lasers (F)<br />
To Hit: 2D8+ADB+3<br />
Damage: Low+3<br />
GUNNER B<br />
Gnr:<br />
GUNNER A<br />
Plt:<br />
Gnr:<br />
Luck:<br />
Pilot<br />
1 Meld Laser (F)<br />
To Hit: 2D8+ADB<br />
Damage: Medium<br />
Gunner A<br />
Missile Launcher<br />
(360˚)<br />
Lock-on < __<br />
Mk. 30<br />
Torps<br />
PILOT<br />
TPV<br />
Crew