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Torpedoes

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Damage Track Codes<br />

= Reduce the vessel’s current Drive<br />

number to the highest unmarked,<br />

boxed number currently on the damage<br />

track.<br />

= Reduce the vessel’s Damage Reduc-<br />

◊ tion number to the highest unmarked<br />

diamond value currently on<br />

the damage track.<br />

w = Eliminate a cannon weapon system<br />

or missile launcher of the defender’s<br />

choice.<br />

W = Eliminate a cannon weapon system<br />

or missile launcher of the attacker’s<br />

choice.<br />

t = Eliminate one remaining torp of the<br />

defender’s choice.<br />

T = Eliminate one remaining torp of the<br />

attacker’s choice.<br />

✳ = Roll 2D6 on the target vessel’s Critical<br />

Hits Table. Apply the critical damage<br />

effect immediately.<br />

✕ = This is the last box on the damage<br />

track. If it is marked off, the vessel is<br />

destroyed and removed from the<br />

map.<br />

Example: Before Mark’s attack,<br />

Helen’s Salamander was undamaged.<br />

Since 11 points of damage from his<br />

attack got past her damage reduction,<br />

she marks off the first 11 boxes on the<br />

track. The Drive box with the number<br />

16 in it was marked off, so Helen looks<br />

down the line to her next unmarked<br />

Drive box. Her Drive has been reduced<br />

to 13. Similarly, her Damage Reduction<br />

has been reduced to 2. The w<br />

means she’s lost a weapon of her<br />

choice. She picks her gunner’s Pulse<br />

Laser and marks an X through it. Also,<br />

she’s taken a critical hit. Mark rolls<br />

2D12 and gets a 7. The ship’s ionizers<br />

have fizzled, and the damage from the<br />

Impulsegun is reduced to Medium.<br />

Destroyed Ships<br />

When a ship is destroyed, remove it from<br />

the board, as it no longer has any effect on<br />

the game. If all of the crewmembers have<br />

been killed, the ship should be left on the<br />

board until it is destroyed. It can still prevent<br />

other ships from entering or turning<br />

in its hex.<br />

Jamming <strong>Torpedoes</strong><br />

To reflect the use of electronic counter<br />

measures, all vessels are capable of jamming<br />

torps that are presently tracking<br />

them. At the end of the Torpedo Results<br />

Phase—after all torpedo detonations are<br />

resolved—each starcraft which currently<br />

has at least one torp tracking it may attempt<br />

to prematurely detonate (“jam”) one<br />

of those torps. Once a torpedo has entered<br />

the target’s hex, it’s too late to jam. The only<br />

way to avoid the torp is to dodge.<br />

To jam a torp, the player selects a torpedo<br />

tracking his or her ship and declares<br />

the jamming attempt. Roll 1D4; if the result<br />

is a 1, the torp is jammed and immediately<br />

removed from the playing surface. A<br />

vessel may only jam a torp that is tracking<br />

it, not a torp that is tracking another craft.<br />

Jammed torps never do damage to any ship.<br />

Example: Nik has a Mk. 10 and a Mk.<br />

30 torp tracking him. During the Torpedo<br />

Results Phase, he announces he’s<br />

going to try to jam. Since the Mk. 30<br />

is more powerful, he targets it. He rolls<br />

1D4 and gets a 1! The Mk. 30 is removed<br />

from the map.<br />

already compromised<br />

glassteel. And this time,<br />

the hole might be too<br />

large for the ship’s<br />

systems to heal.<br />

There was no way for<br />

Jake to attack the man<br />

directly. He had a<br />

blaster somewhere<br />

nearby, but if he used<br />

it, he’d certainly breach<br />

the canopy, completing<br />

the Cadízian’s last<br />

desperate act. Then<br />

Jake figured it out.<br />

Not bothering with<br />

the preflight check,<br />

Jake engaged the<br />

Mistress’s engines and<br />

took off at full thrust.<br />

“Hold on tight, folks,”<br />

Jake warned his crew.<br />

“We’re in for the ride of<br />

this loser’s life!”<br />

At top speed, the<br />

Cadízian was still<br />

hanging on like a bug<br />

trapped on a windshield.<br />

What’s more, he<br />

was starting to pound<br />

on the glassteel again.<br />

Jake cursed and<br />

twisted the Mistress<br />

through a series of wild<br />

maneuvers. On the<br />

third barrel roll, the<br />

Cadízian finally went<br />

spinning off.<br />

Jake called up an aft<br />

view on his screen, and<br />

there was the Cadízian<br />

hanging on for dear<br />

57

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