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Damage Track Codes<br />
= Reduce the vessel’s current Drive<br />
number to the highest unmarked,<br />
boxed number currently on the damage<br />
track.<br />
= Reduce the vessel’s Damage Reduc-<br />
◊ tion number to the highest unmarked<br />
diamond value currently on<br />
the damage track.<br />
w = Eliminate a cannon weapon system<br />
or missile launcher of the defender’s<br />
choice.<br />
W = Eliminate a cannon weapon system<br />
or missile launcher of the attacker’s<br />
choice.<br />
t = Eliminate one remaining torp of the<br />
defender’s choice.<br />
T = Eliminate one remaining torp of the<br />
attacker’s choice.<br />
✳ = Roll 2D6 on the target vessel’s Critical<br />
Hits Table. Apply the critical damage<br />
effect immediately.<br />
✕ = This is the last box on the damage<br />
track. If it is marked off, the vessel is<br />
destroyed and removed from the<br />
map.<br />
Example: Before Mark’s attack,<br />
Helen’s Salamander was undamaged.<br />
Since 11 points of damage from his<br />
attack got past her damage reduction,<br />
she marks off the first 11 boxes on the<br />
track. The Drive box with the number<br />
16 in it was marked off, so Helen looks<br />
down the line to her next unmarked<br />
Drive box. Her Drive has been reduced<br />
to 13. Similarly, her Damage Reduction<br />
has been reduced to 2. The w<br />
means she’s lost a weapon of her<br />
choice. She picks her gunner’s Pulse<br />
Laser and marks an X through it. Also,<br />
she’s taken a critical hit. Mark rolls<br />
2D12 and gets a 7. The ship’s ionizers<br />
have fizzled, and the damage from the<br />
Impulsegun is reduced to Medium.<br />
Destroyed Ships<br />
When a ship is destroyed, remove it from<br />
the board, as it no longer has any effect on<br />
the game. If all of the crewmembers have<br />
been killed, the ship should be left on the<br />
board until it is destroyed. It can still prevent<br />
other ships from entering or turning<br />
in its hex.<br />
Jamming <strong>Torpedoes</strong><br />
To reflect the use of electronic counter<br />
measures, all vessels are capable of jamming<br />
torps that are presently tracking<br />
them. At the end of the Torpedo Results<br />
Phase—after all torpedo detonations are<br />
resolved—each starcraft which currently<br />
has at least one torp tracking it may attempt<br />
to prematurely detonate (“jam”) one<br />
of those torps. Once a torpedo has entered<br />
the target’s hex, it’s too late to jam. The only<br />
way to avoid the torp is to dodge.<br />
To jam a torp, the player selects a torpedo<br />
tracking his or her ship and declares<br />
the jamming attempt. Roll 1D4; if the result<br />
is a 1, the torp is jammed and immediately<br />
removed from the playing surface. A<br />
vessel may only jam a torp that is tracking<br />
it, not a torp that is tracking another craft.<br />
Jammed torps never do damage to any ship.<br />
Example: Nik has a Mk. 10 and a Mk.<br />
30 torp tracking him. During the Torpedo<br />
Results Phase, he announces he’s<br />
going to try to jam. Since the Mk. 30<br />
is more powerful, he targets it. He rolls<br />
1D4 and gets a 1! The Mk. 30 is removed<br />
from the map.<br />
already compromised<br />
glassteel. And this time,<br />
the hole might be too<br />
large for the ship’s<br />
systems to heal.<br />
There was no way for<br />
Jake to attack the man<br />
directly. He had a<br />
blaster somewhere<br />
nearby, but if he used<br />
it, he’d certainly breach<br />
the canopy, completing<br />
the Cadízian’s last<br />
desperate act. Then<br />
Jake figured it out.<br />
Not bothering with<br />
the preflight check,<br />
Jake engaged the<br />
Mistress’s engines and<br />
took off at full thrust.<br />
“Hold on tight, folks,”<br />
Jake warned his crew.<br />
“We’re in for the ride of<br />
this loser’s life!”<br />
At top speed, the<br />
Cadízian was still<br />
hanging on like a bug<br />
trapped on a windshield.<br />
What’s more, he<br />
was starting to pound<br />
on the glassteel again.<br />
Jake cursed and<br />
twisted the Mistress<br />
through a series of wild<br />
maneuvers. On the<br />
third barrel roll, the<br />
Cadízian finally went<br />
spinning off.<br />
Jake called up an aft<br />
view on his screen, and<br />
there was the Cadízian<br />
hanging on for dear<br />
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