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The History of<br />
Silent Death<br />
The first edition of<br />
Silent Death was<br />
published in 1990. As<br />
Kevin Barret related in<br />
his designer notes for<br />
the original rules, this<br />
game was inspired by<br />
Star Strike, “an involved<br />
simulation of<br />
space combat which<br />
handled everything<br />
from fighter sweeps to<br />
cruiser actions.” Star<br />
Strike was in turn<br />
inspired by Space<br />
Master, Iron Crown<br />
Enterprises’ science<br />
fiction roleplaying<br />
game. The Space Master<br />
system was developed<br />
from the system<br />
for Rolemaster, ICE’s<br />
fantasy roleplaying<br />
game.<br />
There were three<br />
supplements for the<br />
original edition of<br />
Silent Death. Overkill<br />
was the first, and it<br />
introduced players to<br />
the Ptolemean Wars, a<br />
conflict between House<br />
Ptolemus, House Colos<br />
and the minor House<br />
Dneprodzerkutsk.<br />
8<br />
out the Empire. Unfortunately, natural environments<br />
which could be readily settled<br />
by humans proved elusive. However, many<br />
borderline worlds were terraformed to suit<br />
human life.<br />
The Empire was divided into numerous<br />
regions, each ruled from a regional capital.<br />
Each region was subdivided into quadrants,<br />
of which there were usually four.<br />
Quadrants were further divided into four<br />
or more sectors, each of which may have<br />
contained up to ten habitation sites or<br />
more. Despite its fall, the Empire left its<br />
mark permanently on Terran space, and for<br />
convenience’s sake, many of these designations<br />
are still employed to this day.<br />
The Empire discovered sentient races on<br />
several of the worlds it colonized. Though<br />
most were humanoid, others turned out to<br />
be truly alien in nature. These “aliens” were<br />
either assimilated into human culture,<br />
moved to designated reservations or, in<br />
some sad cases, systematically exterminated.<br />
A select few races (Inheritors, Morphs<br />
and Suls being the most prominent<br />
examples) actually managed to attain Minor<br />
Clan status.<br />
The Provinces<br />
The borders of the Empire were vague,<br />
as the Imperial systems tended to be interspersed<br />
with the frontier domains. As a rule<br />
of thumb, the Empire encompassed a<br />
sphere about 500 light years out from Old<br />
Earth, although there were exceptions. The<br />
level of space flight and communications<br />
technology being what they were, 500 light<br />
years represented the logistical limit of the<br />
Empire’s centralized control.<br />
Although the tachyon beam dictor is an<br />
instantaneous communications device, its<br />
effective range is only about 40 light years.<br />
Truly long-distance communication using<br />
the TBD requires an extensive network of<br />
costly and vulnerable tachyon beam relay<br />
stations.<br />
Accepting the limitations of his sphere<br />
of control, the first Emperor instituted a<br />
method of indirect control of his outlying<br />
systems. The Imperial Lend Leasing Act<br />
inaugurated a number of provincial territories,<br />
each of which was assigned to a government<br />
faithful to the Empire. Though<br />
each province had its own unique set of<br />
laws, they each implemented Imperial<br />
edicts in a general sense, allowing these<br />
feudal territories to serve as tendrilous extensions<br />
of the Empire’s power.<br />
Provincial territories were rare close to<br />
the Imperial core. Most of them were scattered<br />
on the fringes of known space. Those<br />
that fell within the bounds of the Empire’s<br />
sphere of influence were known as Inner<br />
Provinces, while those newer territories<br />
that were carved out of the frontier were<br />
called Outer Provinces. In the Empire’s fi-