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SORENSON III<br />
BPV: 68 I.D.<br />
Mk.20<br />
Torps<br />
Mk.10<br />
Torps<br />
➞<br />
W<br />
TPV Pilot<br />
2 Blatguns (F)<br />
To Hit: 2D6+ADB+1<br />
Damage: High+2<br />
2<br />
(RQL)<br />
Decoys: ❍<br />
P–D: 1-4 (2)<br />
Dmg Con: 1–3<br />
14<br />
11<br />
(FQL)<br />
Defensive Value<br />
12<br />
t<br />
7 6<br />
GAME TURN RECORD TRACK<br />
(F)<br />
(FQR)<br />
Damage Reduction<br />
3<br />
Drive: 14<br />
(R) Tight Turn Cost:<br />
Gunner<br />
2 Blatguns (360°)<br />
To Hit: 2D6+ADB+1<br />
Damage: High+2<br />
3<br />
DAMAGE TRACK<br />
t<br />
1<br />
© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />
(RQR)<br />
10 2 9<br />
8 T<br />
w<br />
5<br />
13 T 12 t<br />
t<br />
4<br />
Crew<br />
PILOT<br />
Plt:<br />
Gnr:<br />
Luck:<br />
GUNNER<br />
Gnr:<br />
1<br />
t<br />
3<br />
SORENSON III<br />
BPV: 68 I.D.<br />
TPV<br />
Mk.20<br />
Torps<br />
Mk.10<br />
Torps<br />
(RQL)<br />
(FQL)<br />
Defensive Value<br />
12<br />
(FQR)<br />
Damage Reduction<br />
3<br />
Drive: 14<br />
+3 (R) Tight Turn Cost:<br />
+3<br />
Decoys: ❍<br />
P–D: 1-4 (2)<br />
Dmg Con: 1–3<br />
➞<br />
W<br />
2<br />
14<br />
11<br />
t<br />
7 6<br />
Pilot<br />
2 Blatguns (F)<br />
To Hit: 2D6+ADB+1<br />
Damage: High+2<br />
(F)<br />
Gunner<br />
2 Blatguns (360°)<br />
To Hit: 2D6+ADB+1<br />
Damage: High+2<br />
DAMAGE TRACK<br />
t<br />
1<br />
(RQR)<br />
10 2 9<br />
8 T<br />
w<br />
5<br />
Crew<br />
PILOT<br />
Plt:<br />
Gnr:<br />
Luck:<br />
GUNNER<br />
Gnr:<br />
13 T 12 t<br />
t 4 1<br />
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20<br />
3<br />
t<br />
3<br />
CRITICAL HITS<br />
2 — Crew killed. Vessel may<br />
perform no further actions.<br />
3 — Engines sputter. Sorensen III<br />
may only use 2 movement<br />
points next game turn. Reduce<br />
Defensive Value by 3 due to<br />
additional damage.<br />
4 — Electronic Warfare knocked<br />
out. Sorensen III may no<br />
longer jam torps. Reduce<br />
Defensive Value by 2.<br />
5 — Maneuver Thrusters damaged.<br />
All turns, cost one extra<br />
movement point to perform.<br />
6 — Shields damaged. Reduce<br />
Defensive Value by 1.<br />
7 — Blatguns damaged. Reduce<br />
chance To Hit by 2.<br />
8 — Torp Targeting Scanner<br />
damaged. No torpedoes may<br />
be fired until after the next<br />
game turn.<br />
9 — Hull breached. Reduce<br />
Defensive Value by 3 and lose<br />
two torps of the pilot’s choice.<br />
10 — Gunner killed. Gunner<br />
Blatguns may no longer be<br />
fired.<br />
11 — Pilot dazed. Sorensen III may<br />
not move or fire the Blatguns<br />
until after the next game turn.<br />
The gunner may still fire while<br />
the pilot is dazed.<br />
12 — Reactor hit. Sorensen III<br />
bursts into an array of dust and<br />
space junk.<br />
BLATGUN SPECS<br />
Short Range: 1–4 hexes (+1 To Hit).<br />
Medium Range: 5–10 hexes.<br />
Long Range: 11–15 hexes<br />
(–1 To Hit).<br />
Target Speed Restriction: Target’s<br />
Drive value must be ≤13.