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Torpedoes

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SORENSON III<br />

BPV: 68 I.D.<br />

Mk.20<br />

Torps<br />

Mk.10<br />

Torps<br />

➞<br />

W<br />

TPV Pilot<br />

2 Blatguns (F)<br />

To Hit: 2D6+ADB+1<br />

Damage: High+2<br />

2<br />

(RQL)<br />

Decoys: ❍<br />

P–D: 1-4 (2)<br />

Dmg Con: 1–3<br />

14<br />

11<br />

(FQL)<br />

Defensive Value<br />

12<br />

t<br />

7 6<br />

GAME TURN RECORD TRACK<br />

(F)<br />

(FQR)<br />

Damage Reduction<br />

3<br />

Drive: 14<br />

(R) Tight Turn Cost:<br />

Gunner<br />

2 Blatguns (360°)<br />

To Hit: 2D6+ADB+1<br />

Damage: High+2<br />

3<br />

DAMAGE TRACK<br />

t<br />

1<br />

© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />

(RQR)<br />

10 2 9<br />

8 T<br />

w<br />

5<br />

13 T 12 t<br />

t<br />

4<br />

Crew<br />

PILOT<br />

Plt:<br />

Gnr:<br />

Luck:<br />

GUNNER<br />

Gnr:<br />

1<br />

t<br />

3<br />

SORENSON III<br />

BPV: 68 I.D.<br />

TPV<br />

Mk.20<br />

Torps<br />

Mk.10<br />

Torps<br />

(RQL)<br />

(FQL)<br />

Defensive Value<br />

12<br />

(FQR)<br />

Damage Reduction<br />

3<br />

Drive: 14<br />

+3 (R) Tight Turn Cost:<br />

+3<br />

Decoys: ❍<br />

P–D: 1-4 (2)<br />

Dmg Con: 1–3<br />

➞<br />

W<br />

2<br />

14<br />

11<br />

t<br />

7 6<br />

Pilot<br />

2 Blatguns (F)<br />

To Hit: 2D6+ADB+1<br />

Damage: High+2<br />

(F)<br />

Gunner<br />

2 Blatguns (360°)<br />

To Hit: 2D6+ADB+1<br />

Damage: High+2<br />

DAMAGE TRACK<br />

t<br />

1<br />

(RQR)<br />

10 2 9<br />

8 T<br />

w<br />

5<br />

Crew<br />

PILOT<br />

Plt:<br />

Gnr:<br />

Luck:<br />

GUNNER<br />

Gnr:<br />

13 T 12 t<br />

t 4 1<br />

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20<br />

3<br />

t<br />

3<br />

CRITICAL HITS<br />

2 — Crew killed. Vessel may<br />

perform no further actions.<br />

3 — Engines sputter. Sorensen III<br />

may only use 2 movement<br />

points next game turn. Reduce<br />

Defensive Value by 3 due to<br />

additional damage.<br />

4 — Electronic Warfare knocked<br />

out. Sorensen III may no<br />

longer jam torps. Reduce<br />

Defensive Value by 2.<br />

5 — Maneuver Thrusters damaged.<br />

All turns, cost one extra<br />

movement point to perform.<br />

6 — Shields damaged. Reduce<br />

Defensive Value by 1.<br />

7 — Blatguns damaged. Reduce<br />

chance To Hit by 2.<br />

8 — Torp Targeting Scanner<br />

damaged. No torpedoes may<br />

be fired until after the next<br />

game turn.<br />

9 — Hull breached. Reduce<br />

Defensive Value by 3 and lose<br />

two torps of the pilot’s choice.<br />

10 — Gunner killed. Gunner<br />

Blatguns may no longer be<br />

fired.<br />

11 — Pilot dazed. Sorensen III may<br />

not move or fire the Blatguns<br />

until after the next game turn.<br />

The gunner may still fire while<br />

the pilot is dazed.<br />

12 — Reactor hit. Sorensen III<br />

bursts into an array of dust and<br />

space junk.<br />

BLATGUN SPECS<br />

Short Range: 1–4 hexes (+1 To Hit).<br />

Medium Range: 5–10 hexes.<br />

Long Range: 11–15 hexes<br />

(–1 To Hit).<br />

Target Speed Restriction: Target’s<br />

Drive value must be ≤13.

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