You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
to make sure that the<br />
Reverend knew it.<br />
“Yes! Yes! Yes! Each<br />
and every one of us is<br />
ready to give our lives<br />
for our gods. We all<br />
know that we may be<br />
called up to do so at any<br />
time. These are dark<br />
days. We are invaded<br />
from beyond. The dirty<br />
beastmen and the filthy,<br />
conniving serpents<br />
from Prometheus seek<br />
to make alliances with<br />
us, to draw us into their<br />
eternal battle with each<br />
other.<br />
“But we know better.<br />
They both must be<br />
forced entirely and once<br />
and for all from the<br />
Milk Way!”<br />
80<br />
Directly after the ship enters a wormhole,<br />
it is spat out on the other side. It appears<br />
in one of the six hexes adjacent to<br />
the corresponding wormhole counter, facing<br />
in whichever direction the player controlling<br />
the ship likes. This extra “free”<br />
movement is a result of the wormhole’s<br />
strong gravitic pull.<br />
If, by some incredible circumstances, all<br />
of the hexes surrounding the other end of<br />
the wormhole are occupied by things like<br />
ships or satellites, the ship coming through<br />
the wormhole is displaced to the next closest<br />
open hex. If several hexes qualify, the<br />
player controlling the moving ship gets to<br />
choose which hex the ship ends up in.<br />
Black Holes<br />
Black holes are similar to wormholes in<br />
that they are an anomaly in the general fabric<br />
of space and time. A black hole is the<br />
remnant of a collapsed star. The material<br />
at the center of the hole is so dense that it<br />
forms a gravity well that can actually pull<br />
light off of its path and suck it into the center<br />
of the hole. Since darkness is the absence<br />
of light, this hole, which absorbs all<br />
light that nears it, is called black.<br />
In Silent Death, a black hole has a radius<br />
of effect that is measured in hexes. The<br />
radius can be any number of hexes, from 0<br />
(i.e., just the hex the black hole is in) up to<br />
large enough to cover the entire map. If a<br />
starcraft or some other object happens to<br />
come within the black hole’s radius of effect,<br />
it will be sucked toward the heart of<br />
the hole.<br />
Once a ship enters the heart of the hole,<br />
it will be crushed to infinitesimal size and<br />
destroyed. Life pods fail here.<br />
At the end of every Movement Phase, any<br />
ship, torpedo or asteroid within a black<br />
hole’s radius is drawn toward it. The attraction<br />
of the black hole toward its center is<br />
stronger the closer you are to it. To find<br />
out how many hexes an object is drawn<br />
toward a black hole, count how many hexes<br />
the object is inside the black hole’s radius<br />
of effect. Then move the object that many<br />
hexes closer to the black hole. The ship’s<br />
player always choose the exact route when<br />
more than one are evident.<br />
Example: Helen’s Death Wind is 7<br />
hexes away from a black hole with a<br />
10 hex radius of effect. The range from<br />
her ship to the outer fringe of the<br />
black hole is 3 hexes. Her ship moves<br />
3 hexes directly toward the black<br />
hole’s center.<br />
This means that any ship that ends a<br />
movement phase within half of a black<br />
hole’s radius of effect will be drawn into<br />
the black hole at the end of the movement<br />
phase. A ship that crosses or is drawn into<br />
the heart of a black hole at any time is instantly<br />
destroyed.<br />
Once inside a black hole’s radius of effect,<br />
movement toward the hole is free, but<br />
movement away costs double. This counts<br />
for sideslips and straight-ahead moves, but<br />
not turns.<br />
Use a D10 to represent the black hole.<br />
The number shown on the die is the black<br />
hole’s radius of effect. For larger holes, use<br />
two D10s, one representing the tens digit<br />
and the other representing the ones digit.<br />
In this way, you can get numbers from 01<br />
to 00 (read as 100).<br />
Firing Through<br />
Black Holes<br />
The heart of the black hole blocks attacks<br />
made across it just like an asteroid does.<br />
Additionally, any cannon attacks made<br />
within a black hole are at –1 to hit for each<br />
hex by which the shot crosses through the<br />
black hole. Don’t count the hex the attacker<br />
is in, but count the target’s hex. <strong>Torpedoes</strong><br />
and missiles do not suffer this penalty.