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Torpedoes

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to make sure that the<br />

Reverend knew it.<br />

“Yes! Yes! Yes! Each<br />

and every one of us is<br />

ready to give our lives<br />

for our gods. We all<br />

know that we may be<br />

called up to do so at any<br />

time. These are dark<br />

days. We are invaded<br />

from beyond. The dirty<br />

beastmen and the filthy,<br />

conniving serpents<br />

from Prometheus seek<br />

to make alliances with<br />

us, to draw us into their<br />

eternal battle with each<br />

other.<br />

“But we know better.<br />

They both must be<br />

forced entirely and once<br />

and for all from the<br />

Milk Way!”<br />

80<br />

Directly after the ship enters a wormhole,<br />

it is spat out on the other side. It appears<br />

in one of the six hexes adjacent to<br />

the corresponding wormhole counter, facing<br />

in whichever direction the player controlling<br />

the ship likes. This extra “free”<br />

movement is a result of the wormhole’s<br />

strong gravitic pull.<br />

If, by some incredible circumstances, all<br />

of the hexes surrounding the other end of<br />

the wormhole are occupied by things like<br />

ships or satellites, the ship coming through<br />

the wormhole is displaced to the next closest<br />

open hex. If several hexes qualify, the<br />

player controlling the moving ship gets to<br />

choose which hex the ship ends up in.<br />

Black Holes<br />

Black holes are similar to wormholes in<br />

that they are an anomaly in the general fabric<br />

of space and time. A black hole is the<br />

remnant of a collapsed star. The material<br />

at the center of the hole is so dense that it<br />

forms a gravity well that can actually pull<br />

light off of its path and suck it into the center<br />

of the hole. Since darkness is the absence<br />

of light, this hole, which absorbs all<br />

light that nears it, is called black.<br />

In Silent Death, a black hole has a radius<br />

of effect that is measured in hexes. The<br />

radius can be any number of hexes, from 0<br />

(i.e., just the hex the black hole is in) up to<br />

large enough to cover the entire map. If a<br />

starcraft or some other object happens to<br />

come within the black hole’s radius of effect,<br />

it will be sucked toward the heart of<br />

the hole.<br />

Once a ship enters the heart of the hole,<br />

it will be crushed to infinitesimal size and<br />

destroyed. Life pods fail here.<br />

At the end of every Movement Phase, any<br />

ship, torpedo or asteroid within a black<br />

hole’s radius is drawn toward it. The attraction<br />

of the black hole toward its center is<br />

stronger the closer you are to it. To find<br />

out how many hexes an object is drawn<br />

toward a black hole, count how many hexes<br />

the object is inside the black hole’s radius<br />

of effect. Then move the object that many<br />

hexes closer to the black hole. The ship’s<br />

player always choose the exact route when<br />

more than one are evident.<br />

Example: Helen’s Death Wind is 7<br />

hexes away from a black hole with a<br />

10 hex radius of effect. The range from<br />

her ship to the outer fringe of the<br />

black hole is 3 hexes. Her ship moves<br />

3 hexes directly toward the black<br />

hole’s center.<br />

This means that any ship that ends a<br />

movement phase within half of a black<br />

hole’s radius of effect will be drawn into<br />

the black hole at the end of the movement<br />

phase. A ship that crosses or is drawn into<br />

the heart of a black hole at any time is instantly<br />

destroyed.<br />

Once inside a black hole’s radius of effect,<br />

movement toward the hole is free, but<br />

movement away costs double. This counts<br />

for sideslips and straight-ahead moves, but<br />

not turns.<br />

Use a D10 to represent the black hole.<br />

The number shown on the die is the black<br />

hole’s radius of effect. For larger holes, use<br />

two D10s, one representing the tens digit<br />

and the other representing the ones digit.<br />

In this way, you can get numbers from 01<br />

to 00 (read as 100).<br />

Firing Through<br />

Black Holes<br />

The heart of the black hole blocks attacks<br />

made across it just like an asteroid does.<br />

Additionally, any cannon attacks made<br />

within a black hole are at –1 to hit for each<br />

hex by which the shot crosses through the<br />

black hole. Don’t count the hex the attacker<br />

is in, but count the target’s hex. <strong>Torpedoes</strong><br />

and missiles do not suffer this penalty.

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