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it. “I’ve got it set up to<br />
translate their pulsations<br />
into sound—into<br />
words. Listen to this.”<br />
The moldate in the<br />
container seemed to<br />
sense that the station<br />
had been activated. It<br />
began moving, almost<br />
so subtly that Mei<br />
couldn’t see a thing. A<br />
word came out of the<br />
speaker in a voice that<br />
sounded a lot like Lao’s.<br />
It said, “Greetings.”<br />
Mei just sat there<br />
stunned until Lao<br />
nudged her. She looked<br />
up at him blankly.<br />
“Say something,” he<br />
whispered, glancing at<br />
the moldate.<br />
She turned tentatively<br />
toward the microphone<br />
in front of her.<br />
“Hello, my name is Mei.<br />
I have studied your kind<br />
for many years. This is<br />
quite a privilege.”<br />
Lao’s hand on her<br />
shoulder kept her from<br />
continuing. “Give the<br />
system a moment to<br />
catch up,” he suggested.<br />
Mei watched the back<br />
wall of the container<br />
morph about carefully,<br />
nearly as much as the<br />
moldate had. A reply<br />
was quick in coming.<br />
92<br />
Starcraft Design Worksheet<br />
Dolphin<br />
Name: _______________________________<br />
Medium Single-Person Fighter<br />
300 28<br />
1 30<br />
Template: _______________________________<br />
Tons: __________________ Slots: __________________<br />
Crew: __________________ Hits: __________________<br />
(Front: __________ Right & Left: __________ Rear: __________)<br />
Value Cost Slots<br />
Drive: __________ __________ __________<br />
Defensive Value: __________ __________ __________<br />
Damage Reduction: __________ __________ __________<br />
Point-Defenses: __________ __________ __________<br />
Decoys: __________ __________ __________<br />
Damage Control: __________ __________ __________<br />
Weapon Firing Arcs Ammo Cost Slots<br />
F<br />
F<br />
Quad ________________ Splatterguns __________ __________ __________ __________<br />
20 ________________ Missiles __________ __________ __________ __________<br />
________________ __________ __________ __________ __________<br />
________________ __________ __________ __________ __________<br />
________________ __________ __________ __________ __________<br />
________________ __________ __________ __________ __________<br />
________________ __________ __________ __________ __________<br />
Quirks Percentage Change<br />
16 10 6<br />
13 8 4<br />
2 3 6<br />
1–4 [2] 4 2<br />
1 1 0<br />
1–6<br />
5 2<br />
∞ 10 6<br />
20 4 2<br />
Subtotals: __________ __________<br />
Armored ________________ Cockpit __________ +10%<br />
Quirks Total Effect<br />
________________ __________ _________%<br />
45 28<br />
+10<br />
50 28<br />
________________ __________ Total __________ __________