Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
The Black<br />
Hole<br />
Mike Trudgeon and<br />
Harvey Newcomb had<br />
been working the pilots<br />
in their squadrons like<br />
dogs. Today, they each<br />
had half of their best<br />
pilots out on training<br />
exercises, scrimmaging<br />
each other. As the<br />
protectors of one of the<br />
most highly prized<br />
planets in the galaxy,<br />
the Unkulunkulu<br />
Seapilots had to be<br />
ready to take on vastly<br />
superior forces and win.<br />
Since the Seapilots’<br />
resources were severely<br />
limited when compared<br />
to many of their opponents’,<br />
their dogfighting<br />
abilities had to<br />
make up for what they<br />
lacked in ordnance.<br />
108<br />
Scenario 5: The Black Hole<br />
Always trying to keep in tip-top form lest<br />
other try to rob them of their freedom, the<br />
pilots of the Unkulunkulu Archipelago often<br />
spend long hours running training<br />
missions in deep space. It was during one<br />
such run that the Unkulunkulu Seapilots<br />
ran afoul of a raiding force from the Luches<br />
Utopia.<br />
To avoid a run-in with the Utopians, the<br />
Seapilots made a dash for the outskirts of a<br />
nearby black hole, hoping that the raiders<br />
wouldn’t be foolhardy enough to follow<br />
them inside of the hole’s domain. Sadly,<br />
their hopes were dashed as the Utopians<br />
failed to be swayed by the imminent danger.<br />
Forces<br />
Elements from the Unkulunkulu Seapilots:<br />
Set up first in Areas C, D, E and/or F.<br />
Dart A — Pilot (Plt 9, Gnr 9)<br />
Dart B — Pilot (Plt 6, Gnr 8)<br />
Dart C— Pilot (Plt 5, Gnr 7)<br />
Dart D — Pilot (Plt 5, Gnr 5)<br />
Hell Bender A — Pilot (Plt 7, Gnr 6)<br />
Hell Bender B — Pilot (Plt 5, Gnr 6)<br />
Hell Bender C — Pilot (Plt 5, Gnr 5)<br />
Hell Bender D — Pilot (Plt 2, Gnr 5)<br />
The Utopian Raiders: Set up second<br />
along Edge 1.<br />
Sorenson III A — Pilot (Plt 7, Gnr 5)<br />
Gunner (Gnr 6)<br />
Salamander A — Pilot (Plt 6, Gnr 4)<br />
Gunner (Gnr 5)<br />
Blizzard A — Pilot (Plt 5, Gnr 6)<br />
Blizzard B — Pilot (Plt 5, Gnr 5)<br />
Blizzard C — Pilot (Plt 5, Gnr 3)<br />
Blizzard D — Pilot (Plt 1, Gnr 5)<br />
Pit Viper A — Pilot (Plt 8, Gnr 7)<br />
Pit Viper B — Pilot (Plt 5, Gnr 1)<br />
Special Rules<br />
1) Use the rules for black holes on page<br />
80. There is one black hole on the board,<br />
and it has a radius of 10 hexes.<br />
2) Use the slingshotting rules on pages<br />
70–71.<br />
3) The Unkulunkulu player places the<br />
black hole in Area E or F before either<br />
side sets up.<br />
Victory Conditions<br />
At the end of 10 game turns, both sides<br />
total up the Total Point Values of all enemy<br />
starcraft destroyed. The side with the<br />
highest total wins. A tie result is a draw.