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“But High Priest<br />
Guttmann knows better.<br />
You know better, and I<br />
surely know better. The<br />
followers—bah—I<br />
know better than to<br />
term you such. The<br />
members of this church<br />
are not the kind of<br />
weak-minded wallflowers<br />
you might find<br />
78<br />
Poor Mechanical<br />
Reliability<br />
Some starcraft may be designated as suffering<br />
from Poor Mechanical Reliability.<br />
This state may be due to poor maintenance<br />
practices, inadequate repair attempts or<br />
out-of-date diagnostic machinery. Whatever<br />
the cause, the effect in game terms is always<br />
the same.<br />
Every time a starcraft suffering from<br />
Poor Mechanical Reliability sustains its first<br />
damaging hit in a combat, it always rolls<br />
for a critical hit result, too, regardless of—<br />
and in addition to—any other damage. This<br />
special critical is rolled on 1D8+2 (for fighters)<br />
or 1D4+2 (for gunboats). This prevents<br />
the most severe results from occurring due<br />
to this sort of critical.<br />
Secrecy<br />
When engaged in games where trust between<br />
the opponents is implicit, players<br />
may wish to institute the following rules.<br />
Secrecy adds another element of uncertainty<br />
to the game, making it even more<br />
realistic than ever.<br />
Starcraft Displays<br />
Keep your Starcraft Displays hidden<br />
from your opponent. Mark off ammunition<br />
expenditures and hits on the Damage Track<br />
as they occur, but don’t let your opponent<br />
know the exact status of your forces. Players<br />
are not allowed to consult the starcraft<br />
displays in this rulebook to learn more<br />
about their opponents.<br />
Let your opponent roll for Critical Hits<br />
as usual, but don’t reveal the exact results.<br />
No matter how good a player’s memory is,<br />
specific details of each Critical Hit may be<br />
forgotten. Looking up your opponent’s<br />
Starcraft Display during play is forbidden.<br />
There are two things which you must tell<br />
your opponent:<br />
1) Your vessel’s current Drive. Remember,<br />
this value may change dramatically.<br />
2) When your vessel has been destroyed.<br />
Starcraft Crews<br />
When the displays are hidden, crew values<br />
are, too. In the case of scenarios where<br />
crew values are set, hide the real identities<br />
of vessels so that your opponent will not<br />
know which ship contains which crew. Attach<br />
numbers or letters to the miniatures’<br />
bases. Code your displays correspondingly,<br />
and you’ll be set.<br />
Initiative<br />
Make your 1D10 rolls for initiative secretly.<br />
Then add your current best Piloting,<br />
keeping it secret, and just tell your opponent<br />
your total result.<br />
Warheads<br />
During the Warhead Launch Phase, players<br />
should write down their intended<br />
launches and targets on a bit of scrap paper<br />
and reveal them simultaneously. This<br />
ensures that you’ll make your decisions<br />
without knowing for sure what your opponent<br />
has planned.