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Torpedoes

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“But High Priest<br />

Guttmann knows better.<br />

You know better, and I<br />

surely know better. The<br />

followers—bah—I<br />

know better than to<br />

term you such. The<br />

members of this church<br />

are not the kind of<br />

weak-minded wallflowers<br />

you might find<br />

78<br />

Poor Mechanical<br />

Reliability<br />

Some starcraft may be designated as suffering<br />

from Poor Mechanical Reliability.<br />

This state may be due to poor maintenance<br />

practices, inadequate repair attempts or<br />

out-of-date diagnostic machinery. Whatever<br />

the cause, the effect in game terms is always<br />

the same.<br />

Every time a starcraft suffering from<br />

Poor Mechanical Reliability sustains its first<br />

damaging hit in a combat, it always rolls<br />

for a critical hit result, too, regardless of—<br />

and in addition to—any other damage. This<br />

special critical is rolled on 1D8+2 (for fighters)<br />

or 1D4+2 (for gunboats). This prevents<br />

the most severe results from occurring due<br />

to this sort of critical.<br />

Secrecy<br />

When engaged in games where trust between<br />

the opponents is implicit, players<br />

may wish to institute the following rules.<br />

Secrecy adds another element of uncertainty<br />

to the game, making it even more<br />

realistic than ever.<br />

Starcraft Displays<br />

Keep your Starcraft Displays hidden<br />

from your opponent. Mark off ammunition<br />

expenditures and hits on the Damage Track<br />

as they occur, but don’t let your opponent<br />

know the exact status of your forces. Players<br />

are not allowed to consult the starcraft<br />

displays in this rulebook to learn more<br />

about their opponents.<br />

Let your opponent roll for Critical Hits<br />

as usual, but don’t reveal the exact results.<br />

No matter how good a player’s memory is,<br />

specific details of each Critical Hit may be<br />

forgotten. Looking up your opponent’s<br />

Starcraft Display during play is forbidden.<br />

There are two things which you must tell<br />

your opponent:<br />

1) Your vessel’s current Drive. Remember,<br />

this value may change dramatically.<br />

2) When your vessel has been destroyed.<br />

Starcraft Crews<br />

When the displays are hidden, crew values<br />

are, too. In the case of scenarios where<br />

crew values are set, hide the real identities<br />

of vessels so that your opponent will not<br />

know which ship contains which crew. Attach<br />

numbers or letters to the miniatures’<br />

bases. Code your displays correspondingly,<br />

and you’ll be set.<br />

Initiative<br />

Make your 1D10 rolls for initiative secretly.<br />

Then add your current best Piloting,<br />

keeping it secret, and just tell your opponent<br />

your total result.<br />

Warheads<br />

During the Warhead Launch Phase, players<br />

should write down their intended<br />

launches and targets on a bit of scrap paper<br />

and reveal them simultaneously. This<br />

ensures that you’ll make your decisions<br />

without knowing for sure what your opponent<br />

has planned.

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