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Luck points are accumulated by a pilot<br />
for inflicting damage on enemy vessels. You<br />
can only collect Luck points if you deliver<br />
damage with cannons and missiles that you<br />
alone fire. If you’re flying a SPAC fighter,<br />
you can also gain Luck points from damage<br />
caused by torpedoes that you fire.<br />
Luck stat totals are adjusted immediately<br />
after the points are gained or spent.<br />
Gaining Luck Points<br />
Here are the list of conditions which result<br />
in the accumulation of Luck points:<br />
1) Deliver half or more of the damage<br />
points which result in the ultimate destruction<br />
of an enemy starcraft: +1<br />
Luck point.<br />
2) Single-handedly deliver all of the damage<br />
points which destroy an enemy<br />
SPAC: +2 Luck points.<br />
3) Single-handedly deliver all of the damage<br />
points which destroy an enemy<br />
TPAC: +3 Luck points.<br />
4) Single-handedly deliver all of the damage<br />
points which destroy an enemy<br />
MPAC: +5 Luck points.<br />
Using Luck Points<br />
If you have a pilot with Luck points, you<br />
can use them on that pilot’s behalf at your<br />
own discretion. Luck can be used in four<br />
ways to alter circumstances affecting that<br />
pilot’s ship.<br />
1) To force an opponent to reroll one attack<br />
die (your choice): –1 Luck point.<br />
2) To force a reroll of a critical hit result:<br />
–2 Luck points.<br />
3) To force an opponent to reroll two attack<br />
dice (your choice): –3 Luck points.<br />
4) To automatically dodge one incoming<br />
torp, even after a dodging attempt or<br />
after firing a point-defense weapon system.<br />
You get your choice of the torp<br />
automatically dodged, but your current<br />
Drive must be greater than 0: –5 Luck<br />
points.<br />
A critical hit or attack can only be influenced<br />
by Luck once. In the case of a reroll,<br />
the new result stands. No further Luck<br />
points can be spent to force additional<br />
rerolls. Any reroll of attack dice must be<br />
forced before the exact results of the<br />
attack’s damage are determined (e.g., before<br />
critical hits are rolled for).<br />
Purchasing Pilots<br />
with a Luck Stat<br />
When purchasing forces for scenarios or<br />
campaigns of your own design, pilots may<br />
start with a Luck stat greater than 0. Each<br />
point of Luck adds one point to the cost of<br />
the pilot purchased. With regard to victory<br />
conditions, do not factor in this cost to the<br />
Total Point Value of any starcraft flown.<br />
When purchasing pilots with Luck, note<br />
that the Luck stat may never start at a<br />
higher level than the pilot’s Piloting.<br />
Example: Mark, who plays a lot of Silent<br />
Death, is purchasing his forces for<br />
a campaign that he’ll be playing this<br />
coming weekend. One of the pilots he<br />
selects has Piloting 6 and Gunnery 5.<br />
Since his gaming group uses the Pilot<br />
Luck rule, he also decides that the<br />
pilot will have Luck 6, since that is the<br />
maximum this pilot can have. The cost<br />
of the pilot is (Piloting 6 + Gunnery 5<br />
+ Luck 6 =) 17 points. He may be expensive,<br />
but his high Luck will hopefully<br />
give him a better chance to survive.<br />
Basaam’s training<br />
had covered such a<br />
situation, and the<br />
prescribed solution<br />
leapt to his mind. As<br />
much as it went against<br />
his good sense, he was<br />
to maintain his course.<br />
His foe’s courage would<br />
give before his.<br />
But what if it didn’t?<br />
Then there would be<br />
one less foe for the Q’raj<br />
to worry about.<br />
“Like a rock,” Basaam<br />
repeated to himself as<br />
the Kosmos grew larger<br />
and larger. “Like a rock.<br />
Like a rock.” The phrase<br />
became a mantra for<br />
him. He focused on the<br />
words, and they masked<br />
his fear.<br />
The Kosmos grew<br />
closer and closer. It<br />
seemed to eclipse the<br />
moon over which the<br />
battle was being fought.<br />
Minigun rounds shot<br />
past the Blizzard’s hull<br />
at unheard of speeds.<br />
Basaam let loose at the<br />
oncoming Kosmos with<br />
his disruptorgun,<br />
scoring a direct hit on<br />
the ship’s engine.<br />
The Kosmos exploded<br />
in a ball of flaming<br />
gases. It was too late for<br />
Basaam to avoid the<br />
debris, so instead of<br />
peeling way from the<br />
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