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Torpedoes

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Luck points are accumulated by a pilot<br />

for inflicting damage on enemy vessels. You<br />

can only collect Luck points if you deliver<br />

damage with cannons and missiles that you<br />

alone fire. If you’re flying a SPAC fighter,<br />

you can also gain Luck points from damage<br />

caused by torpedoes that you fire.<br />

Luck stat totals are adjusted immediately<br />

after the points are gained or spent.<br />

Gaining Luck Points<br />

Here are the list of conditions which result<br />

in the accumulation of Luck points:<br />

1) Deliver half or more of the damage<br />

points which result in the ultimate destruction<br />

of an enemy starcraft: +1<br />

Luck point.<br />

2) Single-handedly deliver all of the damage<br />

points which destroy an enemy<br />

SPAC: +2 Luck points.<br />

3) Single-handedly deliver all of the damage<br />

points which destroy an enemy<br />

TPAC: +3 Luck points.<br />

4) Single-handedly deliver all of the damage<br />

points which destroy an enemy<br />

MPAC: +5 Luck points.<br />

Using Luck Points<br />

If you have a pilot with Luck points, you<br />

can use them on that pilot’s behalf at your<br />

own discretion. Luck can be used in four<br />

ways to alter circumstances affecting that<br />

pilot’s ship.<br />

1) To force an opponent to reroll one attack<br />

die (your choice): –1 Luck point.<br />

2) To force a reroll of a critical hit result:<br />

–2 Luck points.<br />

3) To force an opponent to reroll two attack<br />

dice (your choice): –3 Luck points.<br />

4) To automatically dodge one incoming<br />

torp, even after a dodging attempt or<br />

after firing a point-defense weapon system.<br />

You get your choice of the torp<br />

automatically dodged, but your current<br />

Drive must be greater than 0: –5 Luck<br />

points.<br />

A critical hit or attack can only be influenced<br />

by Luck once. In the case of a reroll,<br />

the new result stands. No further Luck<br />

points can be spent to force additional<br />

rerolls. Any reroll of attack dice must be<br />

forced before the exact results of the<br />

attack’s damage are determined (e.g., before<br />

critical hits are rolled for).<br />

Purchasing Pilots<br />

with a Luck Stat<br />

When purchasing forces for scenarios or<br />

campaigns of your own design, pilots may<br />

start with a Luck stat greater than 0. Each<br />

point of Luck adds one point to the cost of<br />

the pilot purchased. With regard to victory<br />

conditions, do not factor in this cost to the<br />

Total Point Value of any starcraft flown.<br />

When purchasing pilots with Luck, note<br />

that the Luck stat may never start at a<br />

higher level than the pilot’s Piloting.<br />

Example: Mark, who plays a lot of Silent<br />

Death, is purchasing his forces for<br />

a campaign that he’ll be playing this<br />

coming weekend. One of the pilots he<br />

selects has Piloting 6 and Gunnery 5.<br />

Since his gaming group uses the Pilot<br />

Luck rule, he also decides that the<br />

pilot will have Luck 6, since that is the<br />

maximum this pilot can have. The cost<br />

of the pilot is (Piloting 6 + Gunnery 5<br />

+ Luck 6 =) 17 points. He may be expensive,<br />

but his high Luck will hopefully<br />

give him a better chance to survive.<br />

Basaam’s training<br />

had covered such a<br />

situation, and the<br />

prescribed solution<br />

leapt to his mind. As<br />

much as it went against<br />

his good sense, he was<br />

to maintain his course.<br />

His foe’s courage would<br />

give before his.<br />

But what if it didn’t?<br />

Then there would be<br />

one less foe for the Q’raj<br />

to worry about.<br />

“Like a rock,” Basaam<br />

repeated to himself as<br />

the Kosmos grew larger<br />

and larger. “Like a rock.<br />

Like a rock.” The phrase<br />

became a mantra for<br />

him. He focused on the<br />

words, and they masked<br />

his fear.<br />

The Kosmos grew<br />

closer and closer. It<br />

seemed to eclipse the<br />

moon over which the<br />

battle was being fought.<br />

Minigun rounds shot<br />

past the Blizzard’s hull<br />

at unheard of speeds.<br />

Basaam let loose at the<br />

oncoming Kosmos with<br />

his disruptorgun,<br />

scoring a direct hit on<br />

the ship’s engine.<br />

The Kosmos exploded<br />

in a ball of flaming<br />

gases. It was too late for<br />

Basaam to avoid the<br />

debris, so instead of<br />

peeling way from the<br />

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