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3-D<br />
Standard Silent Death is restricted to the<br />
two-dimensional map. While hardly realistic,<br />
it makes things a lot simpler. If players<br />
agree to use this rule, though, they can<br />
add a third dimension to the game.<br />
There are six altitude levels in 3-D Silent<br />
Death. They run from 1 through 6, with<br />
1 being the lowest. Each altitude level is<br />
best thought of as a superimposed hex grid<br />
above the game map. A vessel can climb<br />
and dive through these levels during its<br />
movement, flying through and occupying<br />
various altitudes.<br />
Setting Up for<br />
a 3-D Scenario<br />
Set up your starcraft at the beginning of<br />
a scenario as usual, but select your starting<br />
altitudes in secret. After all units have<br />
been set up, reveal your altitudes. Use the<br />
same procedure for reinforcements.<br />
Use standard six-sided dice (1D6s) to represent<br />
each ship’s altitude (alternatively,<br />
5mm dice work great for this). Place a die<br />
next to each ship, turning it so that the<br />
number on its top face equals the ship’s<br />
level. When the ship’s altitude changes,<br />
turn the die to reflect this. If possible, use<br />
differently colored dice to help keep<br />
straight which die belongs to which ship.<br />
If you want to play with more levels, simply<br />
use a bigger die. By using D10s, you<br />
can have 10 altitude levels to play on. Be<br />
warned, though, that the more levels you<br />
use, the more complicated things can get.<br />
Range<br />
To keep things simple, ignore the<br />
Pythagorean Theorem. One level of altitude<br />
difference between vessels equates to one<br />
hex of horizontal range. Therefore, when<br />
firing a weapon, add together the horizontal<br />
range and vertical altitude difference<br />
between an attacker and target to determine<br />
the effective range.<br />
Example: Dan’s Betafortress is 5 hexes<br />
away from Anna’s Star Raven. Dan is<br />
at level 1, and Anna is at level 4. The<br />
difference between their levels is (4–<br />
1=) 3. The effective range, then, is<br />
(5+3=) 8.<br />
Movement<br />
Ships can climb and dive from level to<br />
level as they like. It costs 2 movement<br />
points for a fighter or torpedo (4 points for<br />
a gunboat) to change altitude by one level.<br />
Turning maneuvers must be performed<br />
and paid for separately from any altitude<br />
changes during a move. Changing altitude<br />
without moving forward is allowed.<br />
It is your responsibility to make sure that<br />
the current altitude levels of your vessels<br />
are clearly displayed to all other players.<br />
When moving, make sure to call out any<br />
changes in altitude level and turn your altitude<br />
die to reflect the new level.<br />
Drift occurs normally along the altitude<br />
level occupied at the beginning of the Movement<br />
Phase.<br />
Starcraft<br />
Even though starcraft may now occupy<br />
one of six altitude levels, the restriction of<br />
allowing only one starcraft per hex at the<br />
end of movement is still in effect. So is the<br />
rule which prohibits turns being made in a<br />
hex occupied by another vessel.<br />
Asteroids<br />
When using asteroids in a 3-D game, randomize<br />
the altitude level of each one placed<br />
by rolling 1D6. Then place the die next to<br />
the asteroid. Alternatively, you can mark its<br />
base. Asteroids maintain the same altitude<br />
level throughout the game.<br />
Asteroids block cannon fire through<br />
their hex only if the firer and target occupy<br />
the same altitude level as the asteroid.<br />
These were to be<br />
Klaustein’s final words.<br />
A man in dark robes,<br />
posing as a warrior<br />
monk, stepped out into<br />
the church’s center<br />
aisle, drew a large pistol<br />
and pumped seven<br />
speeding bullets into<br />
the Reverend’s chest. As<br />
he fell, Klaustein heard<br />
the man shout, “Death<br />
to Odin! Your Ragnarok<br />
has arrived!”<br />
While Klaustein lay<br />
dying, he listened to the<br />
assassin’s screams as<br />
his people literally<br />
pulled the viper apart. A<br />
serene smile crossed his<br />
face as he closed his<br />
eyes. He knew that he<br />
would be avenged.<br />
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