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3-D<br />

Standard Silent Death is restricted to the<br />

two-dimensional map. While hardly realistic,<br />

it makes things a lot simpler. If players<br />

agree to use this rule, though, they can<br />

add a third dimension to the game.<br />

There are six altitude levels in 3-D Silent<br />

Death. They run from 1 through 6, with<br />

1 being the lowest. Each altitude level is<br />

best thought of as a superimposed hex grid<br />

above the game map. A vessel can climb<br />

and dive through these levels during its<br />

movement, flying through and occupying<br />

various altitudes.<br />

Setting Up for<br />

a 3-D Scenario<br />

Set up your starcraft at the beginning of<br />

a scenario as usual, but select your starting<br />

altitudes in secret. After all units have<br />

been set up, reveal your altitudes. Use the<br />

same procedure for reinforcements.<br />

Use standard six-sided dice (1D6s) to represent<br />

each ship’s altitude (alternatively,<br />

5mm dice work great for this). Place a die<br />

next to each ship, turning it so that the<br />

number on its top face equals the ship’s<br />

level. When the ship’s altitude changes,<br />

turn the die to reflect this. If possible, use<br />

differently colored dice to help keep<br />

straight which die belongs to which ship.<br />

If you want to play with more levels, simply<br />

use a bigger die. By using D10s, you<br />

can have 10 altitude levels to play on. Be<br />

warned, though, that the more levels you<br />

use, the more complicated things can get.<br />

Range<br />

To keep things simple, ignore the<br />

Pythagorean Theorem. One level of altitude<br />

difference between vessels equates to one<br />

hex of horizontal range. Therefore, when<br />

firing a weapon, add together the horizontal<br />

range and vertical altitude difference<br />

between an attacker and target to determine<br />

the effective range.<br />

Example: Dan’s Betafortress is 5 hexes<br />

away from Anna’s Star Raven. Dan is<br />

at level 1, and Anna is at level 4. The<br />

difference between their levels is (4–<br />

1=) 3. The effective range, then, is<br />

(5+3=) 8.<br />

Movement<br />

Ships can climb and dive from level to<br />

level as they like. It costs 2 movement<br />

points for a fighter or torpedo (4 points for<br />

a gunboat) to change altitude by one level.<br />

Turning maneuvers must be performed<br />

and paid for separately from any altitude<br />

changes during a move. Changing altitude<br />

without moving forward is allowed.<br />

It is your responsibility to make sure that<br />

the current altitude levels of your vessels<br />

are clearly displayed to all other players.<br />

When moving, make sure to call out any<br />

changes in altitude level and turn your altitude<br />

die to reflect the new level.<br />

Drift occurs normally along the altitude<br />

level occupied at the beginning of the Movement<br />

Phase.<br />

Starcraft<br />

Even though starcraft may now occupy<br />

one of six altitude levels, the restriction of<br />

allowing only one starcraft per hex at the<br />

end of movement is still in effect. So is the<br />

rule which prohibits turns being made in a<br />

hex occupied by another vessel.<br />

Asteroids<br />

When using asteroids in a 3-D game, randomize<br />

the altitude level of each one placed<br />

by rolling 1D6. Then place the die next to<br />

the asteroid. Alternatively, you can mark its<br />

base. Asteroids maintain the same altitude<br />

level throughout the game.<br />

Asteroids block cannon fire through<br />

their hex only if the firer and target occupy<br />

the same altitude level as the asteroid.<br />

These were to be<br />

Klaustein’s final words.<br />

A man in dark robes,<br />

posing as a warrior<br />

monk, stepped out into<br />

the church’s center<br />

aisle, drew a large pistol<br />

and pumped seven<br />

speeding bullets into<br />

the Reverend’s chest. As<br />

he fell, Klaustein heard<br />

the man shout, “Death<br />

to Odin! Your Ragnarok<br />

has arrived!”<br />

While Klaustein lay<br />

dying, he listened to the<br />

assassin’s screams as<br />

his people literally<br />

pulled the viper apart. A<br />

serene smile crossed his<br />

face as he closed his<br />

eyes. He knew that he<br />

would be avenged.<br />

81

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