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KOSMOS<br />
BPV: 27 I.D.<br />
TPV<br />
(RQL)<br />
Decoys: ❍ ❍<br />
P–D: 1–5 [1]<br />
Dmg Con: 1–2<br />
GAME TURN RECORD TRACK<br />
Pilot<br />
Crew<br />
Missile Launcher (F) PILOT<br />
Lock-on <<br />
Plt:<br />
Gnr:<br />
Luck:<br />
Pilot<br />
1 Minigun (F)<br />
To Hit: 2D6+ADB<br />
Damage: Low † KOSMOS<br />
(FQL)<br />
Defensive Value<br />
14<br />
(F)<br />
(FQR)<br />
Damage Reduction<br />
2<br />
Drive: 17<br />
(R) Tight Turn Cost:<br />
DAMAGE TRACK<br />
➞ 17<br />
16 w<br />
2 1<br />
15 14 12 10 8<br />
5 3 2<br />
© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />
1<br />
w<br />
(RQR)<br />
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20<br />
BPV: 27 I.D.<br />
TPV<br />
(RQL)<br />
Pilot<br />
Missile Launcher (F)<br />
Lock-on <<br />
(FQL)<br />
Defensive Value<br />
14<br />
Pilot<br />
1 Minigun (F)<br />
To Hit: 2D6+ADB<br />
Damage: Low †<br />
(FQR)<br />
Damage Reduction<br />
2<br />
Crew<br />
PILOT<br />
Plt:<br />
Gnr:<br />
Luck:<br />
Decoys: ❍ ❍<br />
Drive: 17<br />
P–D: 1–5 [1]<br />
+3 (R)<br />
Dmg Con: 1–2<br />
Tight Turn Cost:<br />
+3<br />
(F)<br />
DAMAGE TRACK<br />
➞ 17<br />
16 w<br />
2 1<br />
15 14 12 10 8<br />
5 3 2<br />
1<br />
w<br />
(RQR)<br />
CRITICAL HITS<br />
2 — Pilot killed. Kosmos may<br />
perform no further actions.<br />
Defensive Value drops to 5.<br />
3 — One Engine destroyed.<br />
Reduce current Drive value by<br />
half, ignore fractions. Reduce<br />
Defensive Value by 3.<br />
4 — Electronic Warfare knocked<br />
out. Kosmos may no longer<br />
jam torps. Reduce Defensive<br />
Value by 4.<br />
5 — Minigun jams momentarily.<br />
Minigun may not be fired until<br />
after next game turn.<br />
6 — Shields damaged. Reduce<br />
Defensive Value by 2.<br />
7 — Minigun Targeters damaged.<br />
Reduce chance To Hit by 1.<br />
8 — Missile Launcher jams<br />
momentarily. Missiles may<br />
not be fired until after next<br />
game turn.<br />
9 — Forward Hull cracks. Reduce<br />
Defensive Value by 3 and mark<br />
off 3 more hits.<br />
10 — One Engine sputters. Reduce<br />
current Drive value by 3 until<br />
after next game turn.<br />
11 — Pilot dazed. Kosmos may not<br />
move or fire until after the<br />
next game turn.<br />
12 — Reactor detonates. Gruesome<br />
flash erupts from<br />
destroyed vessel.<br />
MINIGUN SPECS†<br />
Short Range: 1–2 hexes (+1 To Hit).<br />
Medium Range: 3–5 hexes.<br />
Long Range: 6–12 hexes (–1 To Hit).<br />
† Whenever two of the Attack Dice<br />
roll doubles, multiply base damage<br />
by 2.