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KOSMOS<br />

BPV: 27 I.D.<br />

TPV<br />

(RQL)<br />

Decoys: ❍ ❍<br />

P–D: 1–5 [1]<br />

Dmg Con: 1–2<br />

GAME TURN RECORD TRACK<br />

Pilot<br />

Crew<br />

Missile Launcher (F) PILOT<br />

Lock-on <<br />

Plt:<br />

Gnr:<br />

Luck:<br />

Pilot<br />

1 Minigun (F)<br />

To Hit: 2D6+ADB<br />

Damage: Low † KOSMOS<br />

(FQL)<br />

Defensive Value<br />

14<br />

(F)<br />

(FQR)<br />

Damage Reduction<br />

2<br />

Drive: 17<br />

(R) Tight Turn Cost:<br />

DAMAGE TRACK<br />

➞ 17<br />

16 w<br />

2 1<br />

15 14 12 10 8<br />

5 3 2<br />

© 1990, 1995 by Iron Crown Enterprises, Inc. Permission granted to photocopy for personal use.<br />

1<br />

w<br />

(RQR)<br />

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20<br />

BPV: 27 I.D.<br />

TPV<br />

(RQL)<br />

Pilot<br />

Missile Launcher (F)<br />

Lock-on <<br />

(FQL)<br />

Defensive Value<br />

14<br />

Pilot<br />

1 Minigun (F)<br />

To Hit: 2D6+ADB<br />

Damage: Low †<br />

(FQR)<br />

Damage Reduction<br />

2<br />

Crew<br />

PILOT<br />

Plt:<br />

Gnr:<br />

Luck:<br />

Decoys: ❍ ❍<br />

Drive: 17<br />

P–D: 1–5 [1]<br />

+3 (R)<br />

Dmg Con: 1–2<br />

Tight Turn Cost:<br />

+3<br />

(F)<br />

DAMAGE TRACK<br />

➞ 17<br />

16 w<br />

2 1<br />

15 14 12 10 8<br />

5 3 2<br />

1<br />

w<br />

(RQR)<br />

CRITICAL HITS<br />

2 — Pilot killed. Kosmos may<br />

perform no further actions.<br />

Defensive Value drops to 5.<br />

3 — One Engine destroyed.<br />

Reduce current Drive value by<br />

half, ignore fractions. Reduce<br />

Defensive Value by 3.<br />

4 — Electronic Warfare knocked<br />

out. Kosmos may no longer<br />

jam torps. Reduce Defensive<br />

Value by 4.<br />

5 — Minigun jams momentarily.<br />

Minigun may not be fired until<br />

after next game turn.<br />

6 — Shields damaged. Reduce<br />

Defensive Value by 2.<br />

7 — Minigun Targeters damaged.<br />

Reduce chance To Hit by 1.<br />

8 — Missile Launcher jams<br />

momentarily. Missiles may<br />

not be fired until after next<br />

game turn.<br />

9 — Forward Hull cracks. Reduce<br />

Defensive Value by 3 and mark<br />

off 3 more hits.<br />

10 — One Engine sputters. Reduce<br />

current Drive value by 3 until<br />

after next game turn.<br />

11 — Pilot dazed. Kosmos may not<br />

move or fire until after the<br />

next game turn.<br />

12 — Reactor detonates. Gruesome<br />

flash erupts from<br />

destroyed vessel.<br />

MINIGUN SPECS†<br />

Short Range: 1–2 hexes (+1 To Hit).<br />

Medium Range: 3–5 hexes.<br />

Long Range: 6–12 hexes (–1 To Hit).<br />

† Whenever two of the Attack Dice<br />

roll doubles, multiply base damage<br />

by 2.

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