Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
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ABSTRACT<br />
Bringing Contexts into the Classroom –<br />
A Design-Based Approach<br />
Detlef Rick, Marcel Morisse, Ingrid Schirmer<br />
Universität Hamburg, Department <strong>of</strong> Informatics<br />
Vogt-Kölln-Straße 30<br />
D-22527 Hamburg, <strong>Germany</strong><br />
{rick | morisse | schirmer}@informatik.uni-hamburg.de<br />
Project-based learning and application-oriented approaches<br />
drawing on real-world issues and examples, have always been<br />
widely used in both secondary and higher Computer Science<br />
(CS) education. Recent demands for teaching CS or Informatics<br />
1 in context and building courses on coherent application<br />
areas outside CS go even further [4, 23]. In <strong>Germany</strong> the<br />
open working group IniK (Informatik im Kontext) compiles<br />
educational material and concepts for teaching Informatics<br />
in context [42, 24, 10, 8]. However, there is only little theoretical<br />
foundation for IniK as an educational approach and<br />
its implementation at schools and universities [7].<br />
In this paper we suggest a process model for bringing<br />
‘real-world’ application contexts into the Informatics classroom.<br />
The proposed model is grounded on a design-based<br />
study and has evolved from theoretical and practical insights<br />
gained in five university-level project courses and five associated<br />
school projects. The model focuses on the development<br />
<strong>of</strong> context artifacts which originate from the real-world context,<br />
and teaching units building on the context artifacts.<br />
When teaching units are instantiated in the classroom, context<br />
artifacts are recontextualized in an educational context<br />
and are employed as learning equipment fostering the students’<br />
imagination, and thus anchoring the real-world application<br />
context within the classroom context.<br />
In the tradition <strong>of</strong> classical German <strong>Didaktik</strong> models [18,<br />
28], the process model aims at providing a tool and a terminology<br />
for the preparation and reflection <strong>of</strong> instruction. On<br />
the basis <strong>of</strong> the model we discuss both the potential value<br />
and the drawbacks <strong>of</strong> teaching Informatics in context.<br />
Categories and Subject Descriptors<br />
K.3.2 [Computers and Education]: Computer and Information<br />
Science Education<br />
1 We use the term Informatics in a broad sense with a view<br />
to describe the disciplines <strong>of</strong> Computer Engineering, Computer<br />
Science, S<strong>of</strong>tware Engineering, Information Systems<br />
and others.<br />
Permission to make digital or hard copies <strong>of</strong> all or part <strong>of</strong> this work for<br />
personal or classroom use is granted without fee provided that copies are<br />
not made or distributed for pr<strong>of</strong>it or commercial advantage and that copies<br />
bear this notice and the full citation on the first page. To copy otherwise, to<br />
republish, to post on servers or to redistribute to lists, requires prior specific<br />
permission and/or a fee.<br />
WiPSCE 2012 Hamburg, <strong>Germany</strong><br />
Copyright 2012 ACM X-XXXXX-XX-X/XX/XX ...$10.00.<br />
111<br />
General Terms<br />
Design, Human Factors<br />
Keywords<br />
Informatics in context, learning environment, process model,<br />
greenfoot, design-based research<br />
1. INTRODUCTION<br />
The Great Hall at Hogwarts School <strong>of</strong> Witchcraft and<br />
Wizardry is equipped with a ceiling that has been bewitched<br />
to look like the sky outside. So for J. K. Rowling’s famous<br />
first-year student Harry Potter 2 it was “hard to believe there<br />
was a ceiling there at all, and that the Great Hall didn’t<br />
simply open on to the heavens” (p. 129). Apparently the<br />
foun<strong>der</strong>s <strong>of</strong> Hogwarts for some reason deemed it necessary<br />
to let the school’s inside resemble the outside world in some<br />
degree.<br />
Recent demands for teaching Computer Science and Informatics<br />
in context [4, 7, 23, 24, 39] request educators to<br />
contextualize their teaching and to bring the outside world<br />
into the classroom. Although CS “would seem to want to<br />
connect to the real world” and although for some projectbased<br />
and application-oriented courses it is not at all uncommon<br />
to build on a consistent real-world context, Cooper and<br />
Cunningham [4] criticize that “computer science curriculum<br />
recommendations are silent about the opportunity to do so”<br />
and that “most widely used texts do not seem to have much<br />
content addressing real-world questions” (p. 5).<br />
Guzdial [15] qualifies this critique, remarking that “it is<br />
reasonable to fear that students who learn computing within<br />
a context might over-specialize that knowledge” and that<br />
“the additional knowledge taught about the context might be<br />
a distraction, especially for the lower-ability students” (p. 5).<br />
Guzdial comes to the conclusion that context can provide<br />
additional relevance if there is evidence that students can’t<br />
see meaning and usefulness <strong>of</strong> decontextualized content.<br />
Instead <strong>of</strong> trying to answer the question <strong>of</strong> whether contextoriented<br />
teaching approaches actually result in higher student<br />
motivation and commitment and thus in better learning<br />
and deeper un<strong>der</strong>standing [39], in the following we propose<br />
a process model for bringing ‘real-word’ contexts into the<br />
classroom environment. The model has evolved from five<br />
cycles <strong>of</strong> our university-level project course for Informatics<br />
students majoring in Computer Science (CS), S<strong>of</strong>tware<br />
2 J. K. Rowling. Harry Potter and the Philosopher’s Stone.<br />
Bloomsbury, London, 1997.