Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
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i. e. theories, models, frameworks, technology or tools. In<br />
our research project it is the process model for bringing contexts<br />
into the classroom.<br />
Problem relevance. A design-based research project must<br />
deliver a solution to a relevant and significant problem. In<br />
the complexity and amount <strong>of</strong> task during analysis <strong>of</strong> realworld<br />
contexts, the translation into the classroom context,<br />
as well as in the additional workload for teachers we see the<br />
major problems <strong>of</strong> CS in context. At the moment there is<br />
little research addressing these problems. Our model doesn’t<br />
provide a solution to them, but it can help identifying them<br />
(see 6.2 and 6.3).<br />
Design evaluation. The relevance, quality and viability<br />
<strong>of</strong> designed artifacts have to be shown via elaborate evaluation<br />
methods. We tested our process model during each<br />
iteration in at least two classroom contexts: at least one<br />
school project and the project course itself which can also<br />
be described by the model. Here the context <strong>of</strong> the school<br />
project was the ‘real-world’ context. Furthermore we found<br />
our model to be coherent with other proposed models (e. g.<br />
[6]) as well as practical (e. g. anchored instruction [19]) and<br />
theoretical (e. g. boundary objects [37]) conceptions. The<br />
evaluations <strong>of</strong> each iterations produced new aspects, which<br />
were addressed in the next iteration.<br />
Research Contribution. A concrete contribution to educational<br />
research has to be provided by the design-science<br />
research. Our contribution is a process model which serves<br />
as a reference framework with its own terminology based on<br />
approaches to s<strong>of</strong>tware development.<br />
Research rigor. A very important aspect <strong>of</strong> design science<br />
is “the application <strong>of</strong> rigorous methods in both the construction<br />
and evaluation <strong>of</strong> the designed artifact” (Hevner et<br />
al. [17], p. 87). In our design we used a methodology similar<br />
to s<strong>of</strong>tware development methods. We also used prospective<br />
and reflective approaches supporting our research process<br />
[29]. In the current phase we want to communicate our<br />
model to other researchers and practitioners and, given the<br />
model, to survey their own experience.<br />
Design as a Search Process. Design science must be conducted<br />
via an iterative process with construction and evaluation<br />
periods in or<strong>der</strong> to mature [36]. In our research<br />
project, four consecutive research phases (both construction<br />
and evaluation) have been accomplished. Currently a fifth<br />
iteration is ongoing.<br />
Communication <strong>of</strong> results. The results will be communicated<br />
to practitioners and researchers enabling to benefit<br />
from the constructed artifacts as well as to discuss and evaluate<br />
the results. On the one hand, we have introduced our<br />
proposed process model to students and teachers, on the<br />
other hand, we will bring the model to the research community<br />
via the present publication.<br />
6.2 Contexts<br />
As described above, the ‘real-world’ context normally is<br />
different from classroom context. Therefore new challenges<br />
for teachers and Computing education experts occur in the<br />
decontextualization and recontextualization processes <strong>of</strong> Informatics-in-context<br />
course development and preparation.<br />
But how can an appropriate real-world context be chosen?<br />
First, the real-world context should be in the same sociocultural<br />
frame as the classroom context. Otherwise too<br />
much time and effort must be spent on un<strong>der</strong>standing the<br />
context instead <strong>of</strong> learning Informatics, and the context might<br />
119<br />
turn out to be unattractive for the pupils. For example<br />
in low-income neighborhoods baggage handling systems or<br />
inventory control systems might be unattractive contexts.<br />
Also in rural areas information systems in animal husbandry<br />
might be more motivating than the baggage handling system.<br />
Second, contexts can arise from Informatics itself. For<br />
example Informatics contexts like artificial intelligence or<br />
compiler construction provide rich contexts <strong>of</strong>fering the possibility<br />
to include many Informatics aspects and principles<br />
(provided that the first principle is taken into consi<strong>der</strong>ation<br />
and the students un<strong>der</strong>stand the practical purposes).<br />
Finally, <strong>of</strong>ten technological frameworks like specific hardware<br />
or tools constitute contexts that are attractive at least<br />
for technophiles. For example robotics classes <strong>of</strong>ten don’t<br />
get beyond playful experimentation toward serious application<br />
contexts.<br />
6.3 CS Teachers’ Working Conditions<br />
As outlined by Diethelm et al. [7], the teachers’ role and<br />
demands on CS teachers have changed in the last years.<br />
In addition to teaching, new contexts have to be analyzed,<br />
teaching units must be designed and transformed for the<br />
actual classroom setting as well as the outcome has to be<br />
evaluated. All tasks are highly communicative and cooperative<br />
and require a set <strong>of</strong> various skills and competencies CS<br />
teachers do not always have [7].<br />
The pre-educational examination <strong>of</strong> contexts is a timeconsuming<br />
endeavor that requires a broad background in<br />
Informatics and the real-world context. Most teachers don’t<br />
have time and background to develop contexts for Informaticsin-context<br />
courses.<br />
These kind <strong>of</strong> problems are not new and have already<br />
been discussed in German <strong>Didaktik</strong> discourse in the 1950s<br />
by Roth [34] and Klafki [21]:<br />
“We believe that it would be demanding too<br />
much <strong>of</strong> teachers in terms <strong>of</strong> time and mental<br />
energy to expect them to ‘rationalize’ about the<br />
contents in a pre-pedagogical context [or stance]<br />
whenever they set out to prepare themselves for<br />
teaching. This would involve, for example, adopting<br />
the role <strong>of</strong> a scientist who sees the contents in<br />
question as a research exercise in a specific field.<br />
We are <strong>of</strong> the opinion that this applies not only to<br />
teachers at primary, junior secondary and vocational<br />
level, but also to those at senior secondary<br />
level!” (Klafki, [22], p. 17)<br />
Although the problems remain the same today’s schools<br />
look different from the Volksschulen <strong>of</strong> the 1950s. Teachers<br />
work in teams and can collaborate even if they are distributed<br />
all over the globe.<br />
Our supposed model tries to support teachers in their<br />
work. It names necessary steps and requirements for bringing<br />
real world contexts into the classroom as well as introduces<br />
a pre-educational stages allowing to “outsource” certain<br />
steps (esp. analysis <strong>of</strong> contexts) to other experts. Thus<br />
we hope to strengthen the link between theory and practice<br />
in teaching Informatics in context.<br />
7. CONCLUSION<br />
Learning always is situated in contexts. But usually the<br />
classroom context is not the ‘real-world’ context where ac-