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Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

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i. e. theories, models, frameworks, technology or tools. In<br />

our research project it is the process model for bringing contexts<br />

into the classroom.<br />

Problem relevance. A design-based research project must<br />

deliver a solution to a relevant and significant problem. In<br />

the complexity and amount <strong>of</strong> task during analysis <strong>of</strong> realworld<br />

contexts, the translation into the classroom context,<br />

as well as in the additional workload for teachers we see the<br />

major problems <strong>of</strong> CS in context. At the moment there is<br />

little research addressing these problems. Our model doesn’t<br />

provide a solution to them, but it can help identifying them<br />

(see 6.2 and 6.3).<br />

Design evaluation. The relevance, quality and viability<br />

<strong>of</strong> designed artifacts have to be shown via elaborate evaluation<br />

methods. We tested our process model during each<br />

iteration in at least two classroom contexts: at least one<br />

school project and the project course itself which can also<br />

be described by the model. Here the context <strong>of</strong> the school<br />

project was the ‘real-world’ context. Furthermore we found<br />

our model to be coherent with other proposed models (e. g.<br />

[6]) as well as practical (e. g. anchored instruction [19]) and<br />

theoretical (e. g. boundary objects [37]) conceptions. The<br />

evaluations <strong>of</strong> each iterations produced new aspects, which<br />

were addressed in the next iteration.<br />

Research Contribution. A concrete contribution to educational<br />

research has to be provided by the design-science<br />

research. Our contribution is a process model which serves<br />

as a reference framework with its own terminology based on<br />

approaches to s<strong>of</strong>tware development.<br />

Research rigor. A very important aspect <strong>of</strong> design science<br />

is “the application <strong>of</strong> rigorous methods in both the construction<br />

and evaluation <strong>of</strong> the designed artifact” (Hevner et<br />

al. [17], p. 87). In our design we used a methodology similar<br />

to s<strong>of</strong>tware development methods. We also used prospective<br />

and reflective approaches supporting our research process<br />

[29]. In the current phase we want to communicate our<br />

model to other researchers and practitioners and, given the<br />

model, to survey their own experience.<br />

Design as a Search Process. Design science must be conducted<br />

via an iterative process with construction and evaluation<br />

periods in or<strong>der</strong> to mature [36]. In our research<br />

project, four consecutive research phases (both construction<br />

and evaluation) have been accomplished. Currently a fifth<br />

iteration is ongoing.<br />

Communication <strong>of</strong> results. The results will be communicated<br />

to practitioners and researchers enabling to benefit<br />

from the constructed artifacts as well as to discuss and evaluate<br />

the results. On the one hand, we have introduced our<br />

proposed process model to students and teachers, on the<br />

other hand, we will bring the model to the research community<br />

via the present publication.<br />

6.2 Contexts<br />

As described above, the ‘real-world’ context normally is<br />

different from classroom context. Therefore new challenges<br />

for teachers and Computing education experts occur in the<br />

decontextualization and recontextualization processes <strong>of</strong> Informatics-in-context<br />

course development and preparation.<br />

But how can an appropriate real-world context be chosen?<br />

First, the real-world context should be in the same sociocultural<br />

frame as the classroom context. Otherwise too<br />

much time and effort must be spent on un<strong>der</strong>standing the<br />

context instead <strong>of</strong> learning Informatics, and the context might<br />

119<br />

turn out to be unattractive for the pupils. For example<br />

in low-income neighborhoods baggage handling systems or<br />

inventory control systems might be unattractive contexts.<br />

Also in rural areas information systems in animal husbandry<br />

might be more motivating than the baggage handling system.<br />

Second, contexts can arise from Informatics itself. For<br />

example Informatics contexts like artificial intelligence or<br />

compiler construction provide rich contexts <strong>of</strong>fering the possibility<br />

to include many Informatics aspects and principles<br />

(provided that the first principle is taken into consi<strong>der</strong>ation<br />

and the students un<strong>der</strong>stand the practical purposes).<br />

Finally, <strong>of</strong>ten technological frameworks like specific hardware<br />

or tools constitute contexts that are attractive at least<br />

for technophiles. For example robotics classes <strong>of</strong>ten don’t<br />

get beyond playful experimentation toward serious application<br />

contexts.<br />

6.3 CS Teachers’ Working Conditions<br />

As outlined by Diethelm et al. [7], the teachers’ role and<br />

demands on CS teachers have changed in the last years.<br />

In addition to teaching, new contexts have to be analyzed,<br />

teaching units must be designed and transformed for the<br />

actual classroom setting as well as the outcome has to be<br />

evaluated. All tasks are highly communicative and cooperative<br />

and require a set <strong>of</strong> various skills and competencies CS<br />

teachers do not always have [7].<br />

The pre-educational examination <strong>of</strong> contexts is a timeconsuming<br />

endeavor that requires a broad background in<br />

Informatics and the real-world context. Most teachers don’t<br />

have time and background to develop contexts for Informaticsin-context<br />

courses.<br />

These kind <strong>of</strong> problems are not new and have already<br />

been discussed in German <strong>Didaktik</strong> discourse in the 1950s<br />

by Roth [34] and Klafki [21]:<br />

“We believe that it would be demanding too<br />

much <strong>of</strong> teachers in terms <strong>of</strong> time and mental<br />

energy to expect them to ‘rationalize’ about the<br />

contents in a pre-pedagogical context [or stance]<br />

whenever they set out to prepare themselves for<br />

teaching. This would involve, for example, adopting<br />

the role <strong>of</strong> a scientist who sees the contents in<br />

question as a research exercise in a specific field.<br />

We are <strong>of</strong> the opinion that this applies not only to<br />

teachers at primary, junior secondary and vocational<br />

level, but also to those at senior secondary<br />

level!” (Klafki, [22], p. 17)<br />

Although the problems remain the same today’s schools<br />

look different from the Volksschulen <strong>of</strong> the 1950s. Teachers<br />

work in teams and can collaborate even if they are distributed<br />

all over the globe.<br />

Our supposed model tries to support teachers in their<br />

work. It names necessary steps and requirements for bringing<br />

real world contexts into the classroom as well as introduces<br />

a pre-educational stages allowing to “outsource” certain<br />

steps (esp. analysis <strong>of</strong> contexts) to other experts. Thus<br />

we hope to strengthen the link between theory and practice<br />

in teaching Informatics in context.<br />

7. CONCLUSION<br />

Learning always is situated in contexts. But usually the<br />

classroom context is not the ‘real-world’ context where ac-

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