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Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

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3. NEW WAVE EDUCATIONAL TOOLS<br />

There is a wave <strong>of</strong> interest and political will within the UK for<br />

‘real’ computing in education, (rather than the predominant ICT<br />

culture) [9] [10].<br />

The recent move to overhaul computer education has computational<br />

thinking at its heart [12]. There is a danger that ol<strong>der</strong> tools,<br />

resources and experience get swept aside for the new. Especially<br />

in computing, ol<strong>der</strong> technologies and learning tools become<br />

quickly disregarded and discarded. The computer wasteland is<br />

vast with an increasing rate <strong>of</strong> obsolescence in the industry.<br />

Yet there are Turtle Robots hibernating in schools, gathering dust<br />

whilst schools with ‘Green Flag’ initiatives and ‘Eco Gangs’ aim<br />

to apply the mantra <strong>of</strong> ‘Renew, Reuse, Recycle’ across all that<br />

they do. There are numerous sensors and motors available in discarded<br />

toys and computer hardware. In educational, environmental<br />

and resource terms the exploration <strong>of</strong> existing technology<br />

in schools makes real sense.<br />

Further, a key obstacle or ‘grand challenge’ in getting computing<br />

back in to schools is not the examining boards and curriculums,<br />

but the skill base <strong>of</strong> ICT teachers, some with little or no training<br />

in ICT let alone computing and many with little time or inclination.<br />

However, there are some teachers and educators who have had<br />

previous involvement with computing and they refer back to Logo<br />

and the Turtle Robot (as well as the BBC Micro) as a starting<br />

point in their own development. Those with some previous experience<br />

<strong>of</strong> Logo may be confronted with new programs to learn –<br />

revisiting a key reference point, the Turtle Robot, may be a useful<br />

starting point in their resumed computing in education journey.<br />

4. TECHNOCAMPS<br />

Technocamps is a European project aimed at inspiring 11 to 19<br />

year olds to engage with computer programming and electronics.<br />

The three-year project is based in Wales<br />

(www.technocamps.com). Technocamps has been exploring ways<br />

in which young people can be encouraged to think imaginatively<br />

about computing.<br />

At Aberystwyth Technocamps we are particularly keen on outside-the-box<br />

technology and most <strong>of</strong> the devised workshops<br />

closely follow Papert’s aim <strong>of</strong> encouraging young people to control<br />

and manipulate computers in the world rather than on the<br />

screen.<br />

164<br />

5. SAVE OUR TURTLE ROBOTS?<br />

The research project has explored the benefits <strong>of</strong> the ready-made<br />

Turtle Robot machine and whether working with existing equipment<br />

can save time and resources for schools. The study explores<br />

various ways to modify the design <strong>of</strong> the Turtle Robot so that is<br />

can be utilized as a relevant contemporary learning tool. It also<br />

investigates other, more recent, programming languages, environments<br />

and hardware with a view to unearthing any lasting<br />

benefits to rethinking this outdated technology.<br />

6. ACKNOWLEDGMENTS<br />

My thanks to Technocamps for allowing me to utilise the research<br />

and findings <strong>of</strong> the project through its modules and tracking with<br />

specific thanks to Dominic Roberts, Jonathan Roscoe, and Barry<br />

Thomas.<br />

7. REFERENCES<br />

1. Blyth. T., The Legacy <strong>of</strong> the BBC Micro, NESTA, May<br />

2012<br />

2. Papert. S., 1980. Mindstorms: Children, Computers,<br />

and Powerful Ideas, The Harvester Press<br />

3. Wing. J., Computational Thinking, Communication <strong>of</strong><br />

the ACM, Viewpoint, Vol. 49, No. 3, pp33-35, March<br />

2006<br />

4. Barr. V., and and Stephenson. C., Bridging Computational<br />

Thinking to K-12: What is Involved and What is<br />

the Role <strong>of</strong> the Computer Science Education Community?,<br />

ACM Inroads, Vol. 2(1), 2011, 48-54.<br />

5. diSessa. A., Changing Minds: computers, learning and<br />

literacy, Cambridge, MA: MIT Press, 2000.<br />

6. http://scratch.redware.com/project/turtle-graphics<br />

7. http://scratch.mit.edu<br />

8. http://www.technocamps.com/resources<br />

9. The Royal Society, Shut down or restart?, The way<br />

forward for computing in UK schools, January 2012<br />

10. Livingston. I., and Hope. A., Next Gen: Transforming<br />

the UK in to the World’s leading talent hub for the<br />

video games and visual effects industries, NESTA, February<br />

2011<br />

11. Computing: A curriculum for schools, Computing at<br />

Schools, Body <strong>of</strong> Knowledge Working Group, March<br />

2011

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