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Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

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Real-world<br />

context<br />

GP<br />

Context<br />

Artifacts<br />

EP<br />

Classroom<br />

context<br />

Technological framework;<br />

tools and media<br />

Teaching<br />

units<br />

Learning<br />

outcomes<br />

Educational<br />

standards<br />

Figure 5: The process model for bringing real-world contexts into the classroom focuses on the design <strong>of</strong><br />

context artifacts and teaching units. In the process two stages can be identified: at the pre-educational<br />

stage context artifacts are decontextualized from their original context; at the educational stage they are<br />

recontextualized into the classroom context.<br />

ing [5] or Fundamental Ideas in Informatics [35] frameworks.<br />

The notion <strong>of</strong> Computational Thinking [45] might be helpful<br />

as well. At this stage the perspective should not be too<br />

narrow though, because the artifacts should be designed to<br />

translate many aspects <strong>of</strong> the real-world context into the<br />

classroom context and open up a broad image <strong>of</strong> Informatics.<br />

In figure 5 the guiding informatical principles are represented<br />

by triangles side by side with the educational principles.<br />

4.1.3 Technological Framework<br />

Often information and communication technology (ICT)<br />

are needed in or<strong>der</strong> to bring real-world contexts into the<br />

classroom. The technological framework provides the infrastructure,<br />

tools, media etc. needed for developing artifacts<br />

and recontextualizing them into the classroom context.<br />

Thus both the artifacts and the classroom context build on<br />

the technological platform. This belongs to both the preeducational<br />

stage and the educational stage.<br />

4.2 Educational Stage<br />

During the educational stage an educational stance is predominant.<br />

The guiding principles for the recontextualization<br />

<strong>of</strong> context artifacts into the classroom context therefore are<br />

first and foremost educational.<br />

4.2.1 Recontextualization <strong>of</strong> Context Artifacts<br />

Artifacts are meaningless unless they are contextualized.<br />

Thus recontextualizing formalized action or computational<br />

artifacts is as important for s<strong>of</strong>tware development as decontextualization.<br />

In our process, context artifacts are to be<br />

implemented into the classroom context. According to figure<br />

1 this requires designing exercises. That is by far not all.<br />

Learning objectives have to be defined; the artifacts must be<br />

adapted to the concrete classroom context and possibly augmented<br />

with additional material; the learning environment<br />

must be arranged around the artifacts; methods <strong>of</strong> instruc-<br />

117<br />

tion are to be selected and prepared etc.<br />

Recontextualized into the classroom context, context artifacts<br />

become part <strong>of</strong> the learning environment. Moreover<br />

they foster the students’ imagination and thus anchor the<br />

real-world context in the classroom context.<br />

4.2.2 Guiding Educational Principles (EP)<br />

The development <strong>of</strong> context artifacts is guided by informatical<br />

principles as well as educational principles (EP). In<br />

the present version <strong>of</strong> our model we distinguish between educational<br />

principles and educational standards. Educational<br />

standards regulate which learning outcomes students must<br />

meet. Principles guide how this is to be achieved. These<br />

include learning theories, teaching methodology, gen<strong>der</strong> and<br />

diversity aspects, etc.<br />

4.2.3 Outcome-oriented Standards and<br />

Learning Outcomes<br />

Current educational standards are outcome-oriented, i. e.<br />

they describe what the students must learn in terms <strong>of</strong> outcome<br />

like competencies. Since the outcome artifacts produced<br />

in the classroom should match the descriptions in the<br />

standards, the teaching units must be adjusted in such a<br />

way that they address the required competencies and skills.<br />

5. EXAMPLE: PREPARATION OF THE<br />

SCHOOL PROJECT<br />

In this section we will illustrate the application <strong>of</strong> the<br />

model described above. The context used in several <strong>of</strong> our<br />

project courses was baggage handling at airports. We started<br />

with an important airport component, the baggage handling<br />

system (BHS). Using the example <strong>of</strong> baggage handling, the<br />

different informatical principles, organizational as well as<br />

socio-technical concepts could be covered in teaching units.<br />

The initial difficulties with the BHS at Heathrow Airport’s<br />

Terminal 5 in 2008 gave a vivid example and were great<br />

motivation for both our students and the youngsters.

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