Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...
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Real-world<br />
context<br />
GP<br />
Context<br />
Artifacts<br />
EP<br />
Classroom<br />
context<br />
Technological framework;<br />
tools and media<br />
Teaching<br />
units<br />
Learning<br />
outcomes<br />
Educational<br />
standards<br />
Figure 5: The process model for bringing real-world contexts into the classroom focuses on the design <strong>of</strong><br />
context artifacts and teaching units. In the process two stages can be identified: at the pre-educational<br />
stage context artifacts are decontextualized from their original context; at the educational stage they are<br />
recontextualized into the classroom context.<br />
ing [5] or Fundamental Ideas in Informatics [35] frameworks.<br />
The notion <strong>of</strong> Computational Thinking [45] might be helpful<br />
as well. At this stage the perspective should not be too<br />
narrow though, because the artifacts should be designed to<br />
translate many aspects <strong>of</strong> the real-world context into the<br />
classroom context and open up a broad image <strong>of</strong> Informatics.<br />
In figure 5 the guiding informatical principles are represented<br />
by triangles side by side with the educational principles.<br />
4.1.3 Technological Framework<br />
Often information and communication technology (ICT)<br />
are needed in or<strong>der</strong> to bring real-world contexts into the<br />
classroom. The technological framework provides the infrastructure,<br />
tools, media etc. needed for developing artifacts<br />
and recontextualizing them into the classroom context.<br />
Thus both the artifacts and the classroom context build on<br />
the technological platform. This belongs to both the preeducational<br />
stage and the educational stage.<br />
4.2 Educational Stage<br />
During the educational stage an educational stance is predominant.<br />
The guiding principles for the recontextualization<br />
<strong>of</strong> context artifacts into the classroom context therefore are<br />
first and foremost educational.<br />
4.2.1 Recontextualization <strong>of</strong> Context Artifacts<br />
Artifacts are meaningless unless they are contextualized.<br />
Thus recontextualizing formalized action or computational<br />
artifacts is as important for s<strong>of</strong>tware development as decontextualization.<br />
In our process, context artifacts are to be<br />
implemented into the classroom context. According to figure<br />
1 this requires designing exercises. That is by far not all.<br />
Learning objectives have to be defined; the artifacts must be<br />
adapted to the concrete classroom context and possibly augmented<br />
with additional material; the learning environment<br />
must be arranged around the artifacts; methods <strong>of</strong> instruc-<br />
117<br />
tion are to be selected and prepared etc.<br />
Recontextualized into the classroom context, context artifacts<br />
become part <strong>of</strong> the learning environment. Moreover<br />
they foster the students’ imagination and thus anchor the<br />
real-world context in the classroom context.<br />
4.2.2 Guiding Educational Principles (EP)<br />
The development <strong>of</strong> context artifacts is guided by informatical<br />
principles as well as educational principles (EP). In<br />
the present version <strong>of</strong> our model we distinguish between educational<br />
principles and educational standards. Educational<br />
standards regulate which learning outcomes students must<br />
meet. Principles guide how this is to be achieved. These<br />
include learning theories, teaching methodology, gen<strong>der</strong> and<br />
diversity aspects, etc.<br />
4.2.3 Outcome-oriented Standards and<br />
Learning Outcomes<br />
Current educational standards are outcome-oriented, i. e.<br />
they describe what the students must learn in terms <strong>of</strong> outcome<br />
like competencies. Since the outcome artifacts produced<br />
in the classroom should match the descriptions in the<br />
standards, the teaching units must be adjusted in such a<br />
way that they address the required competencies and skills.<br />
5. EXAMPLE: PREPARATION OF THE<br />
SCHOOL PROJECT<br />
In this section we will illustrate the application <strong>of</strong> the<br />
model described above. The context used in several <strong>of</strong> our<br />
project courses was baggage handling at airports. We started<br />
with an important airport component, the baggage handling<br />
system (BHS). Using the example <strong>of</strong> baggage handling, the<br />
different informatical principles, organizational as well as<br />
socio-technical concepts could be covered in teaching units.<br />
The initial difficulties with the BHS at Heathrow Airport’s<br />
Terminal 5 in 2008 gave a vivid example and were great<br />
motivation for both our students and the youngsters.