18.01.2013 Views

Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

participants change between the rooms depending on the<br />

didactical concept <strong>of</strong> a phase.<br />

The contest area can be used by small groups <strong>of</strong> students to<br />

discuss or test their work or to prepare presentations. Finally, the<br />

storerooms are very important for us because we use a lot <strong>of</strong> selfdesigned<br />

hands-on materials for the workshops (see section 4.2<br />

Didactic Concept) which has to be stored.<br />

Additionally to the available seating in the different rooms there is<br />

a lot open space, which can be used to experiment with the handson-materials.<br />

The overall idea is to encourage the students to<br />

move around the building to find classmates to discuss their<br />

questions.<br />

Technologies<br />

The collection <strong>of</strong> technologies available in InfoSphere also makes<br />

a big difference to regular school classes. In brief, we can work<br />

with laptops, interactive whiteboards, smartphones, tablets,<br />

microcontrollers, multi-touch-tables, digital cameras, and several<br />

more specialized devices such as barcode-scanners or traffic light<br />

models.<br />

We have 32 laptops with Wi-Fi connection. Although it is<br />

theoretically possible to give each student one laptop we only do<br />

so during the evaluation phase at the end <strong>of</strong> the workshops (see<br />

section 5). During the workshops the participants share one laptop<br />

by two or three students because we want them to work in groups.<br />

This supports creative thinking and also counteracts the prejudice<br />

that computer scientists always work alone. We prefer mobile<br />

computers like laptops, tablets, or smartphones instead <strong>of</strong> desktop<br />

computers so that participants are able to move around and<br />

cooperate in flexible teams and working with varying technology<br />

or learning materials.<br />

Besides several flipcharts there are two interactive whiteboards,<br />

one in the experimental area and one in the micro-teaching room.<br />

They are height-adjustable and therefore also usable for smaller<br />

kids. These whiteboards are used for presentations or classroom<br />

discussions. A special advantage <strong>of</strong> InfoSphere over regular<br />

schools are 12 smartphones and 27 tablets (<strong>of</strong> different types),<br />

which run Android and can be programmed by the students. So<br />

far they are utilized in two different workshops; another one is<br />

currently in development. Furthermore, we are preparing two<br />

workshops based on microcontrollers. With this technological<br />

equipment we demonstrate that CS <strong>of</strong>fers opportunities beyond<br />

the user-side <strong>of</strong> systems and allows students to create and design<br />

technology according to their own imagination. In addition, there<br />

are three multi-touch-tables available. The big advantage <strong>of</strong> these<br />

is the possibility to use them with up to eight students for<br />

collaborative learning. Currently, we have only used them for<br />

research prototypes with university students (see [13]) but not yet<br />

during InfoSphere workshops with school students due to<br />

technical problems with the tables. For more information about<br />

our current workshop <strong>of</strong>fering (as <strong>of</strong> June 2012) see section 4.<br />

Materials<br />

Because <strong>of</strong> our goal to present many different facets <strong>of</strong> CS to<br />

primary and secondary school students <strong>of</strong> all ages it is<br />

fundamental to design a plethora <strong>of</strong> learning materials. Many <strong>of</strong><br />

these are hands-on materials to address different senses. Because<br />

there are no ready-to-use learning materials to all the different CS<br />

topics most <strong>of</strong> them are especially designed for the corresponding<br />

workshops. These materials consist <strong>of</strong> videos, simulations, handson<br />

models, physical circuits or self-developed s<strong>of</strong>tware programs.<br />

29<br />

Furthermore, we use the learning management system Moodle 3<br />

for some workshops. This helps us to provide the digital materials<br />

in a well-organized form. Within the system it is possible to<br />

present texts, pictures, videos or simulations to the participants.<br />

Sometimes the students’ have to answer question or solve little<br />

tasks to proceed to the next section. As a result <strong>of</strong> this the learning<br />

takes place in a self-regulated manner and there is no need for a<br />

tutor to check the answers. Therefore the teacher has time to<br />

observe her or his school students and the student instructors have<br />

time to help participants with individual problems.<br />

3.3 Workshop Organization<br />

All workshops take place in the InfoSphere environment with its<br />

special infrastructure and well prepared learning materials. It is<br />

also a positive effect that students come to new surroundings with<br />

a different atmosphere. The workshops are mentored by university<br />

students; who help the school students without assessing them.<br />

They are also close in their age. In this way InfoSphere also<br />

targets school students who are not yet interested in CS and<br />

allows them to experiment with different topics without being<br />

un<strong>der</strong> the pressure to perform.<br />

The second significant difference from regular CS lessons in<br />

school is the flexibility in time. There is no structure <strong>of</strong> 45 or 90<br />

minute slots. The workshops last from three hours up to three<br />

days. This is the reason why it is possible to use all kinds <strong>of</strong><br />

different learning methods (see 4.2).<br />

4. WORKSHOP CONCEPT<br />

4.1 Overview over the workshops<br />

The current InfoSphere workshops with the corresponding target<br />

groups are displayed in Table 2. There is one workshop for<br />

primary school students, six workshops for middle school students<br />

and six for high school students. Accordingly, the topics differ<br />

from binary numbers to artificial intelligence.<br />

Table 2. Overview over the existing workshops<br />

Nr. Title Age <strong>of</strong> the<br />

target group<br />

(in years)<br />

1 Magic <strong>of</strong> CS – A First Insight into CS<br />

[3, 7]<br />

8-9<br />

2 Easily Programming with Scratch 10-12<br />

3 Tour into the PC 10-12<br />

4 What’s about the Zebra Crossing? –<br />

EAN- & QR-Codes<br />

5 Treasure Hunt with Cryptographic<br />

Methods [5]<br />

10-12<br />

11-13<br />

6 Searching for the Shortest Path 13-16<br />

7 Object-oriented Programming with<br />

Alice<br />

15-17<br />

8 Artificial Intelligence 16-18<br />

9 Lego-Turing Machine 17-18<br />

10 Calculating with DNA 17-19<br />

11 GUI-Programming for Android 17-19<br />

3 http://subprogra.informatik.rwth-aachen.de/moodle2/

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!