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Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

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Abenteuer Informatik – Hands-on exhibits for learning<br />

about computational thinking<br />

Dr. Jens Gallenbacher<br />

<strong>Didaktik</strong> <strong>der</strong> Informatik,<br />

Technische Universität Darmstadt<br />

Hochschulstr. 10<br />

64289 Darmstadt<br />

+49 6151 16-2573<br />

jg@di.tu-darmstadt.de<br />

Abstract<br />

Computational thinking is one <strong>of</strong> the pillars <strong>of</strong> the ACM-CSTA<br />

standards for teaching computer science from kin<strong>der</strong>garten to<br />

college. Our approaches Abenteuer Informatik – Informatik<br />

begreifen (adventures in informatics – hands on computer<br />

science) and Abenteuer Technik are well established in the<br />

german-speaking community as means to connect computer<br />

science with other subjects and as means <strong>of</strong> clarifying some<br />

prejudices against computer science, especially problematic for<br />

establishing computer science as subject in schools.<br />

Categories and Subject Descriptors<br />

K.3.2 [Computer and Information Science Education]:<br />

Curriculum<br />

General Terms<br />

Human Factors<br />

Keywords<br />

Computational thinking, curriculum, computer science education,<br />

Abenteuer Informatik, computer science unplugged<br />

1. Introduction<br />

Since the invention <strong>of</strong> commercial electronic computers in the<br />

middle <strong>of</strong> the last century the public perception <strong>of</strong> relevant<br />

aptitudes for computer-users shifted continuously: From<br />

scientificly trained expert over the well-informed programmer to<br />

the "just"-user today. In the same manner the computer-science<br />

education in schools changed.<br />

While in the beginning it has been obligatory to learn basics <strong>of</strong><br />

computer-technology and programming, because standardapplications<br />

were not available or to expensive for schools,<br />

today's focus <strong>of</strong> cs-education <strong>of</strong>ten is computer literacy, like the<br />

curriculum for european computer driving licence.<br />

The stereotypic public and political opinion about computer<br />

science also changed radically: On one hand the search for the<br />

correct buttons in <strong>of</strong>fice, on the other hand a cryptic science, that<br />

is everything about Devices and nothing about humans.<br />

Since 2006 Jeannette M. Wing, Pr<strong>of</strong>essor at CMU, gives<br />

distinction to the term "computational thinking" and elaborated,<br />

that computer science is not the science about computers. It<br />

particularly produces concepts <strong>of</strong> (human) thinking, that amongst<br />

others may be used to program machines, but mostly benefit other<br />

155<br />

sciences and dayly use. In short, Wing proved computer science<br />

provides general education (in europe <strong>of</strong>ten stated by the german<br />

term "allgemeinbildend"). She legitimized "true" computer<br />

science as subject in general schools, so computational thinking is<br />

positioned prominently in the standards <strong>of</strong> the CSTA and in the<br />

proposal for a computer science curriculum in Great Britain,<br />

which are likely to be implemented by many schools.<br />

Adventures in informatics – hands on computer science is a very<br />

practical approach with similar goals. The book [Gallenbacher<br />

2012] is sold over 10.000 times and in the exhibition over<br />

100.000 people played, puzzled to get their hands on computer<br />

science at 31 different locations, amongst others ars electronica<br />

center in Linz and Heinz Nixdorf Forum in Pa<strong>der</strong>born. It<br />

fascinated kids as well as their grandparents and many politicians.<br />

Reason enough to evaluate, how both approached could benefit<br />

from each other.<br />

2. Computational Thinking<br />

Wing describes “Computational Thinking is the thought<br />

processes involved in formulating problems and their solutions so<br />

that the solutions are represented in a form that can be effectively<br />

carried out by an information-processing agent Informally,<br />

computational thinking describes the mental activity in<br />

formulating a problem to admit a computational solution. The<br />

solution can be carried out by a human or machine, or more<br />

generally, by combinations <strong>of</strong> humans and machines.” [Wing<br />

2010]<br />

A position paper published by the german “Gesellschaft für<br />

Informatik” [Biundo 2006] states the situation in a very similar<br />

way.<br />

3. Abenteuer Informatik, Abenteuer Technik<br />

and Computational Thinking<br />

Abenteuer Informatik as concept to teach computer science<br />

without computers provides many approaches for teaching<br />

computer science with focus on computational thinking. The full<br />

exhibits referenced by the examples in this chapter may be<br />

downloaded from www.abenteuer-informatik.de - most <strong>of</strong> them<br />

are available in german, english and spanish language.

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