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Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

Maria Knobelsdorf, University of Dortmund, Germany - Didaktik der ...

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12 Smartphone-Remote Control for Lego-<br />

NXTs [13]<br />

18-19<br />

13 Insight into Computer Graphics 18-19<br />

These workshops have been designed with learning materials and<br />

detailed course plans by students in teacher training as seminar<br />

papers or thesis projects. Furthermore, some students work on the<br />

integration <strong>of</strong> the workshops into school lessons according to the<br />

German CS curriculum [19] and to educational standard<br />

recommendations <strong>of</strong> the German society for CS (GI) [10].<br />

4.2 Didactic Concept<br />

The fundamental concept <strong>of</strong> the InfoSphere workshops is<br />

explorative learning. The learning environment supports students<br />

to learn self-directed, which allows for differentiation between<br />

individual learners. We explicitly aim at students who are not yet<br />

interested in STEM topics and not only at highly motivated<br />

students who come to the lab in their spare time. Therefore,<br />

InfoSphere workshops contain open tasks which can be solved on<br />

different complexity levels. Some workshops also <strong>of</strong>fer a lot <strong>of</strong><br />

additional tasks, so very good students are challenged further.<br />

Phases in lecture style are reduced to a minimum (microteaching).<br />

Most tasks in InfoSphere are solved in teams with<br />

hands-on materials.<br />

The workshops can either be integrated into a sequence <strong>of</strong> school<br />

lessons or visited as separate extracurricular learning event. In<br />

future, we are going to design more learning materials to better<br />

incorporate workshops in regular sequences <strong>of</strong> school lessons.<br />

This should make it easier to integrate a study trip into the school<br />

curriculum [11]. On the other hand, separate workshops are<br />

necessary for all the students, who are not taking up CS in school<br />

yet.<br />

Our aim is to correct the social stereotype <strong>of</strong> computer scientists.<br />

Thus, InfoSphere workshops demonstrate that CS is not only<br />

attractive for “computer freaks”. We specifically address students<br />

who did not choose to study CS in school (yet), only because <strong>of</strong> a<br />

wrong CS perception. On the other hand, we also inform<br />

InfoSphere visitors, who seem already interested in the field, what<br />

it means to study CS at a university. As mentioned in section 2<br />

many CS students admit that they had a different idea about<br />

studying CS before enrolling into a program. Many pr<strong>of</strong>essional<br />

computer scientists develop innovative s<strong>of</strong>tware which is a<br />

creative process. That is why we explicitly value learning<br />

materials which encourage participants to creative problem<br />

solving. For example the workshop “Artificial Intelligence” ends<br />

up with the open task to implement a chat bot. For most<br />

InfoSphere tasks and projects there is not only one correct<br />

solution. At the end <strong>of</strong> the workshops students are asked to<br />

present their solutions and describe the problems they<br />

encountered during the solution process. discussion phases<br />

encourage reflecting what computational thinking can mean while<br />

increasing the students’ communication skills by the way. The<br />

workshop “Easily Programming with Scratch” is designed with<br />

the jigsaw teaching technique where is it necessary to help each<br />

other to achieve the goal within the whole group. Good<br />

communication skills will enable the students to learn and work in<br />

collaborative environments in their further life.<br />

Besides the social skills mentioned above many university<br />

students admit that they have not expected how much<br />

mathematics is expected in CS studies. To encounter wrong<br />

expectations, there are also workshops which explicitly make<br />

30<br />

mathematics as the foundation <strong>of</strong> many areas in CS visible. The<br />

“Insight into Computer Graphics” workshop combines matrix<br />

calculations with the corresponding visual effects on graphical<br />

objects. The students get to know how important mathematic<br />

foundations are to present images on a screen. They learn how<br />

matrix computations allow the enlargement, the translation and<br />

the rotation <strong>of</strong> any object in a three-dimensional coordinate<br />

system and furthermore which mathematical calculations are<br />

needed to represent a three-dimensional object on a twodimensional<br />

screen.<br />

In addition to choosing the right contents it is also important to<br />

utilize the appropriate methodology and learning media.<br />

Depending on the topic and the age <strong>of</strong> the target group the course<br />

format, technologies, and materials are selected from the variety<br />

<strong>of</strong> our educational pool. One <strong>of</strong> our important messages is that<br />

technologies can not only be used as they are but also be designed<br />

and adapted. For example in our two workshops “GUI-<br />

Programming for Android” and “Smartphone-Remote Control for<br />

Lego-NXTs” [15] the participants learn to program their own<br />

Android-Apps, so they see smartphones not only as useful devices<br />

but experience them also as platform which they can manipulate<br />

and design according to their own imagination. Simultaneously,<br />

we show them the significance <strong>of</strong> programming as a tool.<br />

Closing up this section there are some didactical decisions which<br />

are independent <strong>of</strong> the subject <strong>of</strong> the learning environment but<br />

nevertheless very important for its success. To <strong>of</strong>fer a learning<br />

environment without school pressure the workshops are held by<br />

university students. The unknown learning environment and the<br />

new and young tutors enable a learning situation which is very<br />

different from regular school lessons. That is one reason declared<br />

by several school students who were not interested in CS courses<br />

at school, but were quite motivated and interested when<br />

participating in an InfoSphere workshop. To further support these<br />

students we also <strong>of</strong>fer workshops with individual registration.<br />

These workshops have some other unique effects: the students<br />

experience to learn in groups with unknown students. So they<br />

learn to communicate with each other and to solve the problems in<br />

teams. In addition the participants work in groups <strong>of</strong> students <strong>of</strong><br />

different ages and prior knowledge, e.g. the workshop “Treasure<br />

hunt with cryptographic methods” [5] is open to kids at the age <strong>of</strong><br />

11 to 14. So they can learn from each other and combine their<br />

different skills to reach the best possible result. Thereby we try to<br />

support various competencies which are useful in school,<br />

university and vocational training.<br />

5. EVALUATION<br />

In general it is very interesting to conduct research for all three<br />

target groups to evaluate what are the main advantages <strong>of</strong> an<br />

extracurricular learning environment for CS for them. Currently<br />

we focus on the school students’ view. We explore how a visit <strong>of</strong><br />

the InfoSphere can change the students’ conception <strong>of</strong> CS. As<br />

described above our aim is to counteract social stereotypes about<br />

computer scientists and thus try to raise the number <strong>of</strong> school and<br />

university students in CS and to reduce the dropout rate.<br />

To examine the changes <strong>of</strong> the students’ conception <strong>of</strong> CS we<br />

conduct a quantitative evaluation before and after the workshops.<br />

For that purpose we developed two online questionnaires with<br />

partly equal questions. The students fill out the first one in school<br />

some days before their trip and the second one at the end <strong>of</strong> the<br />

workshop. In or<strong>der</strong> to correlate the two answers we integrate a<br />

code into the questionnaires to pseudonymise the data sets.

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