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and entertainment use but as a site of cultural and especially literary production, and any<br />

form of electronic literature challenges readers' habitual processes simply by being in<br />

electronic form. Most readers will come <strong>to</strong> a text with a set of expectations and<br />

conventions acquired in contact with the printed word, and while these in print­<br />

experiments are challenged directly from within the medium, hypertext literature<br />

challenges them indirectly by forcing readers <strong>to</strong> develop a new set ofconventions for the<br />

new medium. Secondly, the medium is in itself very flexible and allows readers <strong>to</strong> alter<br />

(comment on, add <strong>to</strong>, annotate or delete) the text in a manner that is in appearance and<br />

in status indistinguishable from the 'original', thereby not so much reversing, but<br />

undermining the author - reader hierarchy present in print. Furthermore more flexible<br />

distributions systems (digital text can be copied withgreat ease and a computer network<br />

like the internet makes worldwide distribution possible) mean that these altered texts<br />

can be made available <strong>to</strong> a wide audience. And lastly, and most importantly, it has been<br />

argued that hypertext, even ifnot physically altered by the reader, invites a greater degree<br />

of active participation through its network structure; it is perceived <strong>to</strong> offer a greater<br />

element of choice, and structures that allow readers <strong>to</strong> have a more direct influence on<br />

the construction oftext and narrative.<br />

The promise of interactivity is one of the most frequently discussed and possibly most<br />

important features of electronic writing. It is, however, not a term exclusive <strong>to</strong> hypertext<br />

theory, but is used both in sociology and in computer technology (albeit with slightly<br />

different meanings) and has lately become a common word in a great number ofcontexts<br />

where the real or perceived influence of audiences / reading publics / consumers on<br />

certain activities or products needs <strong>to</strong> be stressed. After a look at why, especially in<br />

advertising, it has become such a ubiqui<strong>to</strong>us, though often rather undefined word, I will<br />

look at more specific contexts ofinteractive literature and attempts <strong>to</strong> define both terms<br />

and its consequences on forms ofliterature.<br />

3.1: TheTemptationofInteractivity<br />

The word "interactive" has been employed <strong>to</strong> promote a wide range of products.<br />

Exploiting the apparently existing desire in our society not just <strong>to</strong> passively consume but<br />

<strong>to</strong> be creative, the promise ofinteractivity is applied <strong>to</strong> everything from "create your own<br />

Chapter 3 -page 88

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