Download - Playground@Landscape
Download - Playground@Landscape
Download - Playground@Landscape
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Rutsch- und Gehversuche<br />
unternommen.<br />
Der gesamte Planungsprozess<br />
bis zur<br />
Fertigstellung dauerte<br />
vom Frühjahr 2008 bis<br />
in den Sommer 2010. Für<br />
die Umsetzung der planerisch<br />
vorgesehenen vielgestaltigen<br />
Spielattraktionen erfolgte<br />
ein Wettbewerb unter Kreativ-Holzbauern,<br />
der von der Spielart GmbH klar gewonnen<br />
wurde. Neben der besonderen Feinfühligkeit der Gestaltung<br />
überzeugte zudem die lange Lebensdauer der Ausstattung<br />
deren Basis wild gewachsene Robinenhölzer bilden. Die<br />
für das Räuberland gezielt entworfenen Spielkonstruktionen<br />
fügen sich in das in Anlehnung an die Geschichte entwickelte<br />
Landschaftsbild ein und erzählen die Geschichte gewissermaßen<br />
wieder, so dass die kindliche Phantasie sich vielschichtig<br />
hieran "entzünden" kann. Dies ist insoweit wesentlich, dass es<br />
für ein komplexes und zugleich kognitives Spielverhalten der<br />
Kinder, ihrer Phantasie bedarf, was sich förderlich auf deren<br />
Persönlichkeitsentwicklung und soziale Kompetenz auswirkt.<br />
Die Begeisterung über die vielschichtige, nie langweilig werden<br />
Erlebniswelt hält an und spiegelt sich im neuen Namen<br />
„Räuberland“ wider. Es gibt nun jährlich ein Räuberfest, bei<br />
dem große und kleine Räuber dem erlebnisreichen Treiben im<br />
Räuberland in alten Räubertrachten frönen.<br />
Die hier beschriebene individuelle Kinderwelt entstand nicht<br />
als Einzelleistung. Sie ist das Ergebnis einer fruchtbringenden<br />
Teamarbeit und vielseitiger Kommunikation zwischen Jugendamt,<br />
Garten-Friedhofamt der Stadt Erfurt, Planwerkstadt,<br />
den Mitarbeiterinnen von Kita und Krippe und den Elternvertreter.<br />
anyone unfortunate enough to take a tumble. The route passes by the<br />
hollow where the grey gnomes live. From here on, the little<br />
robbers need to be on their guard to ensure they avoid the black trolls who<br />
lurk everywhere in the vicinity. A well-designed robber’s scooter trail<br />
passes through most of the dramatic grounds, so that it is possible to rapidly<br />
escape the trolls should one be unfortunate enough to encounter<br />
them.This robber world also incorporates the elements of fire, water and<br />
earth. Located in the belly of a giant snake is the robbers’ garden. The<br />
flavoursome garden produce that can be harvested here can be grilled<br />
and enjoyed together with crusty campfire bread prepared on the open<br />
barbeque. Sand can be used to construct dams in the robbers’ brook to<br />
collect water and redirect the flow, but are as often washed away as soon<br />
as built. On particularly hot days, the little robbers can enjoy the feel of<br />
water in different intensities on their naked skin in the form of tropical<br />
downpours, drizzle or a fine mist.<br />
For the toddlers who are not yet quite as adventurous as their older fellows,<br />
a less challenging and more protected environment is provided in<br />
the realm of the Rump-gnomes. Here they can find a shelter, a hideaway,<br />
an arbour and, for the more audacious, a low-level slide. In this part of<br />
Robberland everything is a little smaller, flatter and easier to oversee.<br />
Here they can scrabble around and play in the sand to their hearts’ content<br />
and undertake their first attempts at walking and sliding.<br />
The construction process, from planning phase to completion, lasted<br />
from spring 2008 to summer 2010. Creative timber architect firms were<br />
invited to submit tenders for the realisation of the highly complex plans<br />
for this play attraction, and the contract was definitively won by Spielart<br />
GmbH. In addition to the particular sensitivity of their design, what<br />
gave them the edge was their proposal to use naturally grown robinia<br />
wood, with its excellent durability, to construct the equipment. The play<br />
equipment specifically designed for Robberland readily harmonises with<br />
the concepts for the landscape intended to mirror the story and also, to<br />
some extent, contributes to the retelling of the tale, allowing the imagination<br />
of the young users to take flight in many different ways. This is<br />
important in so far as children need to be able to use their imagination<br />
to develop complex and cognitive play behaviour patterns that, in their<br />
turn, promote the development of the personality and social skills.<br />
This multi-layered, never-boring world of adventure has been embraced<br />
with enthusiasm, a fact reflected in its new name of Räuberland –<br />
Robberland. It has become the venue for an annual robbers’ festival at<br />
which large and small robbers can don the garb worn by robbers long<br />
ago to enjoy the colourful events taking place in this world of robbers.<br />
This children’s adventure playground does not represent the work of one<br />
single organisation. On the contrary, it is the result of productive team<br />
work and extensive collaboration between youth welfare office, Erfurt’s<br />
garden and graveyard authority, Planwerkstadt Meermeier Wiesel GbR,<br />
the personnel at the nursery school/crèche centre and parent representatives.<br />
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