to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games
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STEP STEP THREE:<br />
THREE:<br />
GET A JOB!<br />
Before you start playing you get <strong>to</strong> pick a Job. The Want-Ads show a list of<br />
possible Jobs. When you select a Job, your Adventurer gains the Starting<br />
Powers from that Job, and all of that Job’s Bogies.<br />
It’s really important <strong>to</strong> pick the right job since it determines your stats. But,<br />
it is also important cause most of the other player’s will only refer <strong>to</strong> your<br />
character as their job, and not by the elaborate name you have adorned<br />
your new favorite character with – which is funny, since Gamer’s by the by<br />
are the nicest, most accepting and least stereotypical people you will ever<br />
meet. But, in game, it’s always – “Hey grab the dwarf”, or “What’s the<br />
paladin doing?”, or “The fire wizard did what!?”.<br />
A Note on Races<br />
The lands of Aurora teem with a veritable myriad of fantastical races, each<br />
with epic his<strong>to</strong>ries and vibrant cultures. Without a doubt, each has a rich<br />
tradition of arts and literature, unique folk dances, and strange cuisine – but<br />
since this is a old school Fantasy Role-Playing Game, we decided it would be<br />
funny <strong>to</strong> make them all jobs. If you take an Elf Formative Action Job you are<br />
part of an old significant culture, otherwise you’re a Manling – There isn’t<br />
much <strong>to</strong> say about Manlings. They’re just regular old humans making a living<br />
as adventurers in the dark lands of MUDHEIM. They can belong <strong>to</strong> any job,<br />
aren’t especially good or bad at anything, and generally die an ignoble death<br />
that no one will really cry over, if it’s even noticed at all.<br />
The Adventurer’s Guild Want Ads<br />
Start a rewarding career in the Arcane Arts! Must enjoy dusty old<br />
<strong>to</strong>mes and talking house pets, or vice versa. Entry level positions<br />
open now. MBA preferred, but we’re always interested in farm boys<br />
with a mysterious past.<br />
Job: Apprentice Wizard HITS Die D4<br />
Powers: ZOT!, NEIGHQUILLS SPELL, CONJURE MART, BASEMENT<br />
Bogies: -Decorum<br />
Stat Dice:<br />
HA M St E R<br />
D6 D10 D4 D6 D6<br />
Entry level position for qualified BFA students. The Knights of<br />
Aurora are looking for a few good creatures <strong>to</strong> carry weapons,<br />
groom horses, and act as human shields.<br />
Job: Squire HITS Die D8<br />
Powers: SHIELD SLAM, COOL WEAPONS, RIDE, ATHLETE<br />
Bogies: -Chivalry<br />
Stat Dice:<br />
HA M St E R<br />
D6 D4 D6 D6 D6<br />
Wanna fight? And get paid for it? Must bring own weapon, we<br />
provide the war. BFA really helpful, but all angry applicants<br />
interviewed.<br />
Job: Mercenary HITS Die D10<br />
Powers:<br />
CLEAVE, COOL WEAPONS, RANGED WEAPONS, WEAPON<br />
MASTERY<br />
Bogies: -Appearances<br />
Stat Dice:<br />
HA<br />
D4<br />
M<br />
D4<br />
St<br />
D6<br />
E<br />
D6<br />
R<br />
D6<br />
Get started now in the Food Service Industry; wenches, bartenders,<br />
and bouncers needed. Remember, every Adventure starts in a bar!<br />
Job: Wench/Barkeep HITS Die D4<br />
Powers: MOONLIGHT, COMMIT CRIME, SHIV, COWARDICE<br />
Bogies: -Union Rules<br />
Stat Dice:<br />
HA M St E R<br />
D8 D6 D6 D6 D6