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STEP STEP THREE:<br />

THREE:<br />

GET A JOB!<br />

Before you start playing you get <strong>to</strong> pick a Job. The Want-Ads show a list of<br />

possible Jobs. When you select a Job, your Adventurer gains the Starting<br />

Powers from that Job, and all of that Job’s Bogies.<br />

It’s really important <strong>to</strong> pick the right job since it determines your stats. But,<br />

it is also important cause most of the other player’s will only refer <strong>to</strong> your<br />

character as their job, and not by the elaborate name you have adorned<br />

your new favorite character with – which is funny, since Gamer’s by the by<br />

are the nicest, most accepting and least stereotypical people you will ever<br />

meet. But, in game, it’s always – “Hey grab the dwarf”, or “What’s the<br />

paladin doing?”, or “The fire wizard did what!?”.<br />

A Note on Races<br />

The lands of Aurora teem with a veritable myriad of fantastical races, each<br />

with epic his<strong>to</strong>ries and vibrant cultures. Without a doubt, each has a rich<br />

tradition of arts and literature, unique folk dances, and strange cuisine – but<br />

since this is a old school Fantasy Role-Playing Game, we decided it would be<br />

funny <strong>to</strong> make them all jobs. If you take an Elf Formative Action Job you are<br />

part of an old significant culture, otherwise you’re a Manling – There isn’t<br />

much <strong>to</strong> say about Manlings. They’re just regular old humans making a living<br />

as adventurers in the dark lands of MUDHEIM. They can belong <strong>to</strong> any job,<br />

aren’t especially good or bad at anything, and generally die an ignoble death<br />

that no one will really cry over, if it’s even noticed at all.<br />

The Adventurer’s Guild Want Ads<br />

Start a rewarding career in the Arcane Arts! Must enjoy dusty old<br />

<strong>to</strong>mes and talking house pets, or vice versa. Entry level positions<br />

open now. MBA preferred, but we’re always interested in farm boys<br />

with a mysterious past.<br />

Job: Apprentice Wizard HITS Die D4<br />

Powers: ZOT!, NEIGHQUILLS SPELL, CONJURE MART, BASEMENT<br />

Bogies: -Decorum<br />

Stat Dice:<br />

HA M St E R<br />

D6 D10 D4 D6 D6<br />

Entry level position for qualified BFA students. The Knights of<br />

Aurora are looking for a few good creatures <strong>to</strong> carry weapons,<br />

groom horses, and act as human shields.<br />

Job: Squire HITS Die D8<br />

Powers: SHIELD SLAM, COOL WEAPONS, RIDE, ATHLETE<br />

Bogies: -Chivalry<br />

Stat Dice:<br />

HA M St E R<br />

D6 D4 D6 D6 D6<br />

Wanna fight? And get paid for it? Must bring own weapon, we<br />

provide the war. BFA really helpful, but all angry applicants<br />

interviewed.<br />

Job: Mercenary HITS Die D10<br />

Powers:<br />

CLEAVE, COOL WEAPONS, RANGED WEAPONS, WEAPON<br />

MASTERY<br />

Bogies: -Appearances<br />

Stat Dice:<br />

HA<br />

D4<br />

M<br />

D4<br />

St<br />

D6<br />

E<br />

D6<br />

R<br />

D6<br />

Get started now in the Food Service Industry; wenches, bartenders,<br />

and bouncers needed. Remember, every Adventure starts in a bar!<br />

Job: Wench/Barkeep HITS Die D4<br />

Powers: MOONLIGHT, COMMIT CRIME, SHIV, COWARDICE<br />

Bogies: -Union Rules<br />

Stat Dice:<br />

HA M St E R<br />

D8 D6 D6 D6 D6

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