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Bonus and penalty dice<br />

Some POWERS, HOUSE RULES and GEAR will give an Adventurer a BONUS<br />

DIE. This means that the ADVENTURER gets <strong>to</strong> roll a second die of the type<br />

they are rolling and keep the higher result.<br />

Example: Invoking “HUZZAH!” <strong>to</strong> avoid getting crushed under the screaming<br />

Wheels of Hot Pointy Death, Carson gets a BONUS DIE <strong>to</strong> his REFLEX roll.<br />

His REFLEX DIE is a d8 – so he gets <strong>to</strong> roll 2 d8s. He gets a 3 and a 7, and<br />

keeps the 7.<br />

Sometimes, Adventurers will get cursed, poisoned, or do something really<br />

stupid, - and the diceMaster will give them a PENALTY DIE. This means<br />

that the Adventurer has <strong>to</strong> roll a second die of the type they are rolling and<br />

keep the lower result! Bummer.<br />

Example: Ken’s cleric just drank a whole vat of “Guaranteed Not To Be<br />

Unholy Soda Water” (with a picture of a naked devil girl with crossed fingers<br />

on the bottle”. It seems like a good time <strong>to</strong> give him Penalty Dice for using<br />

holy items and powers.<br />

HUZZAH!!<br />

Whenever your Adventurer’s greed or stupidity places him in danger, the<br />

player should shout “HUZZAH!” right after announcing his Action. If a player<br />

shouts “HUZZAH!!” he gains a BONUS DIE <strong>to</strong> his roll. After shouting, the<br />

player must describe in detail why their plan will work (adding drama and<br />

role-playing <strong>to</strong> a game that has pretty much skipped all of that stuff).<br />

Each time a player uses “HUZZAH!!,” it must be “better” (both in the sense<br />

of greedier and stupider, and in the sense of shouted louder or acted sillier)<br />

than the last person <strong>to</strong> use “HUZZAH!!”<br />

EXAMPLE: Trick is surrounded by Lichamsters (evil undead rodents) and<br />

down <strong>to</strong> his last vial of Evian Holy Water. He knows that he has <strong>to</strong> make this<br />

TOHIT roll count, so he shouts HUZZAH! He then explains that he is going<br />

<strong>to</strong> throw the bottle up in<strong>to</strong> the air, and crush it as it falls with the Mace of<br />

Destruction throwing droplets of divinely powered “undead beating water” all<br />

over the baddies. The dM thinks that’s pretty cool and gives Trick a<br />

BONUS DIE on this roll.<br />

“Aieee!”<br />

Sometimes, you have <strong>to</strong> hurt the ones you love for the greater good. A<br />

player can earn a STORY (<strong>to</strong> be used during the TOWN PHASE) by making<br />

things harder for their chums while in a DUNGEON. After a player has<br />

announced their ACTION for a turn, another Adventure can shout “AIEEE!”<br />

warning the party that more danger is afoot. After the shouting calms down<br />

– the shouter (i.e. the one that shouted) has <strong>to</strong> explain how things have<br />

gotten worse, and if the rest of the party agrees (usually, because it’s funny<br />

or cool) the player receives a PENALTY DIE <strong>to</strong> their current action.<br />

EXAMPLE: Fire Wizard for Hire, Sharkey McSharkerson is burning down trolls<br />

with his fireballs. His good buddy Scotty the Dwarfling Meat Shield feels that<br />

this is a little <strong>to</strong>o easy- and sees a great opportunity <strong>to</strong> gain a STORY (and<br />

he needs <strong>to</strong> get his Armor repaired after Sharkey’s juggling match with the<br />

Fire Salamanders didn’t work out <strong>to</strong>o well). Scotty screeches “AIEEE!” and<br />

says – “Just as Sharkey starts <strong>to</strong> summon up another swirling mass of hot<br />

death, one of the bells on his pointy wizard shoes is mistaken as a truffle by<br />

the Troll’s pet Saber<strong>to</strong>oth Warthog.” The dM thinks this is pretty funny,<br />

and has a Warthog appear and attempt <strong>to</strong> burrow in<strong>to</strong> Sharkey’s footgear –<br />

giving Sharkey a PENALTY DIE, and gaining Scotty a STORY for the<br />

upcoming TOWN Phase.

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