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Bonus and penalty dice<br />
Some POWERS, HOUSE RULES and GEAR will give an Adventurer a BONUS<br />
DIE. This means that the ADVENTURER gets <strong>to</strong> roll a second die of the type<br />
they are rolling and keep the higher result.<br />
Example: Invoking “HUZZAH!” <strong>to</strong> avoid getting crushed under the screaming<br />
Wheels of Hot Pointy Death, Carson gets a BONUS DIE <strong>to</strong> his REFLEX roll.<br />
His REFLEX DIE is a d8 – so he gets <strong>to</strong> roll 2 d8s. He gets a 3 and a 7, and<br />
keeps the 7.<br />
Sometimes, Adventurers will get cursed, poisoned, or do something really<br />
stupid, - and the diceMaster will give them a PENALTY DIE. This means<br />
that the Adventurer has <strong>to</strong> roll a second die of the type they are rolling and<br />
keep the lower result! Bummer.<br />
Example: Ken’s cleric just drank a whole vat of “Guaranteed Not To Be<br />
Unholy Soda Water” (with a picture of a naked devil girl with crossed fingers<br />
on the bottle”. It seems like a good time <strong>to</strong> give him Penalty Dice for using<br />
holy items and powers.<br />
HUZZAH!!<br />
Whenever your Adventurer’s greed or stupidity places him in danger, the<br />
player should shout “HUZZAH!” right after announcing his Action. If a player<br />
shouts “HUZZAH!!” he gains a BONUS DIE <strong>to</strong> his roll. After shouting, the<br />
player must describe in detail why their plan will work (adding drama and<br />
role-playing <strong>to</strong> a game that has pretty much skipped all of that stuff).<br />
Each time a player uses “HUZZAH!!,” it must be “better” (both in the sense<br />
of greedier and stupider, and in the sense of shouted louder or acted sillier)<br />
than the last person <strong>to</strong> use “HUZZAH!!”<br />
EXAMPLE: Trick is surrounded by Lichamsters (evil undead rodents) and<br />
down <strong>to</strong> his last vial of Evian Holy Water. He knows that he has <strong>to</strong> make this<br />
TOHIT roll count, so he shouts HUZZAH! He then explains that he is going<br />
<strong>to</strong> throw the bottle up in<strong>to</strong> the air, and crush it as it falls with the Mace of<br />
Destruction throwing droplets of divinely powered “undead beating water” all<br />
over the baddies. The dM thinks that’s pretty cool and gives Trick a<br />
BONUS DIE on this roll.<br />
“Aieee!”<br />
Sometimes, you have <strong>to</strong> hurt the ones you love for the greater good. A<br />
player can earn a STORY (<strong>to</strong> be used during the TOWN PHASE) by making<br />
things harder for their chums while in a DUNGEON. After a player has<br />
announced their ACTION for a turn, another Adventure can shout “AIEEE!”<br />
warning the party that more danger is afoot. After the shouting calms down<br />
– the shouter (i.e. the one that shouted) has <strong>to</strong> explain how things have<br />
gotten worse, and if the rest of the party agrees (usually, because it’s funny<br />
or cool) the player receives a PENALTY DIE <strong>to</strong> their current action.<br />
EXAMPLE: Fire Wizard for Hire, Sharkey McSharkerson is burning down trolls<br />
with his fireballs. His good buddy Scotty the Dwarfling Meat Shield feels that<br />
this is a little <strong>to</strong>o easy- and sees a great opportunity <strong>to</strong> gain a STORY (and<br />
he needs <strong>to</strong> get his Armor repaired after Sharkey’s juggling match with the<br />
Fire Salamanders didn’t work out <strong>to</strong>o well). Scotty screeches “AIEEE!” and<br />
says – “Just as Sharkey starts <strong>to</strong> summon up another swirling mass of hot<br />
death, one of the bells on his pointy wizard shoes is mistaken as a truffle by<br />
the Troll’s pet Saber<strong>to</strong>oth Warthog.” The dM thinks this is pretty funny,<br />
and has a Warthog appear and attempt <strong>to</strong> burrow in<strong>to</strong> Sharkey’s footgear –<br />
giving Sharkey a PENALTY DIE, and gaining Scotty a STORY for the<br />
upcoming TOWN Phase.