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+of Displacement<br />

+Poorly Tailored<br />

+Protection from (Energy)<br />

+Exotic Dwarven BS<br />

+Ninjahide<br />

+Tanking<br />

500 The ultimate in now you see me, now you don't, this armor can turn the most sure of hits in<strong>to</strong> a disappointing wiff. As a<br />

charged power you can force any opponent <strong>to</strong> re-roll an attack roll that included you, so long as you annonce it before they<br />

roll the DAM.<br />

550 This armor is a bit <strong>to</strong> large for you, forunately there is a lot of extra material for your opponents <strong>to</strong> thwack at. Gain d6 HITS<br />

when you put this armor on, you lose them when you remove it<br />

600 This armor has been runed or insulated <strong>to</strong> protect its wearer from a particular element, all DAM dealt by that element is<br />

reduced <strong>to</strong> 1.<br />

EDGE GC Effect<br />

700 Maybe it's the metal, maybe it's the craftsmanship, maybe it's the fact that they grind up 3 faries in each suit of armor, we<br />

don't know and honestly don't ask <strong>to</strong>o many questions. While wareing this armor, gain the Know Sloping Passages skill,<br />

+Protection from BEER, and +Turtle<br />

850 Made from the most deadly of all deadly game, the Ninja. This armor is black as night and super bad ass. While wearing<br />

this armor you are empowered by the souls of those whose hides went in<strong>to</strong> its creation and you gain a BONUS die <strong>to</strong><br />

anything that a Ninja could do.<br />

1000 The gods of MTs everywhere have gathered <strong>to</strong> bes<strong>to</strong>w their finest blessings upon you. Reduce your ARMOR defense by X<br />

<strong>to</strong> gain Xd10 HITS till the end of the Adventure phase<br />

Shield<br />

Shield<br />

+Turtle<br />

300 This armor has been enchanted <strong>to</strong> help you hunker down and stay out of harms way, its power is charged, when expended<br />

the wearer gains +1 DEF till the end of their next turn<br />

+Spiked 400 When you are attacked and it misses flip a coin, if it comes up heads, the attacker takes 1 DAM from your shield<br />

+Buckler<br />

500 Mostly being made from aluminum foil and popsicle sticks, you didn't expect this <strong>to</strong> last long. You can sacrifice this shield<br />

<strong>to</strong> cause one melee attach that hit you <strong>to</strong> instead miss. This must be done before DAM is rolled.<br />

+Reflection<br />

650 Pollished <strong>to</strong> a high sheen this item can be used for shaving, long distance signaling, and reflecting spells away from you. As<br />

a Charged power you can elect <strong>to</strong> reflect a spell that is targetting you <strong>to</strong> another randomly determined target.<br />

+Targ-et<br />

700 Some brilliant bastard dree some red and white concentric circles on this bad boy… you woldn't believe how good it is ad<br />

drawing the attacks.<br />

+Wall<br />

850 This isn't a shield so much as a large section of a castle wall that you strapped <strong>to</strong> your fore arm. Reduce your REFLEXES by 1<br />

Heater<br />

EDGE GC Effect<br />

Staff of Tim<br />

Staff of Compulsion<br />

die size but gain d(whatver die you just lost) HITS untill you take off the shield, then you lose them<br />

1000 This shield is always warm and <strong>to</strong>sty, alowing it's bearer <strong>to</strong> ignore the exposure effects of Tundra travel and granting them<br />

a Charged power that causes the shield <strong>to</strong> explode inflames causing d6 + LEVEL DAM <strong>to</strong> anyone adjacent <strong>to</strong> the bearer<br />

Wands, Wands, Rod, Rod, Rod, & & Staves<br />

Staves<br />

350 The great and powerful sorcerer's first wand… he wasn't in<strong>to</strong> subtle, he was more BURN BABY BURN. This wand has a once<br />

per turn power that can be used <strong>to</strong> do 1 DAM <strong>to</strong> any target you can see<br />

500 Some folks think it's your winning smile but we know know your secret, it's the staff your packing. Gain a BONUS die <strong>to</strong> any<br />

SLEEP and CHARM rolls while using this wand

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