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ORIGINS ORIGINS 2009<br />

2009<br />

Weapon Weapon and and Item Item Enchantments Enchantments (EDGES) (EDGES) for for Higher Higher <strong>Level</strong> <strong>Level</strong> Play<br />

Play<br />

Weapons<br />

Weapons<br />

EDGE GC Effect<br />

+DAM 400 This weapon deals 1 extra point of DAM on all of its attacks<br />

+BetterDAM 500 This weapon provides a BONUS die on its DAM rolls<br />

+BurstDam 700 This weapon deals 1 extra DAM on all of its attacks and as a CHARGED power can deal an extra d6 DAM <strong>to</strong> one of its attacks<br />

+Lucky 200 When attacking with this weapon, treat all TOHIT rolls that equal the targets armor as successful<br />

+Talkative 200 This weapon knows the Ancient or Uncouth Tongues skill and can speak in common<br />

+KnowItAll 300 This weapon gains the KNOW ? Skill and can learn +Talkative for 100 GC<br />

+(Adjective)(Weapon) of 300 This weapon is surrounded in a form of energy (selected when bought) all attacks are considered that DAM and as a<br />

(Energy type)<br />

CHARGED power this weapon can deal an extra d6 DAM <strong>to</strong> one attack made with this weapon<br />

300 Did you ever wonder why paladins were wild about these things? They're shiny that's why. They are so shiny and pretty<br />

+3 Holy Avenger<br />

that whoever is holding them gains +3 <strong>to</strong> their HA stat and the effects of the TOUCHED BY AN ANGEL skill, and they can<br />

sense evil in a 30 degree forward facing arc as an at will power<br />

+Hunter<br />

350 This weapon has an unnatural hatred <strong>to</strong>wards (select critter type when bought) all attacks it deal against this critter gain +1<br />

DAM and are considered +Lucky<br />

+Life Stealing<br />

600 Some very serious black magic went in<strong>to</strong> the creation of this weapon, before rolling for DAM the weapon bearer can<br />

sacrifice 2 Health and gain an extra d6 DAM <strong>to</strong> one attack made with this weapon<br />

+Soul Devouring<br />

800 After dealing the killing blow <strong>to</strong> a critter this weapon becomes Charged, this charge can be expended in a necromatic<br />

explosion of fury causing an extra d8 DAM <strong>to</strong> one attack made with this weapon<br />

+Uber 950 Increase the damage die of any one simple weapon by one size<br />

Vorpal<br />

1000 On an attack roll of a natural 20 this weapon beheads the target, if the target doesn't have a head, it cuts something else,<br />

equally as important, off. If it doesn't have anything important <strong>to</strong> cut off, (I'm looking at you gelatinous cube) then you lose<br />

EDGE GC Effect<br />

+Gang Tags<br />

+Turtle<br />

+Of the Archmage<br />

+Karmelion<br />

Armor<br />

Armor<br />

250 This armor has been decorated with random and offenve gang tags, this gives the wearer a BONUS die <strong>to</strong> their MEAT<br />

SHIELD skill rolls<br />

300 This armor has been enchanted <strong>to</strong> help you hunker down and stay out of harms way, its power is charged, when expended<br />

the wearer gains +1 DEF till the end of their next turn<br />

400 This armor is used <strong>to</strong> the wear and tear of a the wizarding life and has learned a thing or two about surviving a fireball. As a<br />

Charged power you can force any opponent <strong>to</strong> get a PENALTY die <strong>to</strong> any spell roll that effects you.<br />

450 While wearing this armor you gain the HID & SNEAK skill, if you happen <strong>to</strong> be singing Karma Chamelion while making a HID<br />

& SNEAK skill roll, gain a BONUS die.

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