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ADVENTURER ADVENTURER’S ADVENTURER Handbook! Handbook!<br />

Handbook!<br />

The The The 9 9 Steps Steps <strong>to</strong> <strong>to</strong> Creating<br />

Creating<br />

Your Your Adventurer!<br />

Adventurer!<br />

Grab an Adventurer Statistic Sheet found on the next page, a #2 pencil,<br />

and your OFFICIAL <strong>Warhamster</strong>® dice. Follow the steps on the next few<br />

pages, and then get ready for Adventure!<br />

1. 1. Determine Determine Career Career Aptitude<br />

Aptitude<br />

Complete the Standardized Adventurer Test (page XX). Record the<br />

resulting Certification on the Adventurer Statistic Sheet.<br />

2. 2. Start Start or or Join Join a a Party!<br />

Party!<br />

If this is your first night of <strong>Warhamster</strong> - you must fight! Oh, wait,<br />

it’s <strong>Warhamster</strong> – you’re always going <strong>to</strong> fight. So, if this is your<br />

first game – you will need <strong>to</strong> Start a Party, or Join a Party.<br />

3. 3. Get Get A A Job<br />

Job<br />

Follow the “So You Want To Be An Adventurer” section (page XX).<br />

Select a job (make sure that your Adventurer meets all of the<br />

requirements) and record that on your Adventurer Statistic Sheet.<br />

Make sure that you record your Starting Powers, and your HITS DIE.<br />

4. 4. Determine Determine Determine Bonus Bonus Bonus Power<br />

Power<br />

Follow the “So What Can I Do” section (page XX). Pick a Bonus<br />

Power, and record it on your Adventurer Statistic Sheet (or get a<br />

POWER CARD).<br />

5. 5. Array Array You Your You r Stats<br />

Stats<br />

Find your Adventurer’s STAT DICE from your chosen Job. Pick one<br />

stat <strong>to</strong> upgrade (see page XX) and record your character’s Stat Dice<br />

under HOW ATTRACTIVE, MIND, StRENGTH, EXTRANEOUS, and<br />

REFLEXES on your Adventurer Statistic Sheet.<br />

6. 6. Compute Compute Compute YYour<br />

YY<br />

our Defenses<br />

Determine each DEFENSE (BEEF, ARMOR, LUCK, and SMARTS –<br />

BALS for short). Record these on your Adventurer Statistic Sheet in<br />

the spaces provided.<br />

7. 7. IT IT MUST MUST BE BE MINE MINE – Go Go Shopping!<br />

Shopping!<br />

Don’t forget <strong>to</strong> go shopping and purchase equipment.<br />

8. 8. Ever Everything Ever ything Else!<br />

Else!<br />

Now that you’re done with the important parts, you can fill in the<br />

rest of the unimportant stuff, like your Adventurer’s name, eye color,<br />

turn-ons, turn-offs, and pet peeves. At this point, you still have time<br />

if your Adventurer doesn’t rise <strong>to</strong> your specifications - crumble him<br />

up, and repeat. Ignore, if you can, the hollow shrieks from his<br />

prematurely-consumed soul.<br />

9. 9. Complain! Complain!<br />

Complain!<br />

Complain that everyone else is still making their Adventurers and<br />

that you are ready <strong>to</strong> play. When appropriate, complain loudly that it<br />

was your idea <strong>to</strong> get character creation out of the way before you all<br />

got <strong>to</strong>gether so that you could focus on some monster mashing!

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