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PHASES<br />
Each time you sit down <strong>to</strong> play WARHAMSTER, you’re probably goin going <strong>to</strong><br />
need like 2 hours <strong>to</strong> get in a full “game”. A “game” breaks down in<strong>to</strong> 4<br />
PHASES – The Town Phase, the GO TO <strong>THE</strong>RE Phase, the DUNGEON Phase,<br />
and the AND BACK AGAIN Phase. During a phase, there can be any number<br />
of “rounds and turns”. PHASES determine the types of activity that can<br />
occur, and who (the players or the dM is controlling the action).<br />
In every game of <strong>Warhamster</strong> there must be a TOWN Phase and a<br />
DUNGEON Phase. In game terms, the TOWN Phase and DUNGEON Phase<br />
are usually called “in TOWN” or “in the DUNGEON”, and many powers will<br />
reference that they can only be used in those “phases”. The GO TO <strong>THE</strong>RE<br />
and AND BACK AGAIN phases are collectively called “journeying” and are<br />
optional phases.<br />
For those of that you need charts, here you go.<br />
PHASE ORDER DIAGRAM<br />
AND BACK<br />
AGAIN<br />
Phase<br />
DUNGEON<br />
Phase<br />
TOWN<br />
Phase<br />
GO TO<br />
<strong>THE</strong>RE<br />
Phase<br />
Required Phase<br />
Optional Phase<br />
GO TO <strong>THE</strong>RE and AND BACK AGAIN Phases<br />
These phases are optional, and cover the boring parts where you leave the<br />
bar, and head out <strong>to</strong> your adventure – or where you stumble back <strong>to</strong> the<br />
Town after a snot-kicking kicking (either giving or getting getting) from the Dungeon.<br />
Usually, your travel time will be uneventful – but the diceMaster can use<br />
these phases <strong>to</strong> spring traps, random monsters, and other nasty nasties on<br />
your party from the Monster Bowl.<br />
GO TO <strong>THE</strong>RE – Whenever you “start an adventure”, yyou<br />
play the<br />
GO TO <strong>THE</strong>RE phase. While your trip is usually uneventful, this is a<br />
great time for ambushes, side treks, and the occasional Wandering<br />
Monster Attack. After this phase, the DUNGEON Phase Starts.<br />
AND BACK AGAIN – Whenever you “win a Dungeon” ( (usually by<br />
killing a Boss Monster) or you “run away” (usually by running away<br />
from a Boss Monster – sissies!), you play the AND BACK AGAIN<br />
Phase. While usually uneventful, this is a great time for diceMaster<br />
<strong>to</strong> try and kill off a wounded party, kidnap the princess, and abuse<br />
their position as the Enemy of the Players. After this phase, the<br />
TOWN Phase starts.<br />
<strong>THE</strong> DUNGEON PHASE<br />
Most of an Adventurer’s time is spend looting and pillaging Dungeons.<br />
According <strong>to</strong> the Thunderhawk Thunderhawk Vulgar Vulgar Dictionary, Dictionary a Dungeon is defined:<br />
dun-geon [duhn-juhn] - noun. 1) A subterranean maze maze-like structure<br />
s<strong>to</strong>cked with vile monsters and heaps eaps of gold coins. 2) A place <strong>to</strong> find<br />
adventures. 3) A strong, dark prison or cell. 4) The keep of a castle,<br />
donjon. 5) A self-contained contained module explaining all of the hazards that a<br />
group of heroes will encounter ncounter in a night of gaming. 66)<br />
The fastest way<br />
<strong>to</strong> die known <strong>to</strong> Man 7) An even faster way <strong>to</strong> die if you are a goblin.<br />
To an Adventurer there are only two kinds of places – Dungeons and Towns.<br />
Whenever there is a chance that the Adventurers might find Adventure, they<br />
are in a Dungeon (whether they are in an underground ruin, a haunted<br />
forest, or a Pentagram K Convenience Shoppe). Dungeon Time is split in<strong>to</strong><br />
TURNS, where every action of an Adventurer is vital. Town Time is usually<br />
just an excuse for people <strong>to</strong> hatch nefarious schemes, go shopping, or take a<br />
potty break.