23.03.2013 Views

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

PHASES<br />

Each time you sit down <strong>to</strong> play WARHAMSTER, you’re probably goin going <strong>to</strong><br />

need like 2 hours <strong>to</strong> get in a full “game”. A “game” breaks down in<strong>to</strong> 4<br />

PHASES – The Town Phase, the GO TO <strong>THE</strong>RE Phase, the DUNGEON Phase,<br />

and the AND BACK AGAIN Phase. During a phase, there can be any number<br />

of “rounds and turns”. PHASES determine the types of activity that can<br />

occur, and who (the players or the dM is controlling the action).<br />

In every game of <strong>Warhamster</strong> there must be a TOWN Phase and a<br />

DUNGEON Phase. In game terms, the TOWN Phase and DUNGEON Phase<br />

are usually called “in TOWN” or “in the DUNGEON”, and many powers will<br />

reference that they can only be used in those “phases”. The GO TO <strong>THE</strong>RE<br />

and AND BACK AGAIN phases are collectively called “journeying” and are<br />

optional phases.<br />

For those of that you need charts, here you go.<br />

PHASE ORDER DIAGRAM<br />

AND BACK<br />

AGAIN<br />

Phase<br />

DUNGEON<br />

Phase<br />

TOWN<br />

Phase<br />

GO TO<br />

<strong>THE</strong>RE<br />

Phase<br />

Required Phase<br />

Optional Phase<br />

GO TO <strong>THE</strong>RE and AND BACK AGAIN Phases<br />

These phases are optional, and cover the boring parts where you leave the<br />

bar, and head out <strong>to</strong> your adventure – or where you stumble back <strong>to</strong> the<br />

Town after a snot-kicking kicking (either giving or getting getting) from the Dungeon.<br />

Usually, your travel time will be uneventful – but the diceMaster can use<br />

these phases <strong>to</strong> spring traps, random monsters, and other nasty nasties on<br />

your party from the Monster Bowl.<br />

GO TO <strong>THE</strong>RE – Whenever you “start an adventure”, yyou<br />

play the<br />

GO TO <strong>THE</strong>RE phase. While your trip is usually uneventful, this is a<br />

great time for ambushes, side treks, and the occasional Wandering<br />

Monster Attack. After this phase, the DUNGEON Phase Starts.<br />

AND BACK AGAIN – Whenever you “win a Dungeon” ( (usually by<br />

killing a Boss Monster) or you “run away” (usually by running away<br />

from a Boss Monster – sissies!), you play the AND BACK AGAIN<br />

Phase. While usually uneventful, this is a great time for diceMaster<br />

<strong>to</strong> try and kill off a wounded party, kidnap the princess, and abuse<br />

their position as the Enemy of the Players. After this phase, the<br />

TOWN Phase starts.<br />

<strong>THE</strong> DUNGEON PHASE<br />

Most of an Adventurer’s time is spend looting and pillaging Dungeons.<br />

According <strong>to</strong> the Thunderhawk Thunderhawk Vulgar Vulgar Dictionary, Dictionary a Dungeon is defined:<br />

dun-geon [duhn-juhn] - noun. 1) A subterranean maze maze-like structure<br />

s<strong>to</strong>cked with vile monsters and heaps eaps of gold coins. 2) A place <strong>to</strong> find<br />

adventures. 3) A strong, dark prison or cell. 4) The keep of a castle,<br />

donjon. 5) A self-contained contained module explaining all of the hazards that a<br />

group of heroes will encounter ncounter in a night of gaming. 66)<br />

The fastest way<br />

<strong>to</strong> die known <strong>to</strong> Man 7) An even faster way <strong>to</strong> die if you are a goblin.<br />

To an Adventurer there are only two kinds of places – Dungeons and Towns.<br />

Whenever there is a chance that the Adventurers might find Adventure, they<br />

are in a Dungeon (whether they are in an underground ruin, a haunted<br />

forest, or a Pentagram K Convenience Shoppe). Dungeon Time is split in<strong>to</strong><br />

TURNS, where every action of an Adventurer is vital. Town Time is usually<br />

just an excuse for people <strong>to</strong> hatch nefarious schemes, go shopping, or take a<br />

potty break.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!