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Power COOL WEAPONS Certificate<br />

BFA BS<br />

PHD<br />

Stat Die All the Once a Charged Town<br />

Time<br />

X<br />

Turn<br />

Training in the use of all melee weapons. (See the Weapon Chart on page<br />

XXX for more information). Any monkey can use a dagger, fist, dart, staff,<br />

club, bars<strong>to</strong>ol, or little sword. Using a COOLer weapon requires skill, this skill<br />

in fact. Adventurers with the COOL WEAPONS skill get a +1 BONUS <strong>to</strong> all<br />

TOHIT rolls when using a COOL Weapon.<br />

Power COWARDICE Certificate BS MBA<br />

Stat Die All the Once a Charged Town<br />

Time Turn<br />

X<br />

Some Adventurers disdain chain mail, instead opting for the general allpurpose<br />

protection of sheer cowardice. In role-playing terms, this skill<br />

covers all forms of evasive maneuvers – dancing, tumbling, huddling in a<br />

corner, ducking under a table, etc. – but in reality it all means that you are<br />

afraid you’re going <strong>to</strong> get hit you sissy! When you use this power, it counts<br />

as an action – but gives the dM a PENALTY die <strong>to</strong> all attacks against you<br />

this turn.<br />

Power EAGLE EYE Certificate BS<br />

Stat Die All the Once a Charged Town<br />

Time<br />

X<br />

Turn<br />

The Adventurer is a master marksman. He gets a Bonus Die <strong>to</strong> all rolls<br />

involving seeing things far away and adds +1 <strong>to</strong> all RANGED TOHIT rolls.<br />

Power FALL DOWN Certificate BFA BS<br />

Stat Die All the Once a Charged Town<br />

Time Turn<br />

Rd or STd X<br />

Everyone can fall, but the skilled Adventurer falls well (or at least less badly).<br />

Any time your Adventurer takes DAM from falling, you can attempt <strong>to</strong> reduce<br />

the DAM <strong>to</strong> 1 with your fancy falling skills. Accomplishing this requires a Rd<br />

or STd roll (player’s choice) and the DEFENSE is equal <strong>to</strong> the DAM you are<br />

trying <strong>to</strong> avoid taking from taken from falling.<br />

Example: Yohn the Agile falls off the roof. He is going <strong>to</strong> take 11 DAM.<br />

Yohn can make a FALL DOWN roll at DEFENSE 11 <strong>to</strong> reduce the DAM <strong>to</strong> 1<br />

Power<br />

FLOAT LIKE A<br />

BUTTERFLY<br />

Certificate BFA BS<br />

Stat Die All the Once a Charged Town<br />

Time<br />

X<br />

Turn<br />

All your friends laughed when you started with the TIEABOW lessons… but<br />

who’s laughing now that your abs are rock hard and your reflexes are honed<br />

<strong>to</strong> a razors edge?* You have shed some weight, probably done serious<br />

damage <strong>to</strong> your internal organs, but really look good.<br />

You gain +1 ARMOR DEFENSE and add your LUCK instead of BEEF <strong>to</strong> your<br />

HITS.<br />

* It’s still them.<br />

Power FOOTPAD Certificate BS PHD<br />

Stat Die All the Once a Charged Town<br />

Time<br />

X<br />

Turn<br />

This Adventurer is preternaturally quiet. He’s the guy who always seems <strong>to</strong><br />

walk up when no one’s looking and stare at you till you jump in surprise.<br />

Their dedication <strong>to</strong> NOT being seen gains them a BONUS die <strong>to</strong> any rolls<br />

involving stealth or hiding.<br />

Power GANK! Certificate BS<br />

Stat Die All the Once a Charged Town<br />

Time Turn<br />

Rd X<br />

This skill is the reason that Rogues are ALWAYS being hit with Ye Olde Nerf<br />

Bat. You sneak up behind your target and plunge a dagger in<strong>to</strong> their kidney,<br />

nucleus, brain stem, or some other important looking area. Making the<br />

attack requires a sharp, SIMPLE weapon and that your opponent isn’t aware<br />

of your presence. Make a Rd roll against the targets ARMOR, if successful<br />

the attack deals 3x standard DAM and you can take a FREE MOVE.

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