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Power COOL WEAPONS Certificate<br />
BFA BS<br />
PHD<br />
Stat Die All the Once a Charged Town<br />
Time<br />
X<br />
Turn<br />
Training in the use of all melee weapons. (See the Weapon Chart on page<br />
XXX for more information). Any monkey can use a dagger, fist, dart, staff,<br />
club, bars<strong>to</strong>ol, or little sword. Using a COOLer weapon requires skill, this skill<br />
in fact. Adventurers with the COOL WEAPONS skill get a +1 BONUS <strong>to</strong> all<br />
TOHIT rolls when using a COOL Weapon.<br />
Power COWARDICE Certificate BS MBA<br />
Stat Die All the Once a Charged Town<br />
Time Turn<br />
X<br />
Some Adventurers disdain chain mail, instead opting for the general allpurpose<br />
protection of sheer cowardice. In role-playing terms, this skill<br />
covers all forms of evasive maneuvers – dancing, tumbling, huddling in a<br />
corner, ducking under a table, etc. – but in reality it all means that you are<br />
afraid you’re going <strong>to</strong> get hit you sissy! When you use this power, it counts<br />
as an action – but gives the dM a PENALTY die <strong>to</strong> all attacks against you<br />
this turn.<br />
Power EAGLE EYE Certificate BS<br />
Stat Die All the Once a Charged Town<br />
Time<br />
X<br />
Turn<br />
The Adventurer is a master marksman. He gets a Bonus Die <strong>to</strong> all rolls<br />
involving seeing things far away and adds +1 <strong>to</strong> all RANGED TOHIT rolls.<br />
Power FALL DOWN Certificate BFA BS<br />
Stat Die All the Once a Charged Town<br />
Time Turn<br />
Rd or STd X<br />
Everyone can fall, but the skilled Adventurer falls well (or at least less badly).<br />
Any time your Adventurer takes DAM from falling, you can attempt <strong>to</strong> reduce<br />
the DAM <strong>to</strong> 1 with your fancy falling skills. Accomplishing this requires a Rd<br />
or STd roll (player’s choice) and the DEFENSE is equal <strong>to</strong> the DAM you are<br />
trying <strong>to</strong> avoid taking from taken from falling.<br />
Example: Yohn the Agile falls off the roof. He is going <strong>to</strong> take 11 DAM.<br />
Yohn can make a FALL DOWN roll at DEFENSE 11 <strong>to</strong> reduce the DAM <strong>to</strong> 1<br />
Power<br />
FLOAT LIKE A<br />
BUTTERFLY<br />
Certificate BFA BS<br />
Stat Die All the Once a Charged Town<br />
Time<br />
X<br />
Turn<br />
All your friends laughed when you started with the TIEABOW lessons… but<br />
who’s laughing now that your abs are rock hard and your reflexes are honed<br />
<strong>to</strong> a razors edge?* You have shed some weight, probably done serious<br />
damage <strong>to</strong> your internal organs, but really look good.<br />
You gain +1 ARMOR DEFENSE and add your LUCK instead of BEEF <strong>to</strong> your<br />
HITS.<br />
* It’s still them.<br />
Power FOOTPAD Certificate BS PHD<br />
Stat Die All the Once a Charged Town<br />
Time<br />
X<br />
Turn<br />
This Adventurer is preternaturally quiet. He’s the guy who always seems <strong>to</strong><br />
walk up when no one’s looking and stare at you till you jump in surprise.<br />
Their dedication <strong>to</strong> NOT being seen gains them a BONUS die <strong>to</strong> any rolls<br />
involving stealth or hiding.<br />
Power GANK! Certificate BS<br />
Stat Die All the Once a Charged Town<br />
Time Turn<br />
Rd X<br />
This skill is the reason that Rogues are ALWAYS being hit with Ye Olde Nerf<br />
Bat. You sneak up behind your target and plunge a dagger in<strong>to</strong> their kidney,<br />
nucleus, brain stem, or some other important looking area. Making the<br />
attack requires a sharp, SIMPLE weapon and that your opponent isn’t aware<br />
of your presence. Make a Rd roll against the targets ARMOR, if successful<br />
the attack deals 3x standard DAM and you can take a FREE MOVE.