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The murderous<br />
adventure design library<br />
M.A.D.LIBrary<br />
1) Who is the Big Bad?<br />
2) Which Monster Family are we going <strong>to</strong> have <strong>to</strong> kill?<br />
( ‘Oids, ‘Dead, Beasties, Darklings, or Weird)<br />
3) What is the McGuffin?<br />
4) What Flavor is that McGuffin?<br />
(Might, Arcana, Wealth, Glory, or Rosebud!)<br />
5) Why is there Conflict?<br />
(What brings the villains and the Party in<strong>to</strong> conflict<br />
over the McGuffin)<br />
6) Where’s the <strong>Open</strong>ing Scene?<br />
7) When is the Climactic Battle?<br />
8) How Dangerous is this Adventure?<br />
Dangerous (+0), More Dangerous (+1), Really<br />
Dangerous (+2), Nuts! (+3)<br />
9) What is the Title of the Adventure Module?<br />
Who is the Big Bad?<br />
Not <strong>to</strong> steal a Whedonism…well, actually <strong>to</strong> steal a Whedonism, since this<br />
has become the preferred nomenclature for primary villain in a post-Buffy<br />
universe. Who is the Big Bad. Don’t worry about stats, just give a name a<br />
general description of the primary villain. It could be a poncho wearing,<br />
Mariachi guitar playing, mustachioed Hill Giant named Poncho Colina<br />
Gigante. It could be a Vampiric Ham Sandwich. It could be a Rock (though<br />
not Iraq – let’s not make this game political).<br />
Which Monster Family are we going <strong>to</strong> have <strong>to</strong> kill?<br />
For now* there are 5 basic Monsters Families (all part of a well-balanced<br />
Adventure Diet): Beasties, ‘Dead, ‘Oids, Darklings, and Weird. Again, don’t<br />
worry about stats right now – just pick the flavor of beasts that you want the<br />
players <strong>to</strong> fill full of arrows, magic missiles, swords, and kung fu beats. Full<br />
info on Monster stats is given in the Monster Menu section.<br />
Beasties covers animals, animal like monsters, dinosaurs, and mythological<br />
wonders.<br />
‘Oids is short for “goblinoids” and covers the “green-skinned” anti-<br />
Adventurer races like goblins, orks, trolls, bugbears, ogres, giants, et al.<br />
The ‘Dead covers all of the various undead – from ghosts <strong>to</strong> vampires,<br />
skele<strong>to</strong>ns <strong>to</strong> zombies, with a side trip in<strong>to</strong> classic movie monster tropes like<br />
Frankensteins, Lagoon Monsters, Lycanthropes, and Mummies.<br />
Darklings are the “mirror mirror” underground dwelling versions of your<br />
fantasy standbys – with Drowlings (evil Elves), Gnumenlings (evil Gnomes),<br />
Dwurflings (evil Dwarves), Thirdlings (evil Halflings), Fifthlings (evil<br />
Quarterlings), and Ratlings (evil Hamsterlings).<br />
The Weird family covers just about everything else, as miscellaneous is<br />
always the largest category. In fact, we’re pretty sure that the Weird Family<br />
will split faster than denominations during the Protestant Reformation. This<br />
is for your oozes, slimes, owlbears, teleporting tentacle puma monsters,<br />
flying death eyeballs, mind sucking squid people, et cetera, et cetera, ad<br />
infinitum.<br />
*Designer’s Note: We’re quite sure that we’ll have about fifty Monster Types<br />
a day or two after this hits gamers’ grubby little mitts. If there is one thing<br />
that gamers like more than broken character skills, it’s a plethora of<br />
monsters for bashing and smashing.<br />
What is the McGuffin?<br />
Believe it or not, this is always the hardest part. It’s usually a breeze <strong>to</strong><br />
make up locations and villains – but the plot engine is always a life-sucker.<br />
For those unfamiliar with the techniques of Alfred Hitchcock, a McGuffin is<br />
a plot device that motivates the characters or advances the s<strong>to</strong>ry, but the<br />
details of which are of little or no importance otherwise. (For more, see<br />
http://en.wikipedia.org/wiki/MacGuffin).<br />
The McGuffin is some object (not necessarily a physical object) that the Big<br />
Bad and the Party are going <strong>to</strong> come in<strong>to</strong> conflict over. What the<br />
item/object/training/quality/philosophy/thingee is really doesn’t matter – it<br />
has no practical use for the party in and of itself. McGuffins are the focus of