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ARMOR<br />

Since the desire <strong>to</strong> “not die” is as strong in most Adventurers as their desire<br />

<strong>to</strong> accumulate mountains of gold or massive arcane power, Adventurers have<br />

taken <strong>to</strong> covering themselves with shiny bits of metal and strips of leather,<br />

known as armor. We note without prejudice that if an Adventurer has<br />

pitifully low Stats, not wearing armor is the fastest way <strong>to</strong> get them killed in<br />

order <strong>to</strong> roll one up who is bigger and better. Most Armor gives a bonus <strong>to</strong><br />

ARMOR DEFENSE.<br />

Armor Type ARMOR<br />

DEFENSE<br />

Edge Cost<br />

‘Nekkid +0 0<br />

Robes +0 +Scholarly 10<br />

Fur Armor +1 30<br />

Leather +1 30<br />

Shield +1 60<br />

Chain Mail<br />

Bikini<br />

+1 +HOT 100<br />

Ring Mail +2 +Heavy 150<br />

Chain Mail +3 200<br />

Scale Mail +4 +Heavy 250<br />

Plate Mail +5 +Heavy 300<br />

Plate Mail<br />

+5 +HOT and<br />

350<br />

Bikini<br />

+HEAVY<br />

Knight Armor +6 +Feudal 500<br />

Dragon Scale +7 +Enduring<br />

(Fire)<br />

1000<br />

Magic +X (Select an<br />

Edge)<br />

ARMS AND ARMOR EDGES<br />

+100<br />

Powerful wizards, legendary smiths, and Monty Haul dMs can imbue items<br />

(Gear, Weapons, or Armor) with arcane power, generally in the form of<br />

+Edges. Each +Edge that an item has increases its base cost by 100 GC.<br />

+Dwarfling-Made: This item adds +1 Armor Defense.<br />

+Elfling-Made: This item adds +1 squares <strong>to</strong> Move Actions.<br />

+Enduring: This item grants the user the effects of +Immunity.<br />

+Flaming: Once per adventure, this item erupts in<strong>to</strong> flame, doing +1d4<br />

DAM.<br />

+Feudal: This item increases your BEEF Defense by 2.<br />

+Heavy: This item gives the wearer a PENALTY DIE <strong>to</strong> all MOVE and<br />

REFLEX actions.<br />

+Holy: This item increases your COUCH Defense by 2.<br />

+Hot: This item grants a “free” upgrade <strong>to</strong> your How Attractive Stat (which<br />

thereby increases your LUCK DEFENSE by 1).<br />

+Kosher: This item is considered <strong>to</strong> be made of wood (and thus safe for –<br />

Recylcers), but somehow still works.<br />

+Ork Power: This weapon adds +2 DAM.<br />

+Plus: This weapon adds +1 DAM.<br />

+Power: This item can be used as a RANGED WEAPON, dealing 1d4 DAM.<br />

+Scholarly: This item increases your SMARTS Defense by 2.<br />

+Wizardly: This item increases your SMARTS Defense by 2.

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