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ARMOR<br />
Since the desire <strong>to</strong> “not die” is as strong in most Adventurers as their desire<br />
<strong>to</strong> accumulate mountains of gold or massive arcane power, Adventurers have<br />
taken <strong>to</strong> covering themselves with shiny bits of metal and strips of leather,<br />
known as armor. We note without prejudice that if an Adventurer has<br />
pitifully low Stats, not wearing armor is the fastest way <strong>to</strong> get them killed in<br />
order <strong>to</strong> roll one up who is bigger and better. Most Armor gives a bonus <strong>to</strong><br />
ARMOR DEFENSE.<br />
Armor Type ARMOR<br />
DEFENSE<br />
Edge Cost<br />
‘Nekkid +0 0<br />
Robes +0 +Scholarly 10<br />
Fur Armor +1 30<br />
Leather +1 30<br />
Shield +1 60<br />
Chain Mail<br />
Bikini<br />
+1 +HOT 100<br />
Ring Mail +2 +Heavy 150<br />
Chain Mail +3 200<br />
Scale Mail +4 +Heavy 250<br />
Plate Mail +5 +Heavy 300<br />
Plate Mail<br />
+5 +HOT and<br />
350<br />
Bikini<br />
+HEAVY<br />
Knight Armor +6 +Feudal 500<br />
Dragon Scale +7 +Enduring<br />
(Fire)<br />
1000<br />
Magic +X (Select an<br />
Edge)<br />
ARMS AND ARMOR EDGES<br />
+100<br />
Powerful wizards, legendary smiths, and Monty Haul dMs can imbue items<br />
(Gear, Weapons, or Armor) with arcane power, generally in the form of<br />
+Edges. Each +Edge that an item has increases its base cost by 100 GC.<br />
+Dwarfling-Made: This item adds +1 Armor Defense.<br />
+Elfling-Made: This item adds +1 squares <strong>to</strong> Move Actions.<br />
+Enduring: This item grants the user the effects of +Immunity.<br />
+Flaming: Once per adventure, this item erupts in<strong>to</strong> flame, doing +1d4<br />
DAM.<br />
+Feudal: This item increases your BEEF Defense by 2.<br />
+Heavy: This item gives the wearer a PENALTY DIE <strong>to</strong> all MOVE and<br />
REFLEX actions.<br />
+Holy: This item increases your COUCH Defense by 2.<br />
+Hot: This item grants a “free” upgrade <strong>to</strong> your How Attractive Stat (which<br />
thereby increases your LUCK DEFENSE by 1).<br />
+Kosher: This item is considered <strong>to</strong> be made of wood (and thus safe for –<br />
Recylcers), but somehow still works.<br />
+Ork Power: This weapon adds +2 DAM.<br />
+Plus: This weapon adds +1 DAM.<br />
+Power: This item can be used as a RANGED WEAPON, dealing 1d4 DAM.<br />
+Scholarly: This item increases your SMARTS Defense by 2.<br />
+Wizardly: This item increases your SMARTS Defense by 2.