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idiculous. In fact, ridiculous conflict (or mundane conflict over ridiculous<br />

things) often leads <strong>to</strong> some really fun time around the graph paper map.<br />

Where is the <strong>Open</strong>ing Scene? Where is the Climatic Battle?<br />

Regardless of what happens in between (usually rapine and murder) every<br />

adventure needs a starting point, and an ending point. All of the action is “a<br />

dungeon” whether or not you stage the action in an actual subterranean<br />

maze of corridors and chambers, or you place the s<strong>to</strong>ry in a convenience<br />

shoppe on the edge of the Town.<br />

In quick terms, describe the opening scene. Include the location and any<br />

key environmental fac<strong>to</strong>rs – like, it’s a ruined church covered in rotting pews,<br />

tumbled statues, and a giant gaping hole in the floor. Or, the party comes<br />

upon a <strong>to</strong>rch lit all-night diner along the dusty road. Hordes of ‘oids gather<br />

at small tables <strong>to</strong> eat lamprey omelets and sharpen their axes.<br />

The Climatic Battle is the “scene” where the Party encounters the Big Bad. It<br />

can be a room or area, and should include some cool props for the Party and<br />

the Villain <strong>to</strong> interact with. A velvet lined disco-themed crypt the final resting<br />

place for the Staying Alive Zombie Dance Crew or an adobe hut on a bald<br />

hill<strong>to</strong>p surrounded by oversized Trojan Piñatas will work equally well. It<br />

helps if the locations you select make a semblance of sense with your chosen<br />

conflict and McGuffin, and Villain. Nothing will make a group of gamer lose<br />

interest faster than utter randomness. There is no joy in beating The<br />

Owlbear Overlord after fighting through a <strong>to</strong>y s<strong>to</strong>re and a Frankenstein<br />

Labora<strong>to</strong>ry <strong>to</strong> secure the Deed <strong>to</strong> Baltic Avenue – but then again, we might<br />

be wrong about that, I might really enjoy kicking that Owlbear in his<br />

avian/ursine gonads <strong>to</strong> get me closer <strong>to</strong> my dreams of a Purple Monopoly.<br />

How “Dangerous” is this Adventure?<br />

Let’s face it, Adventuring is dangerous. A lot more dangerous than say,<br />

being an accountant (unless you work for the Infernal Revenue Service –<br />

that’s exciting). <strong>Warhamster</strong> has a unique scalable adventure danger level –<br />

meaning that any Party can attempt any adventure, at anytime. All of the<br />

threats in the adventure are scaled <strong>to</strong> the Party Leader’s level. So, the real<br />

question is not “how dangerous is this mission”, but really, “how much more<br />

dangerous is this mission, than you know, like the average of all of the<br />

dangerous missions we routinely embark on.” When you are creating a<br />

mission, you assign a rating of 1 <strong>to</strong> 3 as the Danger Fac<strong>to</strong>r – each step<br />

increasing the Danger <strong>Level</strong> by 1 (i.e. if the Party Leader is <strong>Level</strong> 4, and he<br />

accepts a quest with a Danger Fac<strong>to</strong>r of +2, the party is effectively going on<br />

a Danger <strong>Level</strong> 5 adventure, with commensurate danger and rewards.)<br />

When a player is creating an adventure using a “contact”, the first mission<br />

they accept is Danger Fac<strong>to</strong>r 0. Each subsequent mission they get from that<br />

contact increases the Danger Fac<strong>to</strong>r by 1. Only by using a contact can a<br />

Party get “Nuts!” and go for the really really badass missions – which result<br />

in 2 McGuffins awarded.<br />

Danger Fac<strong>to</strong>r Danger <strong>Level</strong> Reward<br />

Dangerous Party Leader’s <strong>Level</strong> 1 McGuffin + <strong>Level</strong><br />

(PLL)<br />

Reward<br />

More Dangerous PLL + 1 1 McGuffin + <strong>Level</strong><br />

Reward<br />

Really Dangerous PLL +2 1 McGuffin + <strong>Level</strong><br />

Reward<br />

Nuts! PLL +3 2 McGuffins + <strong>Level</strong><br />

Reward<br />

What is the Title of This Adventure Module?<br />

Now that you have the hard parts done, you need <strong>to</strong> name this “module”.<br />

Partly, you need a name so that you can explain it <strong>to</strong> the players. More<br />

importantly, all good quests have a title that you can reference later when<br />

quaffing mead – as in, “Remember the Quest of the Oracular Olives..that<br />

was good times.”

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