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to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

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STEP STEP FIVE<br />

FIVE<br />

Array Your Stats<br />

In <strong>Warhamster</strong>, your Adventurer has five stats: HOW ATTRACTIVE,<br />

STRENGTH, MIND, EXTRANEOUS, and REFLEXES. These determine how<br />

good your Adventurer is at doing things – like casting spells, picking locks, or<br />

slaying your enemies and other pesky or prosperous-looking strangers.<br />

Unlike other games, <strong>Warhamster</strong> cares whether or not you accidentally nerf*<br />

your character. Your designer’s care enough about your newly created hero<br />

<strong>to</strong> avoid all of the unnecessary bloodshed and existential angst caused by<br />

endlessly rolling up and subsequent crumbling up of character’s whose stats<br />

just don’t cut the mustard. To reduce this inhumane treatment of characters,<br />

<strong>Warhamster</strong> assumes that you want the just right stats for your class, so<br />

we’ve gone ahead and assigned them for you.<br />

You can find your starting stats listed with your Job description.<br />

* “To nerf” is geek for “<strong>to</strong> gimp**.”<br />

** “To gimp” is nerd for “<strong>to</strong> make crappy”.<br />

WHAT <strong>THE</strong> HECK IS A STAT DIE?<br />

Wait, so do I roll that? No, in <strong>Warhamster</strong> your stat is a die! Instead of<br />

having a complicated system where you have a stat that you roll, and then<br />

figure out what effect that roll has on other rolls as a modifier – see how<br />

complicated that sounds – you just assign a Die <strong>to</strong> each of your stats. To<br />

make it even simpler, we’re going <strong>to</strong> call them STAT DICE from now on.<br />

Whenever the diceMaster tells you <strong>to</strong> make a roll, she will tell you which<br />

Stat is being tested, and therefore what STAT DIE <strong>to</strong> roll. Usually, you will<br />

have some modifiers <strong>to</strong> this roll, based on POWERS, ITEMS, CONDITIONS,<br />

and Your <strong>Level</strong>. The higher your roll the better.<br />

UPGRADE ONE STAT DIE<br />

When you start a new character you can select one stat <strong>to</strong> “upgrade” (this is<br />

what makes your character unique and special*). You upgrade a stat by<br />

incrementing the die by one size (i.e. d4 <strong>to</strong> d6, d6 <strong>to</strong> d8, d8 <strong>to</strong> d10, and d10<br />

<strong>to</strong> d12.)<br />

** Yeah, we know – your character is unique because of the detailed backs<strong>to</strong>ry<br />

you’ve just completed in a 40 page spiral binder. Whatever.<br />

After you are satisfied with your decision record your Adventurer’s Stat Dice<br />

on their Adventurer Statistic Sheet.<br />

A quick aside on Starting Stat Dice.<br />

You may have noticed (if you are a math nerd*) that if you add up the<br />

Starting Stat Dice and your Starting HITS DIE, that you get 36. You win<br />

a prize. Whenever you are designing a new job for <strong>Warhamster</strong> – the<br />

combination of these six dice should equal 36.<br />

* And the likelihood of a math nerd reading this footnote is a lot<br />

better than 725 <strong>to</strong> one.<br />

Before stat Upgrade<br />

After stat Upgrade

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