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lotsa s<strong>to</strong>ries and movies, here’s some really famous ones for you: The One<br />
Ring, The Arc of the Covenant, the Holy Grail, The Five Point Palm Exploding<br />
Heart Technique, The Murder of Laura Palmer, The Maltese Falcon, the<br />
briefcase from Pulp Fiction, the world’s best Egg Salad Recipe, and of course<br />
– Rosebud the Sled.<br />
In game terms, the McGuffin is a kind of currency – for buying the things<br />
that Gold can’t. Don’t get it twisted, cash is king* but no amount of cash is<br />
going <strong>to</strong> buy you things like happiness, a <strong>to</strong>wn named after you, and having<br />
your name become part of the legends.<br />
* In Freedonia, Cash is literally king. Officially, it’s King Cash VIII, 428 th<br />
Monarch of Freedonia, wielder of the dread sword Inflation-bringer and an<br />
unparalleled Magic-Usurer.<br />
SOME EXAMPLE MCGUFFINS<br />
MIGHT GLORY ARCANA WEALTH ROSEBUD<br />
Detailed Maps<br />
of the Enemy<br />
Encampment<br />
A Red Door<br />
Key<br />
The<br />
Legendary<br />
Hamsterlance<br />
Radio Active<br />
Crystals, or<br />
Heavy Water,<br />
or possibly a<br />
Meteorite<br />
Found in a<br />
Volcano<br />
A T-Shirt<br />
emblazoned<br />
with “I<br />
Survived<br />
Castle<br />
Spank”<br />
The Ice<br />
Queen’s<br />
digits<br />
The Dread<br />
Sword<br />
Inflation-<br />
Bringer<br />
Headpiece of<br />
the Staff of<br />
Zorbug<br />
The<br />
Sorcerer’s<br />
Gall-<br />
Bladder<br />
S<strong>to</strong>ne<br />
The Tome<br />
of Eph VII<br />
– the Spell<br />
Checker<br />
The Coin<br />
used <strong>to</strong> call<br />
Cthulhu<br />
The Power<br />
Nine,<br />
including a<br />
Mint Beta<br />
Black<br />
Lettuce<br />
A Hotel on<br />
Baltic<br />
Avenue<br />
A turquoise<br />
and<br />
<strong>to</strong>urmaline<br />
encrusted<br />
combination<br />
goldfish bowl<br />
and teapot<br />
set<br />
The Maltese<br />
Chicken<br />
640 Million in<br />
Bearer Bonds<br />
The Last<br />
Remaining<br />
Slice of your<br />
Grandmama’s<br />
Lemon<br />
Meringue Pie<br />
A Magical<br />
Dresser that<br />
has a secret<br />
portal <strong>to</strong><br />
another world<br />
Second Place<br />
Ribbon and a<br />
set of Steak<br />
Knives<br />
A Smuggler<br />
that owes you<br />
money<br />
encased in a<br />
solid block of<br />
lead<br />
What flavor is that McGuffin?<br />
In <strong>Warhamster</strong> (again, for now – damn tinkering bastards!) there are 5<br />
Flavors of McGuffin*: Might, Arcana, Glory, Wealth, and Rosebud! Since<br />
what the McGuffin actually “is” is irrelevant (or it wouldn’t really be a<br />
McGuffin), what flavor it is becomes important (<strong>to</strong> the players at least).<br />
Parties can “spend” their accumulated McGuffins at the Fate Shop in <strong>to</strong>wn <strong>to</strong><br />
purchase long term goals (that they will usually settle upon during Party<br />
Creation), and each goal has a cost (like 3 Glory and a Rosebud for a statue<br />
erected in your honor in the Town Square, etc.).<br />
For ease of reference, any McGuffin that could be used as a weapon, or be<br />
of real interest <strong>to</strong> warriors and generals would be Might flavored. Wizardly<br />
things, secrets, and ancient prophecies are usually Arcana flavored. Daring<br />
rescues of princesses in distress, feats of derring-do and other obviously<br />
hazardous goals are Glory flavored. Objet d’art, unfenceable loot, huge<br />
tracts of land, and suchlike are Wealth flavored. Rosebud flavor is for deeply<br />
personal things that are otherwise meaningless – they are the McGuffin<br />
flavored McGuffins (a rare taste treat worthy even of King Torg (ALL HAIL<br />
KING TORG!)**.<br />
*Secretly we want <strong>to</strong> eventually have 31 flavors of McGuffin.<br />
**9 th <strong>Level</strong> Apology: Honestly, we couldn’t not slip it in somewhere.<br />
Why is there a Conflict?<br />
We all know that this can’t end well – you’re building an adventure module<br />
by gods! You have a Big Bad. You have a McGuffin. What is the conflict<br />
that brings the Party in<strong>to</strong> odds against the villain? It can be simple – like,<br />
the party wants it. Greed is a powerful conflict inducer. Or, you can get<br />
creative – and see what happens. Let’s say you chose “The King of the<br />
Elflingland’s Daughter” as your McGuffin. Your conflict could be rescuing her<br />
from the Big Bad that kidnapped her (a Hill Giant bandi<strong>to</strong>), trying <strong>to</strong> s<strong>to</strong>p her<br />
marrying the Big Bad (a potion popping Professional <strong>Warhamster</strong> Lancer), or<br />
keeping her from eating the Big Bad (a Vampiric Ham Sandwich). Some<br />
McGuffins have easy built in conflict – Secret Plots need <strong>to</strong> be foiled, Ancient<br />
and Powerful Relics needs <strong>to</strong> be dug up, and Dragon’s only have scales for<br />
forging in<strong>to</strong> Dragonscale armor.<br />
Everybody gets the “raid the dungeon, kill the monsters, take their stuff”<br />
concept – so you don’t really need an original conflict concept, you players<br />
are ready <strong>to</strong> bash, stab, and incinerate the hordes standing between them<br />
and the McGuffin. We have found that coming up with an original concept<br />
will drive the players, and keep them interested – even if the conflict is really