23.03.2013 Views

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

to DOWNLOAD THE Warhamster! Open BETA - 9th Level Games

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

STEP SEVEN<br />

IT MUST BE MINE! Go Shopping<br />

In the lands of Aurora, warring peoples and races find little in common with<br />

each other – and seldom agree on anything. Luckily, blood feuds and racial<br />

enmity do not extend in<strong>to</strong> the realms of Finance and Accounting, since even<br />

people who hate your guts will take your money. In fact, people who hate<br />

your guts will often go out of their way <strong>to</strong> take your money. Thus, all the<br />

nations on the Continent of Ham have a single currency – the Gold Coin<br />

(GC).<br />

STARTING GOLD<br />

Every Adventurer starts with 25 Gold Coins (GC) times their starting LUCK<br />

DEFENSE.<br />

GEAR<br />

Some adventuring parties feel the need <strong>to</strong> record unimportant gear like<br />

<strong>to</strong>rches, food, water, leg irons, and 10-foot poles on their Adventurer<br />

Statistic Sheets. In actual practice, equipment of any kind is hardly ever<br />

used, in an effort <strong>to</strong> get <strong>to</strong> the real meat of the game (i.e. sticking your<br />

sword in things or fireballing trolls). If your group doesn’t skip over details<br />

like plot, Adventurer development, and non-combat resolution, here is a list<br />

of stuff that can be bought at your average inn, s<strong>to</strong>re, temple, etc.<br />

If there isn’t an explanation of the gear you just bought, it’s because it’s a<br />

simple, ordinary item, the kind you’d have around the house every day.<br />

Some items are –Charged, which means they may only be used once and are<br />

useless until the Adventurer CAMPs or returns <strong>to</strong> Town, at which point the<br />

item is recharged and can be used once more. -Single Use items are<br />

destroyed when used.<br />

WEAPONS<br />

Waging war against the unwashed teeming masses of evil is a rough sport.<br />

In order <strong>to</strong> bash evil creatures in<strong>to</strong> submission or bloody heaps (your<br />

preference), your Adventurer will need <strong>to</strong> arm herself with the biggest,<br />

meanest, sharpest weapon available.<br />

WEAPON DAM(age) Gold Coins POWER<br />

Needed?<br />

Fist 1d2 Free None<br />

Dagger * 5 None<br />

Dart 1d2 5 None (and little<br />

pride)<br />

Staff 1d4 15 None<br />

Little Sword 1d4 15 None**<br />

K’Dar Army<br />

Knife***<br />

1d4 20 COOL<br />

Club 1d4 25 None<br />

Mace 1d6 25 COOL<br />

Hammer 1d6 25 None<br />

Shortbow 1d6 45 RANGED<br />

Hand Axe 1d6 45 RANGED<br />

Axe 1d8 50 COOL<br />

Crossbow 1d8 65 RANGED<br />

Big Sword 1d10 75 COOL<br />

Longbow 1d10 150 RANGED<br />

Honking Sword 1d12 230 COOL<br />

Dwarfling Axe 2d8 578 COOL<br />

Siege Weapon 1d100 999 RANGED<br />

* Note: In order <strong>to</strong> preserve realism, it is assumed that your Adventurer is a<br />

wizard, or a wimp, if he is using a dagger. Either way, he obviously has no<br />

idea how <strong>to</strong> fight, so instead of rolling a TOHIT roll, flip a coin. If it comes up<br />

heads, you do 1 DAM <strong>to</strong> your enemy. If it comes up tails, you do 1 DAM <strong>to</strong><br />

yourself. Thrown daggers are much cooler, and always do 1 DAM <strong>to</strong> your<br />

enemy assuming you hit.<br />

** But you will have <strong>to</strong> take crap from Trolls and Budgie Riders.<br />

*** The K’Dar Army Knife has a knife, spoon, fork, lock pick, tweezers, and a<br />

quill in the handle. Only the knife part does any DAM.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!