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Appendix 1

Appendix 1

Appendix 1

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The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />

The key here is not to do too much. You are working in a vacuum, only hearing the clip you are<br />

working on. Most audio decisions need to be made in context with all tracks playing. If the clip is<br />

in clear need of processing, say for broadband noise reduction or to add gain to a very low clip, this<br />

is fi ne. But don’t try to fi ne-tune the clip’s equalization or shape the reverb this way. Wait until all<br />

tracks are built and all sounds are edited in and then add these effects as part of the mixing<br />

process.<br />

The fi nal mix can be preformed right in Final Cut Pro; however, there are several serious limitations.<br />

Most Final Cut Pro systems lack serious audio monitoring. Even if you have professional-grade audio<br />

monitors, speaker placement and room acoustics are an issue. This is also true of a Pro Tools system.<br />

However, many Final Cut Pro edit systems lack good audio monitoring capabilities, yet are still used<br />

for fi nal mixing.<br />

Depending on the speed and memory size of your system, even a few audio tracks can reduce the<br />

real-time playback capabilities. Even with ten tracks, you will likely be rendering every sound you<br />

edit into a track. The slightest change also requires rendering.<br />

The best workfl ow, therefore, looks like this. Edit the entire project in Final Cut Pro, export sound<br />

clips to Sound Track Pro only when processing is required, and keep the number of tracks within<br />

the capabilities of your system. Then, after the picture edit is locked, export the entire project to<br />

Sound Track Pro and fi nish the sound design there.<br />

This is the best workfl ow no matter what sound edit software you are using. Many people prefer<br />

Cubase, Logic, or some other digital audio workstation. And, of course, with Pro Tools this is the<br />

proper workfl ow as well.<br />

Sound Track Pro is a very capable system that can play many more tracks in real time than Final<br />

Cut Pro. This is because, as an audio-only system, its entire processing power is directed toward<br />

audio playback and processing. With Sound Track Pro 2 in Final Cut Studio 2, new features make<br />

this a great sound editing environment. One new feature is Apple’s version of Virtual Katy for Pro<br />

Tools. When the edit is changed in Final Cut Pro, importing the new video into Sound Track Pro<br />

automatically conforms the sound edit to the new picture edit. While this is an expensive plug-in in<br />

Pro tools, it is simply part of Sound Track Pro 2. Apple has also added 5.1 mixing in Sound Track<br />

Pro 2, something available only in the HD Pro Tools systems.<br />

In its basic software-only form, Sound Track Pro lacks an audio interface. While it can use your<br />

fi rewire AV device as an audio interface, this is probably your DV recorder and most of these are<br />

not intended as an audio interface. Most have only basic consumer −10 db audio inputs and outputs<br />

and naturally, no mic preamp or mic input. Sound Track Pro can also use the audio input and output<br />

on the computer, but this is even worse.<br />

Sound Track Pro will interface with a wide variety of audio interfaces, including several of<br />

the Pro Tools LE interfaces. It also interfaces with a lot of other audio interfaces, including<br />

MIDI and many different control surfaces. There is more on control surfaces when we look at Pro<br />

Tools.<br />

The entire sound edit can be fi nished and mixed in Sound Track Pro and then exported back to Final<br />

Cut Pro. The editing interface is simple and intuitive, and it has an automated real-time stereo<br />

mixer.<br />

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