Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
The Filmmaker’s Guide to Final Cut Pro Workfl ow<br />
The key here is not to do too much. You are working in a vacuum, only hearing the clip you are<br />
working on. Most audio decisions need to be made in context with all tracks playing. If the clip is<br />
in clear need of processing, say for broadband noise reduction or to add gain to a very low clip, this<br />
is fi ne. But don’t try to fi ne-tune the clip’s equalization or shape the reverb this way. Wait until all<br />
tracks are built and all sounds are edited in and then add these effects as part of the mixing<br />
process.<br />
The fi nal mix can be preformed right in Final Cut Pro; however, there are several serious limitations.<br />
Most Final Cut Pro systems lack serious audio monitoring. Even if you have professional-grade audio<br />
monitors, speaker placement and room acoustics are an issue. This is also true of a Pro Tools system.<br />
However, many Final Cut Pro edit systems lack good audio monitoring capabilities, yet are still used<br />
for fi nal mixing.<br />
Depending on the speed and memory size of your system, even a few audio tracks can reduce the<br />
real-time playback capabilities. Even with ten tracks, you will likely be rendering every sound you<br />
edit into a track. The slightest change also requires rendering.<br />
The best workfl ow, therefore, looks like this. Edit the entire project in Final Cut Pro, export sound<br />
clips to Sound Track Pro only when processing is required, and keep the number of tracks within<br />
the capabilities of your system. Then, after the picture edit is locked, export the entire project to<br />
Sound Track Pro and fi nish the sound design there.<br />
This is the best workfl ow no matter what sound edit software you are using. Many people prefer<br />
Cubase, Logic, or some other digital audio workstation. And, of course, with Pro Tools this is the<br />
proper workfl ow as well.<br />
Sound Track Pro is a very capable system that can play many more tracks in real time than Final<br />
Cut Pro. This is because, as an audio-only system, its entire processing power is directed toward<br />
audio playback and processing. With Sound Track Pro 2 in Final Cut Studio 2, new features make<br />
this a great sound editing environment. One new feature is Apple’s version of Virtual Katy for Pro<br />
Tools. When the edit is changed in Final Cut Pro, importing the new video into Sound Track Pro<br />
automatically conforms the sound edit to the new picture edit. While this is an expensive plug-in in<br />
Pro tools, it is simply part of Sound Track Pro 2. Apple has also added 5.1 mixing in Sound Track<br />
Pro 2, something available only in the HD Pro Tools systems.<br />
In its basic software-only form, Sound Track Pro lacks an audio interface. While it can use your<br />
fi rewire AV device as an audio interface, this is probably your DV recorder and most of these are<br />
not intended as an audio interface. Most have only basic consumer −10 db audio inputs and outputs<br />
and naturally, no mic preamp or mic input. Sound Track Pro can also use the audio input and output<br />
on the computer, but this is even worse.<br />
Sound Track Pro will interface with a wide variety of audio interfaces, including several of<br />
the Pro Tools LE interfaces. It also interfaces with a lot of other audio interfaces, including<br />
MIDI and many different control surfaces. There is more on control surfaces when we look at Pro<br />
Tools.<br />
The entire sound edit can be fi nished and mixed in Sound Track Pro and then exported back to Final<br />
Cut Pro. The editing interface is simple and intuitive, and it has an automated real-time stereo<br />
mixer.<br />
94