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Appendix 1

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Figure 1.11 Edit log in Excel from the Final Cut Pro batch list<br />

Retelecine<br />

When Shooting on Film<br />

On some projects the workfl ow may include retelecine. In this case, the fi rst telecine would include<br />

little if any color correction and the “real” color correction would be done in a second and, often,<br />

even a third telecine. The database can guide the colorist back to the footage, but to expedite the<br />

process, in telecine, a hole is punched at the head of each camera roll and this is used as the zero<br />

“A” frame. Now the colorist can wind quickly into the proper footage on the retelecine. If you intend<br />

this workfl ow, inform the telecine facility so they can use a hole punch on the zero frame.<br />

Reverse Telecine for Film and 24P Finish<br />

If the project is going to be fi nished in a digital video format at 29.97, then there is no need to reverse<br />

telecine. If, however, the project is to be fi nished on fi lm or in a 24P digital format, or if you are<br />

planning to copy the video onto fi lm (fi lm out), the added fi elds from the telecine process need to<br />

be removed. Because the pull-down pattern was recorded into the database and because we know<br />

how the A, B, C, and D frames line up with the time code, it is simple to remove the added fi elds.<br />

And, it is easy to merge the odd and even fi elds into progressive frames. This must be done to the<br />

actual shots before editing. While it can be done to the original shots after editing, this will cause<br />

the edits to shift by one frame in some places. Once the edit is printed back to tape, each shot has a<br />

different 0-A frame reference, making reverse telecine impossible. However, if the project is edited<br />

at 23.98 with reversed footage, even if the project is printed to tape at 29.97, the entire tape has the<br />

same 0-A frame reference and can be reversed back to 23.98 at any time for printing to fi lm, 23.98<br />

DVD, or 23.98 or 24 FPS HD video.<br />

You can see in Figure 1.12 that with a bit of shuffl ing, and throwing out one complete video frame,<br />

we end up with four pure frames A, B, C, D on time codes 0, 1, 3, 4 and again on 5, 6, 8, 9. The 2 s<br />

13

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