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Appendix 1

Appendix 1

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<strong>Appendix</strong> 2: Understanding the PAL Video Format<br />

The data generated during the telecine session provides information relating to 25 FPS. This includes<br />

time code on the videotape, key code on the processed fi lm, and, if required, information relating to<br />

the original sound time code.<br />

Sound<br />

The sound shot for picture at 24 FPS, and then synced to picture during 25 FPS PAL telecine, can<br />

only be used as guide during the nonlinear editing process. The edited sound must be reconformed<br />

from the original sources prior to track laying and fi nal sound mix. This procedure is necessary to<br />

correct pitch alteration and sample loss during the 4.1 percent speed-up telecine process.<br />

Unlike NTSC telecine, any sound undergoing PAL telecine has to be pitch-corrected to avoid loss<br />

of quality. This loss of quality is particularly noticeable on dialogues that will play back at a higher<br />

pitch than the original, and music that develops “wow” effects.<br />

It is advisable to use continuous 25 FPS time code format (not time of day/discontinuous time code)<br />

for recording sync sound while shooting picture at 24 FPS. If Digislate is used to sync-jam 24 FPS<br />

time code for both fi lm camera and sound recorder, it is necessary to make cloned DAT or DA 88<br />

sound tapes with 25 FPS time code prior to editing.<br />

The original 24 FPS time code is added to the data log generated during telecine. The resulting log<br />

is then imported into Final Cut Pro for digitizing and editing. Cloning original 24 FPS time-coded<br />

sound into new sources with 25 FPS time code does not affect the rate of play, but will generate the<br />

time code required for nonlinear PAL postproduction. The making of 25 FPS time code sound sources<br />

must follow the sync reference as outlined in Chapter 3, with the difference that sync will be generated<br />

from a PAL sync generator. New practices allow for sound to be recorded directly to hard disc.<br />

The resulting sound fi les can then be converted to import directly into Final Cut Pro.<br />

SECAM<br />

There is also the System Electronic Colour Avec Memore (SECAM). The SECAM system has, for<br />

the most part, merged with the PAL system as they were somewhat similar. SECAM has, more or<br />

less, vanished as a production format; any programming intended for SECAM can be produced in<br />

PAL and then converted to SECAM. PAL is often called the European format; however, PAL is a<br />

global system. While NTSC is used in North America and Japan, the rest of the world uses PAL.<br />

165

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