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Sound Edit Workfl ows<br />
Tape start at TC 00:58:50 followed by 10 seconds of black<br />
00:59:00:00 30 seconds of color bars<br />
00:59:30:00 5 seconds of black<br />
00:59:35:00 15 seconds info slate (info about the program)<br />
00:59:50:00 2 seconds of black<br />
00:59:52:00 8 seconds of countdown leader (Picture Start frame)<br />
01:00:00:00 Program Video (10:00:00:00 on PAL)<br />
The head of the Pro Tools session will still be the Picture Start frame, but there will be more head<br />
leader on the tape.<br />
When working from a QuickTime video in Pro Tools, the fi rst frame of the QuickTime will be the<br />
Picture Start frame on the countdown leader. This will be set to 01:00:00:00 by Pro tools on import,<br />
but this can be reset to 00:59:52:00 in the session setup window. If you are cutting fi lm and using<br />
the feet and frames counter, this can also be set to 00 ft, 00 fr in the session setup window.<br />
It’s also a good idea to time stamp all of the imported audio regions in the tracks. This is done in<br />
the region list pop-up menu at the top of the region list. Once time stamped, any audio inadvertently<br />
moved out of sync can be moved back with the spot mode.<br />
Sound Design<br />
The sound design will consist of three basic elements: dialogue, sound effects, and music. These<br />
three basic components have subcomponents, but the three basic elements must always be kept in<br />
their own area and eventually mixed into their own master tracks. These components, known as<br />
stems, are an asset of the project, and when a buyer makes a deal on the motion picture, they expect<br />
these assets to be included as separate components. A distributor will want to cut trailers and spots,<br />
and this is only possible if the stems are separate. Moreover, the fi lm may be “dubbed” into other<br />
languages, in which case, only the effects and music (the M & E) will remain. It will require extra<br />
sound work to prepare the M & E for the foreign language dub. Sound effects from the production<br />
tracks that ended up in the dialogue stem will need to be replaced. A fi lm may be sold to a foreign<br />
market even before it’s shot, so, often a complete M & E is cut in the sound design. However, it may<br />
be mixed later after the comp dub is fi nished.<br />
Dialogue—Splitting Off Production Tracks<br />
Some editors like to do the basic production dialogue (dia) editing and track layout in Final Cut Pro<br />
before exporting the project for sound design in Pro Tools. The Pro Tools session will have the same<br />
layout and number of tracks as Final Cut Pro. The sound design will go much more smoothly if you<br />
start with well-organized tracks. You also have better sync reference here with the sync markers,<br />
showing how far out of sync any linked or merged tracks are.<br />
The number of production tracks needed depends on the complexity of the project. A rule to keep in<br />
mind: Don’t cut any sound clips up to each other unless they are derived from the same take. Although<br />
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